Radian Ferris Wheel - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Programs (https://qb64phoenix.com/forum/forumdisplay.php?fid=7) +---- Thread: Radian Ferris Wheel (/showthread.php?tid=1108) Pages:
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RE: Radian Ferris Wheel - james2464 - 11-12-2022 Thanks. I was reading the game tutorial, this part specifically: https://www.qb64tutorial.com/lesson19 RE: Radian Ferris Wheel - PhilOfPerth - 11-13-2022 (11-12-2022, 04:20 PM)bplus Wrote:Thanks bplus. You've encouraged me to "have another go".Quote:I had a go a while back at explaining what pi was, using a "circular" shape with increasing numbers of arcs, from 3 to 1000, and summing the lengths of the arcs until they reached 6.28... but I eventually gave up (temporarily?). I sorta knew most of that, but hadn't quite worked out how to apply which bits for my prog. You cleared the cloud a little. RE: Radian Ferris Wheel - johannhowitzer - 11-16-2022 You can put this function around any angle in radians, and it will simplify it to be at least zero, and less than 2pi. function simplify_angle(a) threesixty = 8 * atn(1) x = -a / threesixty if x <> int(x) then x = x + 1 simplify_angle = a + (int(x) * threesixty) end function RE: Radian Ferris Wheel - bplus - 11-16-2022 Welcome @johannhowitzer Weren't you at old forum? RE: Radian Ferris Wheel - johannhowitzer - 11-16-2022 Yes, I'm the same person. I lurk quietly, checking out programs here and there, mostly grinding away at my own big project and frequently referring to the wiki. |