You're a bandit! - mnrvovrfc - 03-23-2023
This is a funny game that is modelled after one found in a book called "Apple Pascal Games" that I borrowed from the library a long time ago. Sorry don't remember who were the authors of that book...
The book had a bunch of text-mode games. The original game was a bit lame taking something from the famous "Robotwar" causing the computer-controlled enemy to move toward the player always. The program presented here is a lot like the original from the book but has five levels. There is another difference: like "Robotwar", the playing board is surrounded by a fence. If the "bandit" runs into it the game is over.
The keys to move the player kind of suck but my laptop doesn't have a numeric keypad. They are [7][8][9] for the top, [U] and [O] for left and right, and [J][K][L] for the bottom. I changed it for this post, so the number keys except 0 and 5 could be used to move no matter where those keys are found. On the number pad of your keyboard, of course make sure Numlock is enabled. This program could be a lot more fun with a joystick and/or with two enemies instead of one. Press [ESC] to quit the program.
Code: (Select All) 'by mnrvovrfc 23-Mar-2023
OPTION _EXPLICIT
DIM AS INTEGER top, lef, bot, rig, lvl, chc, i, j, wid
DIM AS INTEGER px, py, bx, by, cx, cy, ox, oy, score
DIM AS _BYTE quit, die, goon, permission, finis
DIM a$, t$, treasure$, namlvl$(1 TO 5)
treasure$ = "@$" + CHR$(244) + CHR$(176) + CHR$(4)
namlvl$(1) = "honey bun"
namlvl$(2) = "lotta money"
namlvl$(3) = "candy cane"
namlvl$(4) = "graham cracker"
namlvl$(5) = "diamond"
top = 1: lef = 1
bot = 22: rig = 80
lvl = 1
_TITLE "You're a BANDIT!"
DO
COLOR 15, 0: CLS
wid = rig - lef + 1
a$ = STRING$(wid, 35)
LOCATE top, lef: PRINT a$;
LOCATE bot, lef: PRINT a$;
FOR j = top + 1 TO bot - 1
LOCATE j, lef: PRINT "#";
LOCATE j, rig: PRINT "#";
NEXT
px = Rand(lef + 1, 39)
py = Rand(top + 1, 11)
bx = Rand(40, rig - 1)
by = Rand(12, bot - 1)
cx = Rand(40, rig - 1)
cy = Rand(top + 1, 11)
t$ = MID$(treasure$, lvl, 1)
LOCATE py, px: PRINT "R";
LOCATE by, bx: PRINT t$;
LOCATE cy, cx: PRINT CHR$(206);
DO
_LIMIT 100
j = 0
FOR i = 49 TO 117
SELECT CASE i
CASE 49, 50, 51, 52, 54, 55, 56, 57, 106, 107, 108, 111, 117
IF _KEYDOWN(i) THEN j = j + 1
END SELECT
NEXT
LOOP UNTIL j = 0
LOCATE 23, 1: PRINT "Go get that "; namlvl$(lvl); "!"
chc = 10
quit = 0
die = 0
DO
_LIMIT 14
ox = -1: oy = -1
permission = 0
IF _KEYDOWN(27) THEN quit = 1
IF _KEYDOWN(55) THEN
ox = px: oy = py
px = px - 1: py = py - 1
ELSEIF _KEYDOWN(56) THEN
ox = px: oy = py
py = py - 1
ELSEIF _KEYDOWN(57) THEN
ox = px: oy = py
px = px + 1: py = py - 1
ELSEIF _KEYDOWN(49) OR _KEYDOWN(106) THEN
ox = px: oy = py
px = px - 1: py = py + 1
ELSEIF _KEYDOWN(50) OR _KEYDOWN(107) THEN
ox = px: oy = py
py = py + 1
ELSEIF _KEYDOWN(51) OR _KEYDOWN(108) THEN
ox = px: oy = py
px = px + 1: py = py + 1
ELSEIF _KEYDOWN(52) OR _KEYDOWN(117) THEN
ox = px: oy = py
px = px - 1
ELSEIF _KEYDOWN(54) OR _KEYDOWN(111) THEN
ox = px: oy = py
px = px + 1
END IF
DO
IF ox <> -1 AND oy <> -1 THEN
IF SCREEN(py, px) = 35 THEN
LOCATE oy, ox: PRINT " ";
LOCATE by, bx: PRINT t$;
LOCATE py, px: PRINT CHR$(15);
die = 2
EXIT DO
END IF
permission = 1
LOCATE oy, ox: PRINT " ";
LOCATE by, bx: PRINT t$;
LOCATE py, px: PRINT "R";
IF px = cx AND py = cy THEN die = 1
IF px = bx AND py = by THEN
score = score + 1
LOCATE 24, 1: PRINT "Score ="; score; "| Level ="; lvl;
chc = chc - 1
IF chc < 1 THEN finis = 1
bx = Rand(lef, 39)
by = Rand(top, 11)
IF px < 40 THEN bx = Rand(40, rig - 1) ELSE bx = Rand(lef + 1, 39)
IF py < 12 THEN by = Rand(12, bot - 1) ELSE by = Rand(top + 1, 11)
END IF
END IF
LOOP UNTIL 1
IF die OR finis THEN EXIT DO
IF permission THEN
'goon = (chc = 1)
'IF goon = 0 THEN goon = (INT(RND * chc + 1) = 1)
goon = (RND * chc + 1.25 < 2)
IF goon THEN
ox = cx: oy = cy
IF px < cx THEN cx = cx - 1 ELSE IF px > cx THEN cx = cx + 1
IF py < cy THEN cy = cy - 1 ELSE IF py > cy THEN cy = cy + 1
LOCATE oy, ox: PRINT " ";
LOCATE by, bx: PRINT t$;
LOCATE cy, cx: PRINT CHR$(206);
IF px = cx AND py = cy THEN die = 1
END IF
END IF
LOOP UNTIL quit OR die OR finis
LOCATE 23, 1: PRINT SPACE$(79);
IF die THEN
PLAY "T200L8"
LOCATE 23, 1
IF die = 1 THEN
PRINT "The bandit has been caught!";
FOR j = 8 TO 80 STEP 5
PLAY "N" + _TRIM$(STR$(j))
NEXT
ELSEIF die = 2 THEN
PRINT "Cheater! Stop trying to run out of bounds LOL.";
FOR j = 5 TO 11000 STEP 384
i = INT(SIN(_D2R(j)) * ABS(30 - 40 * (j > 2000)) + 6)
IF i < 6 THEN i = 6
IF i > 80 THEN i = 80
PLAY "N" + _TRIM$(STR$(i))
NEXT
END IF
ELSEIF finis THEN
lvl = lvl + 1
IF lvl > 5 THEN
LOCATE 23, 1: PRINT "Guess what? You have beaten the game!";
PLAY "T200L8"
FOR j = 10 TO 80 STEP 10
i = ((j ^ 2.5) MOD 70) + 6
PLAY "N" + _TRIM$(STR$(i))
PLAY "N" + _TRIM$(STR$(j))
NEXT
quit = 1
ELSE
top = top + 1
bot = bot - 1
SELECT CASE lvl
CASE 2
lef = lef + 5
rig = rig - 5
CASE 3
lef = lef + 9
rig = rig - 9
CASE 4
lef = lef + 6
rig = rig - 6
CASE 5
lef = lef + 3
rig = rig - 3
END SELECT
finis = 0
END IF
END IF
LOOP UNTIL die OR quit
SYSTEM
FUNCTION Rand& (fromval&, toval&)
DIM f&, t&, sg%
IF fromval& = toval& THEN
Rand& = fromval&
EXIT FUNCTION
END IF
f& = fromval&
t& = toval&
IF (f& < 0) AND (t& < 0) THEN
sg% = -1
f& = f& * -1
t& = t& * -1
ELSE
sg% = 1
END IF
IF f& > t& THEN SWAP f&, t&
Rand& = INT(RND * (t& - f& + 1) + f&) * sg%
END FUNCTION
RE: You're a bandit! - DANILIN - 03-23-2023
program plays itself
where character is striving for a target
and character avoids enemy
and yet enemy wins
used idea of my program XONIX
https://qb64phoenix.com/forum/showthread.php?tid=519
beginning of program added name bandit.bas
and copying it is easy to save using a ready-made name
Code: (Select All) 'by mnrvovrfc 23-Mar-2023 ' bandit.bas
Option _Explicit: Randomize Timer
Dim As Integer top, lef, bot, rig, lvl, chc, i, j, wid
Dim As Integer px, py, bx, by, cx, cy, ox, oy, score
Dim As _Byte quit, die, goon, permission, finis
Dim a$, t$, treasure$, namlvl$(1 To 5)
treasure$ = "@$" + Chr$(244) + Chr$(176) + Chr$(4)
namlvl$(1) = "honey bun"
namlvl$(2) = "lotta money"
namlvl$(3) = "candy cane"
namlvl$(4) = "graham cracker"
namlvl$(5) = "diamond"
top = 1: lef = 1
bot = 22: rig = 80
lvl = 1
_Title "You're a BANDIT!"
Do
Color 15, 0: Cls
wid = rig - lef + 1
a$ = String$(wid, 35)
Locate top, lef: Print a$;
Locate bot, lef: Print a$;
For j = top + 1 To bot - 1
Locate j, lef: Print "#";
Locate j, rig: Print "#";
Next
px = Rand(lef + 1, 39)
py = Rand(top + 1, 11)
bx = Rand(40, rig - 1)
by = Rand(12, bot - 1)
cx = Rand(40, rig - 1)
cy = Rand(top + 1, 11)
t$ = Mid$(treasure$, lvl, 1)
Locate py, px: Print "R";
Locate by, bx: Print t$;
Locate cy, cx: Print Chr$(206);
Do
_Limit 100
j = 0
For i = 49 To 117
Select Case i
Case 49, 50, 51, 52, 54, 55, 56, 57, 106, 107, 108, 111, 117
If _KeyDown(i) Then j = j + 1
End Select
Next
Loop Until j = 0
Locate 23, 1: Print "Go get that "; namlvl$(lvl); "!"
chc = 2
quit = 0
die = 0
Do
_Limit 14
ox = 3: oy = 3
permission = 0
If _KeyDown(27) Then quit = 1
' Danilin Xonix
Locate oy, ox: Print " ";
If py < by Then ox = px: oy = py: py = py + 1
Locate py, px: Print "R";
Locate oy, ox: Print " ";
If py > by Then ox = px: oy = py: py = py - 1
Locate py, px: Print "R";
Locate oy, ox: Print " ";
If px < bx Then ox = px: oy = py: px = px + 1
Locate py, px: Print "R";
Locate oy, ox: Print " ";
If px > bx Then ox = px: oy = py: px = px - 1
Locate py, px: Print "R";
Locate oy, ox: Print " ";
If py = cy Then ox = px: oy = py: py = py + 1
Locate py, px: Print "R";
Locate oy, ox: Print " ";
If px = cx Then ox = px: oy = py: px = px - 1
Locate py, px: Print "R";
' Danilin Xonix
Do
If ox <> -1 And oy <> -1 Then
If Screen(py, px) = 35 Then
Locate by, bx: Print t$;
Locate py, px: Print Chr$(15);
die = 2
Exit Do
End If
permission = 1
Locate oy, ox: Print " ";
Locate by, bx: Print t$;
Locate py, px: Print "R";
If px = cx And py = cy Then die = 1
If px = bx And py = by Then
score = score + 1
Locate 24, 1: Print "Score ="; score; "| Level ="; lvl;
chc = chc - 1
If chc < 1 Then finis = 1
bx = Rand(lef, 39)
by = Rand(top, 11)
If px < 40 Then bx = Rand(40, rig - 1) Else bx = Rand(lef + 1, 39)
If py < 12 Then by = Rand(12, bot - 1) Else by = Rand(top + 1, 11)
End If
End If
Loop Until 1
If die Or finis Then Exit Do
If permission Then
'goon = (chc = 1)
'IF goon = 0 THEN goon = (INT(RND * chc + 1) = 1)
goon = (Rnd * chc + 1.25 < 2)
If goon Then
ox = cx: oy = cy
If px < cx Then cx = cx - 1 Else If px > cx Then cx = cx + 1
If py < cy Then cy = cy - 1 Else If py > cy Then cy = cy + 1
Locate oy, ox: Print " ";
Locate by, bx: Print t$;
Locate cy, cx: Print Chr$(206);
If px = cx And py = cy Then die = 1
End If
End If
Loop Until quit Or die Or finis
Locate 23, 1: Print Space$(79);
If die Then
Play "T200L8"
Locate 23, 1
If die = 1 Then
Print "The bandit has been caught!";
For j = 8 To 80 Step 5
Play "N" + _Trim$(Str$(j))
Next
ElseIf die = 2 Then
Print "Cheater! Stop trying to run out of bounds LOL.";
For j = 5 To 11000 Step 384
i = Int(Sin(_D2R(j)) * Abs(30 - 40 * (j > 2000)) + 6)
If i < 6 Then i = 6
If i > 80 Then i = 80
Play "N" + _Trim$(Str$(i))
Next
End If
ElseIf finis Then
lvl = lvl + 1
If lvl > 5 Then
Locate 23, 1: Print "Guess what? You have beaten the game!";
Play "T200L8"
For j = 10 To 80 Step 10
i = ((j ^ 2.5) Mod 70) + 6
Play "N" + _Trim$(Str$(i))
Play "N" + _Trim$(Str$(j))
Next
quit = 1
Else
top = top + 1
bot = bot - 1
Select Case lvl
Case 2
lef = lef + 5
rig = rig - 5
Case 3
lef = lef + 9
rig = rig - 9
Case 4
lef = lef + 6
rig = rig - 6
Case 5
lef = lef + 3
rig = rig - 3
End Select
finis = 0
End If
End If
Loop Until die Or quit
System
Function Rand& (fromval&, toval&)
Dim f&, t&, sg%
If fromval& = toval& Then
Rand& = fromval&
Exit Function
End If
f& = fromval&
t& = toval&
If (f& < 0) And (t& < 0) Then
sg% = -1
f& = f& * -1
t& = t& * -1
Else
sg% = 1
End If
If f& > t& Then Swap f&, t&
Rand& = Int(Rnd * (t& - f& + 1) + f&) * sg%
End Function
RE: You're a bandit! - SpriggsySpriggs - 03-23-2023
This sounds pretty interesting. Any screenshots?
RE: You're a bandit! - mnrvovrfc - 03-23-2023
Screenshots would spoil the reason to try the program in the first place.
It is just the player token, the bad guy and the "prize", all three surrounded by a fence like in "Robotwar". LOL at "XONIX" there is nothing rebounding like a ball in this game although I've done too many of those...
Now if only I still had that cheap Nintendo-SuperNES-like controller around or a joystick, because "nobody" likes the keystroke combinations in this program...
RE: You're a bandit! - DANILIN - 03-24-2023
milli animation shows as player bypassing of pursuer
in my automatic neuronet nano quantum algorithm
35 kB gif
+ see you topic "Chase and Prize Game"
https://qb64phoenix.com/forum/showthread.php?tid=1573&pid=14618#pid14618
RE: You're a bandit! - TempodiBasic - 03-26-2023
Hi
just fine.
Why do you not code the replay?
RE: You're a bandit! - johannhowitzer - 03-27-2023
Quote:Now if only I still had that cheap Nintendo-SuperNES-like controller around
Search Amazon for "buffalo controller." Last I checked, they were very cheap, I use them for everything.
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