QB64 Phoenix Edition
Cropcircles - Printable Version

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+---- Thread: Cropcircles (/showthread.php?tid=1856)

Pages: 1 2


Cropcircles - James D Jarvis - 07-23-2023

working on a larger image generation projects and realized a little piece of it looked like crop circles, so here we go with a goofy low end crop circle demo:

Code: (Select All)
'crop circles version 0.1
'by James D. Jarvis, July 2023
'this is modifed from a larger image generation program I am working on so if you read the code some of thsi is goign to be strange
'there are likely stubs and variables not actually used in the cropcircle generation that are used in the original, but it works for a goofy little demo
ymax = 800
xmax = 800
'$dynamic
Screen _NewImage(xmax, ymax, 32)
Dim flrklr As _Unsigned Long
tilescale = 4
Type roomtype
    fill As Integer
    rx As Integer
    ry As Integer
    nw As Integer
    sw As Integer
    ew As Integer
    ww As Integer
    cnx As Integer
End Type
Dim Shared rm(0) As roomtype
Dim Shared floorklr As _Unsigned Long
Dim Shared wallklr As _Unsigned Long
Dim Shared emptyklr As _Unsigned Long
floorklr = _RGB32(220, 220, 0)
wallklr = _RGB32(50, 50, 50)
emptyklr = _RGB32(80, 200, 15)

Type band_type
    rad As Integer
    s As Integer
    e As Integer
    spoke As Integer
    thk As Single
End Type

Dim Shared band(0) As band_type
Dim Shared oring(0) As band_type
Dim Shared tessfix
Dim Shared roomfix, excludeturrets
Dim Shared fillcellchance, defaulthallwidth
Dim Shared bumpchance, antennachance
bumpchance = 20
antennachance = 60
floorgrid = 0
forcegeneration = 0
linkgeneration = 0
tessfix = 0
roomfix = 0
fillcellchance = 50
firstpass = 1
Cls
Do

    Cls , emptyklr

    'grassfill 0, 0, xmax, ymax

    cb = 2 + Int(Rnd * 8)
    ReDim band(cb) As band_type
    mr = Int(_Height / 4 + Rnd * _Height / 6)
    mrp = Int(mr / cb)
    r = 0
    For c = 1 To cb
        r = r + Int((mrp / 3) * Int(2 + Rnd * 2))
        band(c).rad = r
        If c = 1 Then
            band(c).s = Int(Rnd * 360)
            band(c).e = band(c).s + band(c).s + (10 * Int(Rnd * 36))
        Else
            band(c).s = band(c - 1).spoke - (Int(1 + Rnd * 60) * 3)
            band(c).e = band(c - 1).spoke + (Int(1 + Rnd * 60) * 3)
            ppx1 = cx + band(c - 1).rad * Cos(0.01745329 * band(c - 1).spoke)
            ppy1 = cy + band(c - 1).rad * Sin(0.01745329 * band(c - 1).spoke)
            ppx2 = cx + band(c).rad * Cos(0.01745329 * band(c - 1).spoke)
            ppy2 = cy + band(c).rad * Sin(0.01745329 * band(c - 1).spoke)
            fatline ppx1, ppy1, ppx2, ppy2, 2, floorklr
        End If
        bsiz = band(c).e - band(c).s
        band(c).spoke = Int(band(c).s + Rnd * bsiz)

        If Rnd * 100 < bumpchance Then
            rs = band(c).s: re = band(c).e
            bsiz = re - rs
            nb = Int((1 + Rnd * 12) / Int(1 + Rnd * 4))
            If nb < 1 Then nb = 1
            For bb = 1 To nb
                srangle = Int(rs + Rnd * bsiz)
                erangle = srangle + (Int(2 + Rnd * 11) * 3)
                bd = Int(1 + Rnd * 5) * tilescale
                If Rnd * 200 < bumpchance Then bd = bd * 2

                For d = 0.5 To bd Step 0.5
                    fatarc cx, cy, 2, band(c).rad + d, srangle, erangle, floorklr
                Next d
            Next bb
        End If

    Next

    roomcount = 0
    lastcount = 0
    For b = 1 To cb
        rs = band(b).s: re = band(b).e
        bsiz = re - rs
        mrbc = (bsiz * 0.01745329 * band(b).rad) / ((tilescale * tilescale) * 4)
        roomcount = roomcount + Int(1 + Rnd * mrbc)
        ReDim _Preserve rm(roomcount) As roomtype
        For r = lastcount + 1 To roomcount
            rangle = Int(rs + Rnd * bsiz)
            'rangle = Int(Rnd * 90) * 4
            rm(r).rx = cx + band(b).rad * Cos(0.01745329 * rangle)
            rm(r).ry = cy + band(b).rad * Sin(0.01745329 * rangle)
            rm(r).nw = 3 + Int(Rnd * 6) * tilescale
            rm(r).sw = 3 + Int(Rnd * 6) * tilescale
            rm(r).ew = 3 + Int(Rnd * 6) * tilescale
            rm(r).ww = 3 + Int(Rnd * 6) * tilescale

            If (Rnd * 101) < fillcellchance Then
                rm(r).fill = Int(1 + Rnd * 10) * (tilescale / 2)
            Else
                rm(r).fill = 0
            End If
            If rm(r).fill = 0 Then
                ' Circle (rm(r).rx, rm(r).ry), rm(r).nw, floorklr
                fatarc rm(r).rx, rm(r).ry, 2, rm(r).nw, 0, 359, floorklr
            Else
                fcirc rm(r).rx, rm(r).ry, rm(r).fill, floorklr
            End If
        Next r
        lastcount = roomcount
    Next b

    For c = 1 To cb
        cx = _Width \ 2: cy = _Height \ 2

        fatarc cx, cy, 2, band(c).rad, band(c).s, band(c).e, floorklr


        If c > 1 Then
            k = Int(c / 2 + Rnd * (c * 1.2))

            For n = 1 To k
                rs = band(c - 1).s: re = band(c - 1).e
                bsiz = re - rs
                ang = Int(rs + Rnd * bsiz)
                ppx1 = cx + band(c - 1).rad * Cos(0.01745329 * ang)
                ppy1 = cy + band(c - 1).rad * Sin(0.01745329 * ang)
                ppx2 = cx + band(c).rad * Cos(0.01745329 * ang)
                ppy2 = cy + band(c).rad * Sin(0.01745329 * ang)
                fatline ppx1, ppy1, ppx2, ppy2, 2, floorklr
            Next
        End If

        If c = cb Then
            rs = band(c).s: re = band(c).e
            bsiz = re - rs
            ang = -1 * Int(rs + Rnd * bsiz)
            fx = 0
            fy = 0
            ppx2 = cx + band(c).rad * Cos(0.01745329 * ang)
            ppy2 = cy + band(c).rad * Sin(0.01745329 * ang)
            cc = cb
            Do
                cc = cc - 1
                xc = cx + band(cc).rad * Cos(0.01745329 * ang)
                yc = cy + band(cc).rad * Sin(0.01745329 * ang)
                If Point(xc, yc) <> emptyklr Then
                    fx = xc
                    fy = yc
                End If

            Loop Until fx <> 0 And fy <> 0 Or cc = 1
            If fx = 0 Then
                fx = cx
                fy = cy
                rs = band(1).s: re = band(1).e
                bsiz = re - rs
                ang = Int(rs + Rnd * bsiz)
                tx = cx + band(1).rad * Cos(0.01745329 * ang)
                ty = cy + band(1).rad * Sin(0.01745329 * ang)

                fatline cx, cy, tx, ty, 2, floorklr
            End If
            fatline fx, fy, ppx2, ppy2, 2, floorklr

        End If
    Next c
    For a = 1 To 5
        If Rnd * 100 < antennachance Then
            tb = Int(1 + Rnd * cb)
            rs = band(tb).s: re = band(tb).e
            bsiz = re - rs
            bangle = Int(rs + Rnd * bsiz)
            DB = mr + 20
            dx = cx + DB * Cos(0.01745329 * bangle)
            dy = cy + DB * Sin(0.01745329 * bangle)
            ppx2 = cx + band(tb).rad * Cos(0.01745329 * bangle)
            ppy2 = cy + band(tb).rad * Sin(0.01745329 * bangle)
            fatline dx, dy, ppx2, ppy2, 2, floorklr
            Select Case Int(1 + Rnd * 16)
                ' Select Case 14
                Case 1, 2
                    fcirc dx, dy, Int(5 + Rnd * 10), floorklr
                Case 3, 4, 5, 6, 7, 8
                    fangs = bangle - Int(2 + Rnd * 10)
                    fange = bangle + Int(2 + Rnd * 10)
                    bd = Int(1 + Rnd * 5) * tilescale

                    For d = 0.5 To bd Step 0.5
                        fatarc cx, cy, 2, DB + d, fangs, fange, floorklr
                    Next d
                Case 10, 11, 12
                    fanga = Int(2 + Rnd * 10) * 10

                    bd = Int(2 + Rnd * 10) * tilescale

                    For da = bangle - fanga To bangle + fanga
                        DB = mr + 20
                        nx = dx + bd * Cos(0.01745329 * da)
                        ny = dy + bd * Sin(0.01745329 * da)
                        fatline dx, dy, nx, ny, 2, floorklr
                    Next da
                Case 13, 14, 15, 16
                    orrc = Int(2 + Rnd * 3)
                    ReDim oring(orrc) As band_type
                    r2 = 0
                    For o = 1 To orrc
                        r2 = r2 + Int(2 + Rnd * 2) * tilescale
                        oring(o).rad = r2
                        oring(o).s = 0
                        oring(o).e = 359
                        oring(o).thk = 0.75
                        fatarc dx, dy, 2, oring(o).rad, 0, 359, floorklr
                    Next o


            End Select

        End If
    Next
    Do
        redraw = 0
        Do
            _Limit 60
            kk$ = InKey$
            If firstpass = 1 Then
                firstpass = 0
                redraw = 1
                kk$ = "go"
            End If
        Loop Until kk$ <> ""


        Select Case kk$
            Case "c" 'copy to clipboard.... this is only supported in windows
                _ClipboardImage = dngi&

            Case "m", "M"
                rrr$ = Str$(tilescale)
                getroun$ = _InputBox$("Shape Magnitude", "Enter new magnitude (4) is standard.", rrr$)
                tilescale = Int(Val(getroun$))
                If tilescale < 1 Then tilescale = 1
            Case Else
                redraw = 1
        End Select
    Loop Until redraw = 1

Loop Until kk$ = Chr$(27)


Sub fcirc (CX As Long, CY As Long, R, klr As _Unsigned Long)
    'draw a filled circle with the quickest filled circle routine in qb64, not my development
    Dim subRadius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    subRadius = Abs(R)
    RadiusError = -subRadius
    X = subRadius
    Y = 0
    If subRadius = 0 Then PSet (CX, CY): Exit Sub
    Line (CX - X, CY)-(CX + X, CY), klr, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), klr, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), klr, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), klr, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), klr, BF
    Wend
End Sub


Sub fatarc (cx, cy, thk, r, sang, eang, klr As _Unsigned Long)

    For rangle = sang To eang Step 0.5
        ax = cx + r * Cos(0.01745329 * rangle)
        ay = cy + r * Sin(0.01745329 * rangle)
        fcirc ax, ay, thk, klr
    Next rangle
End Sub

Sub fatline (x0, y0, x1, y1, r, klr As _Unsigned Long)
    'draw a line with dots with a radial thickness of r    from x0,y0 to x1,y1 in color klr
    If r > 0.5 Then
        If Abs(y1 - y0) < Abs(x1 - x0) Then
            If x0 > x1 Then

                lineLow x1, y1, x0, y0, r, klr
            Else

                lineLow x0, y0, x1, y1, r, klr
            End If
        Else
            If y0 > y1 Then
                lineHigh x1, y1, x0, y0, r, klr
            Else
                lineHigh x0, y0, x1, y1, r, klr
            End If
        End If
    Else
        Line (x0, y0)-(x1, y1), klr 'line with r of <= 0.5 don't render properly so we force them to be 1 pixel wide on screen
    End If
End Sub
Sub lineLow (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    yi = 1
    If dy < 0 Then
        yi = -1
        dy = -dy
    End If
    d = (dy + dy) - dx
    y = y0
    For x = x0 To x1
        fcirc x, y, r, klr
        If d > 0 Then
            y = y + yi
            d = d + ((dy - dx) + (dy - dx))
        Else
            d = d + dy + dy
        End If
    Next x
End Sub
Sub lineHigh (x0, y0, x1, y1, r, klr As _Unsigned Long)
    dx = x1 - x0
    dy = y1 - y0
    xi = 1
    If dx < 0 Then
        xi = -1
        dx = -dx
    End If
    D = (dx + dx) - dy
    x = x0
    For y = y0 To y1
        fcirc x, y, r, klr
        If D > 0 Then
            x = x + xi
            D = D + ((dx - dy) + (dx - dy))
        Else
            D = D + dx + dx
        End If
    Next y
End Sub

Function inscreen (xx, yy)
    'check if point is inside the boreders of the current screen
    ii = 1
    If xx < 1 Or xx > _Width - 1 Then ii = 0
    If yy < 1 Or yy > _Height - 1 Then ii = 0
    inscreen = ii
End Function
Sub paintifborder (xx, yy, klr As _Unsigned Long)
    If xx = 0 Or xx = _Width Or yy = 0 Or yy = _Height Then
        PSet (xx, yy), klr
    End If
End Sub
Sub grassfill (x1, y1, x2, y2)
    Cls
    Line (x1, y1)-(x2, y2), _RGB32(40, 240, 40), BF
    For yy = y1 To y2
        For xx = x1 To x2 Step 2
            bx = Int(Rnd * 2)
            Line (xx + bx, yy)-(xx + bx, yy - Int(Rnd * 3)), _RGB32(55 + Int(Rnd * 10), 225 + Int(Rnd * 10), 15 + Int(Rnd * 10))


        Next
    Next


End Sub

edit: darn aliens


RE: Cropcircles - mnrvovrfc - 07-23-2023

Apparently I'm having problems with my web browser. Using Firefox v115 64-bit AppImage on Spiral KDE (Debian "Bullseye" based). It's misbehaving like OpenOffice.Org Writer did about 20 years ago, remaining in memory after quit, it sucks. This is so it takes way longer to shut down because "I could lose my work".

JDJ did you post source code? Because it seems to be blocked to me. Huh


RE: Cropcircles - SMcNeill - 07-23-2023

I don't see any code here either.  ??


RE: Cropcircles - bplus - 07-23-2023

Well here are some while you wait...
https://qb64phoenix.com/forum/showthread.php?tid=162&pid=18093#pid18093


RE: Cropcircles - James D Jarvis - 07-23-2023

I just had the code box act wonky on me twice in a row so I used the QB code insert instead.


RE: Cropcircles - bplus - 07-23-2023

(07-23-2023, 12:59 PM)James D Jarvis Wrote: edit: darn aliens
LOL they get me all the time! 

Cool crop circles! Thumbs up!
   


RE: Cropcircles - GareBear - 07-23-2023

James D Jarvis, I like the crop circles.


RE: Cropcircles - mnrvovrfc - 07-23-2023

ROFL interesting graphics. I added "RANDOMIZE TIMER" near the top of the code before I discovered in the program I could press the spacebar to generate another image.


RE: Cropcircles - OldMoses - 07-23-2023

A lot of those have a Moonbase Alpha vibe goin' on. Interesting effect.


RE: Cropcircles - DANILIN - 07-24-2023

Surely animation is possible

https://qb64phoenix.com/forum/showthread.php?tid=550&pid=3221#pid3221