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Wave Function Collapse - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Works in Progress (https://qb64phoenix.com/forum/forumdisplay.php?fid=9) +---- Thread: Wave Function Collapse (/showthread.php?tid=2824) Pages:
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RE: Wave Function Collapse - dbox - 07-09-2024 (07-09-2024, 12:50 PM)bplus Wrote: Gotta say, AP's code caught my attention because lots of great results for LOC. When I checked out a github link, I realized this stuff is like AI without a bunch of neural net stuff. Yes, it's a very cool algorithm and one that is used a lot in procedural generation for games (along with perlin noise, but that's a topic for another day). It can be applied to image creation, 2d tile-based maps, or even 3d worlds. |