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Problem replacing legacy code with modern QB64 code - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Help Me! (https://qb64phoenix.com/forum/forumdisplay.php?fid=10) +---- Thread: Problem replacing legacy code with modern QB64 code (/showthread.php?tid=3426) Pages:
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RE: Problem replacing legacy code with modern QB64 code - HuggbardCeline - 01-28-2025 Thank you Sirs ,for your fast replies and your help. The code worked all the time but the poit is/ was the porting of the above code I posted to modern QB64. I have to work on the changes of the page flipping and its a hard job .Pete: Quote:I will try it on and on hopefully I will manage it an then I'm posting the Code. And yes I can feel that is was a Gruru .a740g:aa740g a740g Quote:The code is over 2,000 lines of PEEK, POKE, DEFSEG, OUT, and WAIT - it certainly brings back a lot of memories! Porting all of this to modern QB64 is definitely possible, but it requires patience and time - both of which I am short on.Ya, life has his own rules .But by the way did anybody now a source code snippet concerning the vectorballs effect QB64, FB, C#...whatever, this would be a great help?! Best regards, Huggy |