sin cos using SUB SumLocate (x,y,l) - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: Chatting and Socializing (https://qb64phoenix.com/forum/forumdisplay.php?fid=11) +--- Forum: General Discussion (https://qb64phoenix.com/forum/forumdisplay.php?fid=2) +--- Thread: sin cos using SUB SumLocate (x,y,l) (/showthread.php?tid=2666) |
RE: sin cos using SUB SumLocate (x,y,l) - pmackay - 05-12-2024 Code: (Select All) SCREEN _NEWIMAGE(1000, 768, 32): DIM CIRCLOOP1(17, 3) RE: sin cos using SUB SumLocate (x,y,l) - bplus - 05-12-2024 well that is scrolling sc.png fine, you don't have sc1.png attached anywhere do you @pmackay RE: sin cos using SUB SumLocate (x,y,l) - Kernelpanic - 05-12-2024 This is more or less a game; some kind of game. And with the initial question, it belongs under "Help", but not in discussion. RE: sin cos using SUB SumLocate (x,y,l) - bplus - 05-12-2024 (05-12-2024, 07:27 PM)Kernelpanic Wrote: This is more or less a game; some kind of game. And with the initial question, it belongs under "Help", but not in discussion. help or wip (work in progress) yeah sure but the guy is new to forum RE: sin cos using SUB SumLocate (x,y,l) - pmackay - 05-12-2024 (05-12-2024, 06:55 PM)bplus Wrote: well that is scrolling sc.png fine, you don't have sc1.png attached anywhere do you @pmackay sc1.png as above. its the scroll pic but adjusted to fit and doubled seamless RE: sin cos using SUB SumLocate (x,y,l) - GareBear - 05-13-2024 pmackay, I found inva.png and sc1.png and put ./ in front of them. It worked well in Slackware linux. - GareBear |