How about some vector noodles? - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Programs (https://qb64phoenix.com/forum/forumdisplay.php?fid=7) +---- Thread: How about some vector noodles? (/showthread.php?tid=2682) |
RE: How about some vector noodles? - bplus - 09-18-2024 velocity? man that's acceleration! and way less boring I forgot, I left the mouse circle white, might want to change that in future mods. RE: How about some vector noodles? - PhilOfPerth - 09-18-2024 (09-18-2024, 10:51 PM)bplus Wrote: velocity? man that's acceleration! and way less boring I forgot, I left the mouse circle white, might want to change that in future mods. Speaking of change, i believe acceleration is not velocity, it's the rate of chnge in velocity. But I guess in a game they can mean the same thing. Scripetic licence? RE: How about some vector noodles? - sbblank - 09-18-2024 Wow... another impressive animation! I shouldn't be, but I'm continually amazed at what the BASIC programming language in QB64PE can do. Who needs C/C++ or Fortran? |