RE: Exploring QB64-PE default soundfont patches - Steffan-68 - 09-11-2024
(09-11-2024, 05:45 PM)Dav Wrote: I think this fixed it. I was saving the tracklength wrong. Hopefully this versipon works. I tested the generated silentnight.mid file with an online MIDI analyzer tool and the .MID checks out ok.
Try this version (fingers crossed!)
- Dav
Code: (Select All)
'=============
'MidiNotes.bas - v1,03
'=============
'Generates MIDI file data from string of notes.
'Coded by Dav, SEP/2024
'Fixed?: Hopefully make a valid midi now.
$Unstable:Midi
$MidiSoundFont: Default
'Example: make silent night song midi notes
a$ = "dq(g4e4c4) en(a4f4) qn(g4e4) dh(e4c4g3)" 'silent night
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) dh(e4c4g3)" 'holy night
a$ = a$ + "hn(d5b4) qn(d5b4) dq(g4b4) enc5 qn(d5b4)" 'all is calm
a$ = a$ + "hn(c5g4e4) qn(c5g4e4) dq(c4e4g4) end4e4g4" 'all is bright
a$ = a$ + "hn(a4f4c4) qn(a4f4c4) dq(c5a4f4) en(b4g4) qn(a4f4)" 'round yon virgin
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) dq(e4c4g3) enf4 qng4" 'mother and child
a$ = a$ + "dq(a4f4c4) enf4(a4f4)b4 qn(c5a4f4)(b4g4)(a4f4)" 'holy infant so
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) hn(e4c4g3) sng4a4(b4g4)(a4c5)" 'tender and mild
a$ = a$ + "hn(d5b4g4)qn(d5b4g4)dq(f5d5b4)en(d5b4)qn(b4g4f4)dh(c5g4e4)(e5c5g4)" 'sleep in heavenly peace
a$ = a$ + "qn(c5g4e4) g4 e4 dq(g4d4b4) enf4 qn(d4b3f4) wn(c4g3e4c3)" 'sleep in heavenly peace
'generate midi data
note$ = MidiNotes$(100, 11, a$)
'=================================================================
'optional here.... you could save that as a silentnight.mid file
'Open "silentnight.mid" For Output As #1: Print #1, note$;: Close #1
'=================================================================
midisong& = _SndOpen(note$, "memory")
_SndPlay midisong&
Print "Playing Silent Night MIDI song..."
Print "Press any key to stop."
Sleep
_SndStop midisong&
_SndClose midisong&
Function MidiNotes$ (tempo&, patch, notes$)
'--------------------------------------------
'Returns MIDI data suitable for MIDI playback
'--------------------------------------------
'tempo& = tempo of the midi
'patch = program number (sound) to use (0-127)
'note$ = string data of notes to play
'The following duration strings are allowed:
' wn = whole note
' dh = dotted half note
' hn = half note
' dq = dotted quarter
' qn = quarter note
' de = dotted eighth
' en = eighth note
' ds = dotted sixteenth note
' sn = sixteenth note
' ts = 32nd note
'--------------------------------------------
'first, remove any spaces from the string
n2$ = ""
For i = 1 To Len(notes$)
a$ = Mid$(notes$, i, 1): If a$ <> " " Then n2$ = n2$ + a$
Next
notes$ = n2$
'=======================================
'make MIDI Header Chunk (MThd)
MThd$ = "MThd"
MThd$ = MThd$ + Chr$(0) + Chr$(0) + Chr$(0) + Chr$(6) 'header size
MThd$ = MThd$ + Chr$(0) + Chr$(1) 'format type (1)
MThd$ = MThd$ + Chr$(0) + Chr$(1) 'number of tracks (1)
MThd$ = MThd$ + Chr$(0) + Chr$(96) 'division (ticks per quarter note)
'=======================================
'make tempo data to save
'calculate microseconds per beat from tempo& in BPM
MicroSecsPerBeat& = 60000000 \ tempo& 'Converts BPM to microseconds per beat
'get msb/mb/lsb from MicroSecsPerBeat& for saving tempo
'(Midi requires 3 bytes for this info)
msb = (MicroSecsPerBeat& \ 65536) And 255 'most significant byte
middle = (MicroSecsPerBeat& \ 256) And 255 'middle byte
lsb = MicroSecsPerBeat& And 255 'least significant byte
'make the tempo data + the 3 bytes
TrackData$ = TrackData$ + Chr$(0) + Chr$(255) + Chr$(81) + Chr$(3) + Chr$(msb) + Chr$(middle) + Chr$(lsb)
'======================================
'set Program number (patch) to use
TrackData$ = TrackData$ + Chr$(0) + Chr$(192) + Chr$(patch)
'======================================
'define ticks
'Set defaut note duration, get tickdata$
ticks& = 96 'default 96 ticks per quarter note
GoSub GetTickData
'=====================================================
'Load all notes string
'Loop through all notes$ given
For n = 1 To Len(notes$) Step 2
'see if it's a group first ()
If Mid$(notes$, n, 1) = "(" Then
'grab group string of notes until a ) found
group$ = "": count = 0: n = n + 1
Do
g$ = Mid$(notes$, n + count, 1)
If g$ = ")" Then Exit Do Else group$ = group$ + g$: count = count + 1
Loop
'========================
'do group notes here here
notesoff$ = "" ' holding space for turning notes off
For g = 1 To Len(group$) Step 2
b2$ = Mid$(group$, g, 2) 'grab 2 bytes
'must be a note, so get note val
GoSub GetNoteValue
notesoff$ = notesoff$ + Str$(note) 'save this for use
'set Note On: play note value (with velocity 127)
TrackData$ = TrackData$ + Chr$(0) + Chr$(144) + Chr$(note) + Chr$(127)
Next
addtick = 0 'only add tickdata once flag
'now send notes off to those above
For g = 1 To Len(notesoff$) Step 2
note = Val(Mid$(notesoff$, g, 2))
'set note off: stop playing note after specified duration
If addtick = 0 Then
'only add tickdata first time around
TrackData$ = TrackData$ + TickData$ + Chr$(128) + Chr$(note) + Chr$(64)
addtick = 1 'mark we done it
Else
'all the others add chr$(0) instead of tickdata
TrackData$ = TrackData$ + Chr$(0) + Chr$(0) + Chr$(128) + Chr$(note) + Chr$(64)
End If
Next
n = (n + count - 1) 'update n location
_Continue
End If
'do regular bytes (not a group)
b2$ = Mid$(notes$, n, 2) 'grab 2 bytes
'see if b2$ is a duration change
Select Case LCase$(b2$)
Case "wn", "dh", "hn", "qn", "dq", "de", "en", "ds", "sn", "ts"
'all these values are based on 'ticks per quarter note' = 96
If b2$ = "wn" Then ticks& = 384 'whole note (4 * 96)
If b2$ = "dh" Then ticks& = 288 'dotted half note (3 * 96)
If b2$ = "hn" Then ticks& = 192 'half note (2 * 96)
If b2$ = "dq" Then ticks& = 144 'dotted quarter (1.5 * 96 )
If b2$ = "qn" Then ticks& = 96 'quarter note
If b2$ = "de" Then ticks& = 72 'dotted eighth (.75 * 96)
If b2$ = "en" Then ticks& = 48 'eighth note (.5 * 96)
If b2$ = "ds" Then ticks& = 36 'dotted sixteenth note (sn + (.5 * sn)
If b2$ = "sn" Then ticks& = 24 'sixteenth note (.25 * 96)
If b2$ = "ts" Then ticks& = 12 '32nd notes (1 / 8) * 96
GoSub GetTickData
_Continue
End Select
'must be a note, so get note val
GoSub GetNoteValue
'================================
'set Note On: play note value (with velocity 127)
TrackData$ = TrackData$ + Chr$(0) + Chr$(144) + Chr$(note) + Chr$(127)
'===============================
'set note off: stop playing note after specified duration
TrackData$ = TrackData$ + TickData$ + Chr$(128) + Chr$(note) + Chr$(64)
'================================
Next
'============================
'SAVE TRACK DATA
'make the MTrk header
MTrk$ = "MTrk"
'make track end event
TrackData$ = TrackData$ + Chr$(0) + Chr$(255) + Chr$(47) + Chr$(0)
'make the track data length (4 bytes)
TrackLen& = Len(TrackData$)
TrackLength$ = Chr$((TrackLen& \ 16777216) And 255) + Chr$((TrackLen& \ 65536) And 255) + Chr$((TrackLen& \ 256) And 255) + Chr$(TrackLen& And 255)
'============================
'put it all together
MidiNotes$ = MThd$ + MTrk$ + TrackLength$ + TrackData$
Exit Function
'====================================================================================
'GOSUBS...Like'em or not, they're here to use.
' (keeping eveything in one FUNCTION)
'=============================================
GetTickData:
'==========
'convert ticks& to variable length quantity (VLQ)
TickData$ = ""
If ticks& = 0 Then
TickData$ = Chr$(0) 'safety, in case ticks& = 0
Else
Do
byte& = ticks& And &H7F
ticks& = ticks& \ 128
If TickData$ <> "" Then byte& = byte& Or &H80
TickData$ = Chr$(byte&) + TickData$
Loop While ticks& <> 0
End If
Return
'============================================
GetNoteValue:
'===========
'Gets a note value from b2$
note = 0 'safety defaut
If b2$ = "a0" Then note = 21
If b2$ = "A0" Then note = 22
If b2$ = "b0" Then note = 23
If b2$ = "c1" Then note = 24
If b2$ = "C1" Then note = 25
If b2$ = "d1" Then note = 26
If b2$ = "D1" Then note = 27
If b2$ = "e1" Then note = 28
If b2$ = "f1" Then note = 29
If b2$ = "F1" Then note = 30
If b2$ = "g1" Then note = 31
If b2$ = "G1" Then note = 32
If b2$ = "a1" Then note = 33
If b2$ = "A1" Then note = 34
If b2$ = "b1" Then note = 35
If b2$ = "c2" Then note = 36
If b2$ = "C2" Then note = 37
If b2$ = "d2" Then note = 38
If b2$ = "D2" Then note = 39
If b2$ = "e2" Then note = 40
If b2$ = "f2" Then note = 41
If b2$ = "F2" Then note = 42
If b2$ = "g2" Then note = 43
If b2$ = "G2" Then note = 44
If b2$ = "a2" Then note = 45
If b2$ = "A2" Then note = 46
If b2$ = "b2" Then note = 47
If b2$ = "c3" Then note = 48
If b2$ = "C3" Then note = 49
If b2$ = "d3" Then note = 50
If b2$ = "D3" Then note = 51
If b2$ = "e3" Then note = 52
If b2$ = "f3" Then note = 53
If b2$ = "F3" Then note = 54
If b2$ = "g3" Then note = 55
If b2$ = "G3" Then note = 56
If b2$ = "a3" Then note = 57
If b2$ = "A3" Then note = 58
If b2$ = "b3" Then note = 59
If b2$ = "c4" Then note = 60
If b2$ = "C4" Then note = 61
If b2$ = "d4" Then note = 62
If b2$ = "D4" Then note = 63
If b2$ = "e4" Then note = 64
If b2$ = "f4" Then note = 65
If b2$ = "F4" Then note = 66
If b2$ = "g4" Then note = 67
If b2$ = "G4" Then note = 68
If b2$ = "a4" Then note = 69
If b2$ = "A4" Then note = 70
If b2$ = "b4" Then note = 71
If b2$ = "c5" Then note = 72
If b2$ = "C5" Then note = 73
If b2$ = "d5" Then note = 74
If b2$ = "D5" Then note = 75
If b2$ = "e5" Then note = 76
If b2$ = "f5" Then note = 77
If b2$ = "F5" Then note = 78
If b2$ = "g5" Then note = 79
If b2$ = "G5" Then note = 80
If b2$ = "a5" Then note = 81
If b2$ = "A5" Then note = 82
If b2$ = "b5" Then note = 83
If b2$ = "c6" Then note = 84
If b2$ = "C6" Then note = 85
If b2$ = "d6" Then note = 86
If b2$ = "D6" Then note = 87
If b2$ = "e6" Then note = 88
If b2$ = "f6" Then note = 89
If b2$ = "F6" Then note = 90
If b2$ = "g6" Then note = 91
If b2$ = "G6" Then note = 92
If b2$ = "a6" Then note = 93
If b2$ = "A6" Then note = 94
If b2$ = "b6" Then note = 95
If b2$ = "c7" Then note = 96
If b2$ = "C7" Then note = 97
If b2$ = "d7" Then note = 98
If b2$ = "D7" Then note = 99
If b2$ = "e7" Then note = 100
If b2$ = "f7" Then note = 101
If b2$ = "F7" Then note = 102
If b2$ = "g7" Then note = 103
If b2$ = "G7" Then note = 104
If b2$ = "a7" Then note = 105
If b2$ = "A7" Then note = 106
If b2$ = "b7" Then note = 107
If b2$ = "c8" Then note = 108
Return
End Function
No, that doesn't work either.
I'm now also assuming that this is a problem with the Qb64 version if it's under 3.13. works and not with 3.14.
RE: Exploring QB64-PE default soundfont patches - Dav - 09-11-2024
Aw shucks, well, I’ll have to pick it up later. Gotta go to work. Thanks for testing this for me !
- Dav
RE: Exploring QB64-PE default soundfont patches - bplus - 09-11-2024
ha! That's funny, Dav fixed something that didn't even know was broken.
yeah must be QB64pe version problem.
RE: Exploring QB64-PE default soundfont patches - Steffan-68 - 09-11-2024
(09-11-2024, 05:59 PM)bplus Wrote: ha! That's funny, Dav fixed something that didn't even know was broken.
yeah must be QB64pe version problem.
That could be a solution
Code: (Select All)
$If VERSION > 3.13.1 Then
$ERROR Requires QB64 version 3.13
$End If
RE: Exploring QB64-PE default soundfont patches - a740g - 09-11-2024
I don't think this is problem with QB64-PE at all.
https://signal.vercel.app/edit fails to load the generated file too.
This is what I get when I try to play the dumped file with WMP
RE: Exploring QB64-PE default soundfont patches - Steffan-68 - 09-11-2024
(09-11-2024, 07:16 PM)a740g Wrote: I don't think this is problem with QB64-PE at all.
https://signal.vercel.app/edit fails to load the generated file too.
This is what I get when I try to play the dumped file with WMP I just tried it with version 3.13.1 and the sound plays, there seems to be a difference between the unstable version and the current one
version to give.
And the VLC media player can play the file, but the Windows media player cannot.
RE: Exploring QB64-PE default soundfont patches - bplus - 09-11-2024
Ok try this, I zipped the working exe does it still work for you? (if you have Windows)
RE: Exploring QB64-PE default soundfont patches - Dav - 09-11-2024
Just discovered the problem I believe, and it is the MIDI's. Specifically the divsion/Ticks Per Quarter note value I'm using for the timing, which is byte #13 & 14 in the MThd header. I'm using TPQ value of 96, which is not common at all. Some Midi player will handle odd TPQ values, others will not.
As a test I made a one note MIDI using my program, imported it into a MIDI program that would load it. Then exported that to a new MIDI file. That new MIDI file played fine in QB64-PE 3.14. Comparing the original and new files in a Hex editor, the only major change I could see is that the division value is different, 480 which is common value. So, I patched the silentnight.mid that won't load at bytes 13&14 to put in the new 480 division number instead (in hex), and the bad file then loaded and plays in QB64-PE 3.14, although very fast because of the new TPQ value.
So, I will have to use a correct TPQ value and then recalculate the duration values in the MIDI program to that so the notes will play at the right speed. So, if the new Ticks Per Quarter = 480, then a Whole Note, which is 4 quarter note beats ( 4 x TPQ), so that would be 1920 ticks (4x480). And so on. I'll get working on a fixed version, hopefully this will make valid MIDI's.
- Dav
RE: Exploring QB64-PE default soundfont patches - Dav - 09-11-2024
Success! Now this works in QB64-PE v3.14. The bad TPQ value was an issue, but not the only one. I was also wrongfully adding an extra CHR$(0) at note off that caused errors, Noticed that also by comparing files on a byte by byte level.
Here's the fixed version. I really hope this one works for everyone now. Thanks for putting up with the previous bad versions. Try this one please.
- Dav
Code: (Select All)
'=============
'MidiNotes.bas - v1,04
'=============
'Generates MIDI file data from string of notes.
'Coded by Dav, SEP/2024
'Fixed: Now works in QB64-PE v3.14!
$Unstable:Midi
$MidiSoundFont: Default
'Example: make silent night song midi notes
a$ = "dq(g4e4c4) en(a4f4) qn(g4e4) dh(e4c4g3)" 'silent night
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) dh(e4c4g3)" 'holy night
a$ = a$ + "hn(d5b4) qn(d5b4) dq(g4b4) enc5 qn(d5b4)" 'all is calm
a$ = a$ + "hn(c5g4e4) qn(c5g4e4) dq(c4e4g4) end4e4g4" 'all is bright
a$ = a$ + "hn(a4f4c4) qn(a4f4c4) dq(c5a4f4) en(b4g4) qn(a4f4)" 'round yon virgin
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) dq(e4c4g3) enf4 qng4" 'mother and child
a$ = a$ + "dq(a4f4c4) enf4(a4f4)b4 qn(c5a4f4)(b4g4)(a4f4)" 'holy infant so
a$ = a$ + "dq(g4e4c4) en(a4f4) qn(g4e4) hn(e4c4g3) sng4a4(b4g4)(a4c5)" 'tender and mild
a$ = a$ + "hn(d5b4g4)qn(d5b4g4)dq(f5d5b4)en(d5b4)qn(b4g4f4)dh(c5g4e4)(e5c5g4)" 'sleep in heavenly peace
a$ = a$ + "qn(c5g4e4) g4 e4 dq(g4d4b4) enf4 qn(d4b3f4) wn(c4g3e4c3)" 'sleep in heavenly peace
'generate midi data
note$ = MidiNotes$(100, 11, a$)
'=================================================================
'optional here.... you could save that as a silentnight.mid file
'Open "silentnight.mid" For Output As #1: Print #1, note$;: Close #1
'=================================================================
midisong& = _SndOpen(note$, "memory")
_SndPlay midisong&
Print "Playing Silent Night MIDI song..."
Print "Press any key to stop."
Sleep
_SndStop midisong&
_SndClose midisong&
End
Function MidiNotes$ (tempo&, patch, notes$)
'--------------------------------------------
'Returns MIDI data suitable for MIDI playback
'--------------------------------------------
'tempo& = tempo of the midi
'patch = program number (sound) to use (0-127)
'note$ = string data of notes to play
'The following duration strings are allowed:
' wn = whole note
' dh = dotted half note
' hn = half note
' dq = dotted quarter
' qn = quarter note
' de = dotted eighth
' en = eighth note
' ds = dotted sixteenth note
' sn = sixteenth note
' ts = 32nd note
'--------------------------------------------
'first, remove any spaces from the string
n2$ = ""
For i = 1 To Len(notes$)
a$ = Mid$(notes$, i, 1): If a$ <> " " Then n2$ = n2$ + a$
Next
notes$ = n2$
'=======================================
'make MIDI Header Chunk (MThd)
MThd$ = "MThd"
MThd$ = MThd$ + Chr$(0) + Chr$(0) + Chr$(0) + Chr$(6) 'header size
MThd$ = MThd$ + Chr$(0) + Chr$(1) 'format type (1)
MThd$ = MThd$ + Chr$(0) + Chr$(1) 'number of tracks (1)
MThd$ = MThd$ + Chr$(1) + Chr$(224) 'division (ticks per quarter note)
'=======================================
'make tempo data to save
'calculate microseconds per beat from tempo& in BPM
MicroSecsPerBeat& = 60000000 \ tempo& 'Converts BPM to microseconds per beat
'get msb/mb/lsb from MicroSecsPerBeat& for saving tempo
'(Midi requires 3 bytes for this info)
msb = (MicroSecsPerBeat& \ 65536) And 255 'most significant byte
middle = (MicroSecsPerBeat& \ 256) And 255 'middle byte
lsb = MicroSecsPerBeat& And 255 'least significant byte
'make the tempo data + the 3 bytes
TrackData$ = TrackData$ + Chr$(0) + Chr$(255) + Chr$(81) + Chr$(3) + Chr$(msb) + Chr$(middle) + Chr$(lsb)
'======================================
'set Program number (patch) to use
TrackData$ = TrackData$ + Chr$(0) + Chr$(192) + Chr$(patch)
'======================================
'define ticks
'Set defaut note duration, get tickdata$
ticks& = 480 'default 480 ticks per quarter note
GoSub GetTickData
'=====================================================
'Load all notes string
'Loop through all notes$ given
For n = 1 To Len(notes$) Step 2
'see if it's a group first ()
If Mid$(notes$, n, 1) = "(" Then
'grab group string of notes until a ) found
group$ = "": count = 0: n = n + 1
Do
g$ = Mid$(notes$, n + count, 1)
If g$ = ")" Then Exit Do Else group$ = group$ + g$: count = count + 1
Loop
'========================
'do group notes here here
notesoff$ = "" ' holding space for turning notes off
For g = 1 To Len(group$) Step 2
b2$ = Mid$(group$, g, 2) 'grab 2 bytes
'must be a note, so get note val
GoSub GetNoteValue
notesoff$ = notesoff$ + Str$(note) 'save this for use
'set Note On: play note value (with velocity 127)
TrackData$ = TrackData$ + Chr$(0) + Chr$(144) + Chr$(note) + Chr$(127)
Next
addtick = 0 'only add tickdata once flag
'now send notes off to those above
For g = 1 To Len(notesoff$) Step 2
note = Val(Mid$(notesoff$, g, 2))
'set note off: stop playing note after specified duration
If addtick = 0 Then
'only add tickdata first time around
TrackData$ = TrackData$ + TickData$ + Chr$(128) + Chr$(note) + Chr$(64)
addtick = 1 'mark we done it
Else
TrackData$ = TrackData$ + Chr$(0) + Chr$(128) + Chr$(note) + Chr$(64)
End If
Next
n = (n + count - 1) 'update n location
_Continue
End If
'do regular bytes (not a group)
b2$ = Mid$(notes$, n, 2) 'grab 2 bytes
'see if b2$ is a duration change
Select Case LCase$(b2$)
Case "wn", "dh", "hn", "qn", "dq", "de", "en", "ds", "sn", "ts"
'all these values are based on 'ticks per quarter note' = 480
If b2$ = "wn" Then ticks& = 1920 'whole note (4 * tpq)
If b2$ = "dh" Then ticks& = 1440 'dotted half note (3 * tpq)
If b2$ = "hn" Then ticks& = 960 'half note (2 * tpq)
If b2$ = "dq" Then ticks& = 720 'dotted quarter (1.5 * tpq )
If b2$ = "qn" Then ticks& = 480 'quarter note
If b2$ = "de" Then ticks& = 360 'dotted eighth (.75 * tpq)
If b2$ = "en" Then ticks& = 240 'eighth note (.5 * tpq)
If b2$ = "ds" Then ticks& = 180 'dotted sixteenth note (sn + (.5 * sn)
If b2$ = "sn" Then ticks& = 120 'sixteenth note (.25 * tpq)
If b2$ = "ts" Then ticks& = 60 '32nd notes (1 / 8) * tpq
GoSub GetTickData
_Continue
End Select
'must be a note, so get note val
GoSub GetNoteValue
'================================
'set Note On: play note value (with velocity 127)
TrackData$ = TrackData$ + Chr$(0) + Chr$(144) + Chr$(note) + Chr$(127)
'===============================
'set note off: stop playing note after specified duration
TrackData$ = TrackData$ + TickData$ + Chr$(128) + Chr$(note) + Chr$(64)
'================================
Next
'============================
'SAVE TRACK DATA
'make the MTrk header
MTrk$ = "MTrk"
'make track end event
TrackData$ = TrackData$ + Chr$(0) + Chr$(255) + Chr$(47) + Chr$(0)
'make the track data length (4 bytes)
TrackLen& = Len(TrackData$)
TrackLength$ = Chr$((TrackLen& \ 16777216) And 255) + Chr$((TrackLen& \ 65536) And 255) + Chr$((TrackLen& \ 256) And 255) + Chr$(TrackLen& And 255)
'============================
'put it all together
MidiNotes$ = MThd$ + MTrk$ + TrackLength$ + TrackData$
Exit Function
'====================================================================================
'GOSUBS...Like'em or not, they're here to use.
' (keeping eveything in one FUNCTION)
'=============================================
GetTickData:
'==========
'convert ticks& to variable length quantity (VLQ)
TickData$ = ""
If ticks& = 0 Then
TickData$ = Chr$(0) 'safety, in case ticks& = 0
Else
Do
byte& = ticks& And &H7F
ticks& = ticks& \ 128
If TickData$ <> "" Then byte& = byte& Or &H80
TickData$ = Chr$(byte&) + TickData$
Loop While ticks& <> 0
End If
Return
'============================================
GetNoteValue:
'===========
'Gets a note value from b2$
note = 0 'safety defaut
If b2$ = "a0" Then note = 21
If b2$ = "A0" Then note = 22
If b2$ = "b0" Then note = 23
If b2$ = "c1" Then note = 24
If b2$ = "C1" Then note = 25
If b2$ = "d1" Then note = 26
If b2$ = "D1" Then note = 27
If b2$ = "e1" Then note = 28
If b2$ = "f1" Then note = 29
If b2$ = "F1" Then note = 30
If b2$ = "g1" Then note = 31
If b2$ = "G1" Then note = 32
If b2$ = "a1" Then note = 33
If b2$ = "A1" Then note = 34
If b2$ = "b1" Then note = 35
If b2$ = "c2" Then note = 36
If b2$ = "C2" Then note = 37
If b2$ = "d2" Then note = 38
If b2$ = "D2" Then note = 39
If b2$ = "e2" Then note = 40
If b2$ = "f2" Then note = 41
If b2$ = "F2" Then note = 42
If b2$ = "g2" Then note = 43
If b2$ = "G2" Then note = 44
If b2$ = "a2" Then note = 45
If b2$ = "A2" Then note = 46
If b2$ = "b2" Then note = 47
If b2$ = "c3" Then note = 48
If b2$ = "C3" Then note = 49
If b2$ = "d3" Then note = 50
If b2$ = "D3" Then note = 51
If b2$ = "e3" Then note = 52
If b2$ = "f3" Then note = 53
If b2$ = "F3" Then note = 54
If b2$ = "g3" Then note = 55
If b2$ = "G3" Then note = 56
If b2$ = "a3" Then note = 57
If b2$ = "A3" Then note = 58
If b2$ = "b3" Then note = 59
If b2$ = "c4" Then note = 60
If b2$ = "C4" Then note = 61
If b2$ = "d4" Then note = 62
If b2$ = "D4" Then note = 63
If b2$ = "e4" Then note = 64
If b2$ = "f4" Then note = 65
If b2$ = "F4" Then note = 66
If b2$ = "g4" Then note = 67
If b2$ = "G4" Then note = 68
If b2$ = "a4" Then note = 69
If b2$ = "A4" Then note = 70
If b2$ = "b4" Then note = 71
If b2$ = "c5" Then note = 72
If b2$ = "C5" Then note = 73
If b2$ = "d5" Then note = 74
If b2$ = "D5" Then note = 75
If b2$ = "e5" Then note = 76
If b2$ = "f5" Then note = 77
If b2$ = "F5" Then note = 78
If b2$ = "g5" Then note = 79
If b2$ = "G5" Then note = 80
If b2$ = "a5" Then note = 81
If b2$ = "A5" Then note = 82
If b2$ = "b5" Then note = 83
If b2$ = "c6" Then note = 84
If b2$ = "C6" Then note = 85
If b2$ = "d6" Then note = 86
If b2$ = "D6" Then note = 87
If b2$ = "e6" Then note = 88
If b2$ = "f6" Then note = 89
If b2$ = "F6" Then note = 90
If b2$ = "g6" Then note = 91
If b2$ = "G6" Then note = 92
If b2$ = "a6" Then note = 93
If b2$ = "A6" Then note = 94
If b2$ = "b6" Then note = 95
If b2$ = "c7" Then note = 96
If b2$ = "C7" Then note = 97
If b2$ = "d7" Then note = 98
If b2$ = "D7" Then note = 99
If b2$ = "e7" Then note = 100
If b2$ = "f7" Then note = 101
If b2$ = "F7" Then note = 102
If b2$ = "g7" Then note = 103
If b2$ = "G7" Then note = 104
If b2$ = "a7" Then note = 105
If b2$ = "A7" Then note = 106
If b2$ = "b7" Then note = 107
If b2$ = "c8" Then note = 108
Return
End Function
RE: Exploring QB64-PE default soundfont patches - bplus - 09-11-2024
Works for me v3.13.1 on Windows 10.
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