QBJS v0.6.1 Release - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: QBJS, BAM, and Other BASICs (https://qb64phoenix.com/forum/forumdisplay.php?fid=50) +--- Thread: QBJS v0.6.1 Release (/showthread.php?tid=1164) |
QBJS v0.6.1 Release - dbox - 11-21-2022 Hi All, Just published a small update to the last release of QBJS. I've added a screen pixel cache to improve the performance of programs that heavily utilize PSET for rendering. For example, @vince's American flag now majestically waves at a more acceptable rate. Not quite as fast as native QB64 on my box, but a lot closer than before. Also, there have been a number of posts recently of "Bubble Universes" which also run a lot faster: Bubble Universe Bubble Universe 2 Bubble Universe 3 There is also a rotating planet example that @bplus found in another thread that didn't run very smoothly before that works better now. Note: If you are not seeing an improvement when you try these examples, you might need to do a SHIFT+Refresh to clear the cached version in your browser. RE: QBJS v0.6.1 Release - SpriggsySpriggs - 11-21-2022 Awesome. Great work, dbox. RE: QBJS v0.6.1 Release - Pete - 11-21-2022 +1. Getting better all the time! Pete RE: QBJS v0.6.1 Release - bplus - 11-21-2022 (11-21-2022, 07:30 PM)dbox Wrote: Hi All, Ah! That's where I fixed the fill circle sub, I was looking for that. I thought I set up a folder for QBJS... oh maybe 2 hard drives ago... yikes! Those moons are doing pretty good, is that what was fixed? PS also experimenting with Bubble Universes earlier this AM and found smaller t changes t = t + .005 and shorter _Limit (@200 instead of 30) gives a smoother transitioning animation. Now I wonder if I was testing before or after the fix?? PPS thumbs up I love this stuff! RE: QBJS v0.6.1 Release - mnrvovrfc - 03-02-2023 dbox I'm sorry if it seems I've been ignoring the developments of QBJS, but what is the progress so far? RE: QBJS v0.6.1 Release - dbox - 03-03-2023 (03-02-2023, 10:50 PM)mnrvovrfc Wrote: dbox I'm sorry if it seems I've been ignoring the developments of QBJS, but what is the progress so far? Hey @mnrvovrfc, I haven’t posted much on QBJS due to a demanding work schedule of late. The next thing I'm working on for QBJS is to incorporate a WebGL canvas in order to support _MapTriangle. I haven’t decided the full scope of what is going to be in the next release, but I’ve got a number of items on deck that I’m tracking here: https://github.com/boxgaming/qbjs/wiki/Roadmap. Ultimately, I’d like to support most of the QB64 keywords. A lot of what drives the priority on what gets added next is driven by feedback I get from folks trying it out. @bplus has been encouraging me for a while now to add _MapTriangle. |