Accessing Fonts for QB64 on a Mac - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Help Me! (https://qb64phoenix.com/forum/forumdisplay.php?fid=10) +---- Thread: Accessing Fonts for QB64 on a Mac (/showthread.php?tid=1592) |
Accessing Fonts for QB64 on a Mac - NakedApe - 03-30-2023 Hi everybody, I'm Ted and new to the forum. I've got a question I hope you can help with. I'm working on a game and want to make small, discrete, on-screen labels for a mapping routine. Anyone have any insights on setting up handles for Mac fonts and sizing them. I've seen examples for Windows, but none for Macs. Or is there a way to open a _NEWIMAGE with a higher resolution and print inside that _DEST to reduce font size? Or maybe a way to use _PUTIMAGE to squeeze down text? I tried the latter with little luck. Thanks! Ted RE: Accessing Fonts for QB64 on a Mac - Petr - 03-30-2023 Hi, welcome to the forum. Here is a small example of how the font can be made smaller using _PutImage. Round labels can also be made, or wavy according to SIN, the MapTriangle (2D) command can be used for this, or a custom font can be created in case of use on a graphics screen, or images can be used instead of individual characters. It just depends on what you choose. Code: (Select All) font& = _LoadFont("arial.ttf", 40, "bold") RE: Accessing Fonts for QB64 on a Mac - NakedApe - 03-30-2023 (03-30-2023, 06:12 PM)Petr Wrote: Hi, welcome to the forum. Excellent. Thanks Petr, I'll give it a go! |