Code: (Select All)
const stars = 2000
const galaxies = 50
randomize timer
dim shared pi, d, zz, sw, sh, t
pi = 4*atn(1)
d = 700
zz = 2100
sw = _RESIZEWIDTH-5
sh = _RESIZEHEIGHT-5
type stype
x as double
y as double
z as double
end type
dim shared star(stars) as stype
type gtype
x as double
y as double
z as double
r as double
r1 as double
r2 as double
a1 as double
a2 as double
a3 as double
end type
dim shared galaxy(galaxies) as gtype
screen _newimage(sw, sh, 32)
dim as double i,x1,y1,z1,z0,r,r1,r2,a1,a2,a3
for i=0 to stars
star(i).x = 5000*rnd-2500
star(i).y = 5000*rnd-2500
star(i).z = 5000*rnd-2500
next
for i=0 to galaxies
galaxy(i).x = 4000*rnd-2000
galaxy(i).y = 4000*rnd-2000
galaxy(i).z = 4000*rnd-2000
galaxy(i).r = 150*rnd
galaxy(i).r1 = rnd
galaxy(i).r2 = rnd
galaxy(i).a1 = 2*pi*rnd
galaxy(i).a2 = 2*pi*rnd
galaxy(i).a3 = 4*pi*rnd - 2.5*pi*rnd
next
dim p, q
do
t = t + 1
cls
for i=0 to stars
star(i).z = star(i).z - 100
if star(i).z < 0 then
star(i).x = 4000*rnd-2000
star(i).y = 4000*rnd-2000
star(i).z = 4000*rnd-2000
end if
x1 = star(i).x
y1 = star(i).y
z1 = star(i).z
for z0 = 0 to 3
p = sw/2 + x1*d/(z1 + zz + z0*10)
q = sh/2 - y1*d/(z1 + zz + z0*10)
if p>0 and p<sw and q>0 and q<sh then
pset (p, q),_rgb(255 - 50*z0, 255 - 50*z0, 0)
end if
next
next
for i=0 to galaxies
galaxy(i).z = galaxy(i).z - 100
if galaxy(i).z < 0 then
galaxy(i).x = 4000*rnd-2000
galaxy(i).y = 4000*rnd-2000
galaxy(i).z = 4000*rnd+8000
galaxy(i).r = 20*rnd + 30
galaxy(i).r1 = rnd
galaxy(i).r2 = rnd
galaxy(i).a1 = 2*pi*rnd
galaxy(i).a2 = 2*pi*rnd
galaxy(i).a3 = 4*pi*rnd - 2.5*pi*rnd
end if
x1 = galaxy(i).x
y1 = galaxy(i).y
z1 = galaxy(i).z
r = galaxy(i).r
r1 = galaxy(i).r1
r2 = galaxy(i).r2
a1 = galaxy(i).a1
a2 = galaxy(i).a2
a3 = galaxy(i).a3
drawgalaxy x1, y1, z1, r, r1, r2, a1, a2, a3
next
_display
_limit 60
loop until _keyhit = 27
sleep
system
sub drawgalaxy(x1, y1, z1, r, r1, r2, a1, a2, u)
dim c as _unsigned long
dim p, q
dim x,y,z,xx,yy,zz,x0,y0,z0,i,k,a,rr,gg,bb
for a=0 to u step 0.1
for i=0 to 0.001*r*(u - a)^3.5
x0 = (rnd - 0.5)*0.2*r*(u - a)
y0 = (rnd - 0.5)*0.2*r*(u - a)
z0 = (rnd - 0.5)*0.2*r*(u - a)
if x0*x0 + y0*y0 + z0*z0 < 2000 then
for k=0 to 1
x = x0 + r1*r*a*cos(a + k*pi - t)
y = y0 + r2*r*a*sin(a + k*pi - t)
z = z0 + 1
'rot x, y, a1
'rot y, z, a2
xx = x
yy = y
x = xx*cos(a1) - yy*sin(a1)
y = xx*sin(a1) + yy*cos(a1)
yy = y
zz = z
y = yy*cos(a2) - zz*sin(a2)
z = yy*sin(a2) + zz*cos(a2)
c = 255*(u - a)/2
rr = c + rnd*50
gg = 0.2*c + rnd*50
bb = 0
if rr < 0 then rr = 0
if gg < 0 then gg = 0
if bb < 0 then bb = 0
if rr > 255 then rr = 255
if gg > 255 then gg = 255
if bb > 255 then bb = 255
rr = rr - z1/100
gg = gg - z1/100
bb = bb - z1/100
p = sw/2 + (x + x1)*d/(z + z1 + zz)
q = sh/2 - (y + y1)*d/(z + z1 + zz)
if p>0 and p<sw and q>0 and q<sh then
pset (p, q), _rgb(rr, gg, bb)
end if
next
end if
next
next
end sub