AAFB - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Expanding Horizons (Libraries) (https://qb64phoenix.com/forum/forumdisplay.php?fid=21) +---- Forum: a740g (https://qb64phoenix.com/forum/forumdisplay.php?fid=55) +---- Thread: AAFB (/showthread.php?tid=2640) |
AAFB - a740g - 04-30-2024 I’ve been toying with the idea of rendering graphics to SCREEN 0 for a while and have figured out quite a few things on how to accomplish this at a reasonably good speed. However, one of those experiments turned out to be the most fun of all. So much so that I decided to convert it into a tiny library and share it here. You can use this to give your programs a retro artistic look. The library has just two functions: AAFB_Render and AAFB_SetupScreen0. The AAFB_Render function is used to render any graphics image onto a SCREEN 0 image. It takes two parameters: srcImage and dstImage. The srcImage parameter is the handle of the graphics image to be rendered, and the dstImage parameter is the handle of the destination SCREEN 0 image where the ASCII art image will be rendered onto. dstImage can be 0 (i.e. the real SCREEN). srcImage and dstImage must have the same dimensions. Code: (Select All)
The AAFB_SetupScreen0 is just a convenience function that quickly sets up SCREEN 0 with optimal settings. Code: (Select All)
QB64-PE 3.12 is required. To use an older compiler, remove the "$INCLUDEONCE" lines from AAFB.bi and AAFB.bas. There are some demos included in the Demo folder. RokCoder's Galaga running on top of AAFB. FishTank demo running on top of AAFB. Limitations:
RE: AAFB - bplus - 04-30-2024 those are some nice screen shots specially considering they are on screen 0, @Pete might enjoy just to say, 'told ya so!' what is it about pixel art or impressionistic paintings that are so beautiful? you reduce detail and yet it is prettier. +1 this is amazing result of self challenge to do graphics on screen 0 but don't we have all that already in graphics screens? RE: AAFB - a740g - 04-30-2024 (04-30-2024, 03:08 PM)bplus Wrote: +1 this is amazing result of self challenge to do graphics on screen 0 but don't we have all that already in graphics screens? Thanks! We do. This was just "for science" and "what if". Basically just for fun. RE: AAFB - Pete - 05-01-2024 And like I keep telling you guys, SCREEN 0 is the only screen anyone would ever need! Pete +2 RE: AAFB - grymmjack - 05-01-2024 @a740g this is interesting. Are those little o characters? Going to put this in GitHub too? RE: AAFB - a740g - 05-01-2024 (05-01-2024, 09:53 PM)grymmjack Wrote: @a740g this is interesting. Are those little o characters? Yeah. But the code can use any ASCII character. I basically wrote a tiny program that takes the QB64 8x8 px font and sorts the whole range based on intensity (i.e. how many pixels are set). These are then put in a LUT from where it is used. Yes. I'll eventually clean this up and put it on GitHub. RE: AAFB - GareBear - 05-02-2024 a740g, Very good on what you did. The game demo reminds me of the arcade version. I did just as well today as then. RE: AAFB - a740g - 05-02-2024 (05-02-2024, 04:34 PM)GareBear Wrote: a740g, Thanks! But just to clarify, only the rendering library is mine. I do not take any credit for the game. That brilliant piece of work was done by @RokCoder. You can find the original here: https://qb64phoenix.com/forum/showthread.php?tid=1443 or https://github.com/rokcoder-qb64/galaga RE: AAFB - RokCoder - 05-02-2024 That looks awesome! Makes me want to do some more retro repros. Nice work indeed! RE: AAFB - TerryRitchie - 05-02-2024 (05-02-2024, 05:54 PM)RokCoder Wrote: That looks awesome! Makes me want to do some more retro repros. Nice work indeed!Oh yes, please do! I love your games. |