Screen 0 PacMan game from an old Tutorial - Delsus - 04-30-2024
In my archives, I found and old program I created following a simple tutorial. I thought I would share it.
Code: (Select All)
CLS
RANDOMIZE TIMER
SCREEN 0
DIM maze$(22)
maze$(01) = "±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±"
maze$(02) = "±ùùù±ùùù±±±±±±±±±±ùùù±ùù±±±±ùùù±ùùùùùù±±ùùù±±±±ùùùùùù±±±±±±±±±±ùùùù±±±±±ùù±±ùùù±"
maze$(03) = "±ù±ù±ù±ùùùùùùùùùùùù±ùùùùùùùùùùù±ùùùùùù±±ùùùùùùùùù±±ùùùùùùùùù±ùùùùùùùùùùùùùùùù±ù±"
maze$(04) = "±ù±ùùù±ùùù±±±±±±±ù±±±±±±±±±±±±ù±ù±±±±ù±±ù±±ùùùùùùù±ù±ùùùùùùù±ùù±±±±±±±ùùùùùùù±ù±"
maze$(05) = "±ùùù±ùùùùùùùùùùùùùùùùùùùùùù±±ùùùùùùù±ù±±ùùùùù±±±±ù±ù±±±±±±ùù±ùùùù±±±ùùù±±±±±ùùù±"
maze$(06) = "±ù±ùùùù±ùù±±±±±±±ù±±±ùù±±±ùùùùùù±±±±±ù±±ùùùùùùùù±±±ù±ùùù±±ùù±ùùùùùùùùùùùùùùùù±ù±"
maze$(07) = "±ù±ùùù±±±ùùùùùùùùùùùùùùùùùù±ùùùù±ùùùùùùùù±±ùùùùùùù±±±ù±ùùùùù±ùùù±±±±±±±ùùùùùù±ù±"
maze$(08) = "±ù±ùùùù±ùù±±±±±±±±±±±±±±±±±±±±ùù±ùù±±ùùùùù±±±±ù±±ùù±±±±±±±±ù±ùùùùùùù±±ùùùùùùùùù±"
maze$(09) = "±ùùùùùùùùùùù±ùù±ùù±±±±ùùùùùùùùùùùùù±±ù±±ùù±±±±ùùùùù±±±ùùùùùù±ùùùùùù±±±±±ùùùùù±±±"
maze$(10) = "±±±±±±±±±±ù±ùùùùùùùùùùùù±ùù±±±±±ùù±ùùùùù±±ùùùùùùù±±±ùùùùùùù±±ùùùùùùùùùùùùùùùùùù±"
maze$(11) = "±ùùùùùùùùùùùùù±±±±±±ù±ùù±ùùùùùùùùù±ùùùùùùùùù±±ùùù±±±±±±±±±ùùùùù±±±±±±±±±±ùù±±±±±"
maze$(12) = "±±±±±±ùù±ù±±±±±±±±±±±±±ù±ùù±±±±±±±±±±±±±ùù±±±±±ùù±±±ùùùù±ùùùùù±±±±ù±±±ù±ùùù±±ùù±"
maze$(13) = "±ùùùùùùù±ùùùùù±ù±±±±ù±±ù±ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù±±±ùùùùùùùùù±"
maze$(14) = "±ù±±ù±ùù±ùùù±ùùùùùùùùùùù±ù±±±±±±ùù±±±±±±±±±±±±±±±±±±±±±±±±±±±±±ùùùù±±±ùù±±±±ù±±±"
maze$(15) = "±ùùùùùùù±ù±±±±±±±±±ù±ùùùùùùù±ù±±ùùùù±±ùùùùùùù±±ùùùùùùùùùùùù±±±ùùùùùùùùùùùùùùùùù±"
maze$(16) = "±ù±±±ù±ù±ùùùùùùùùùùùùùùù±ùùùùùùùù±±ùùùù±±±±±ùùùù±±±±±±±±ùùùùùùùùùùù±±±ùùù±±±ù±±±"
maze$(17) = "±ùùùùùùù±±±±ù±ù±±±±±±±±±±ù±±±±±±ùùùù±±ùù±±ùùù±±ùùùù±ùùù±ùù±±±±±±±ùùùùùùùùùùùùùù±"
maze$(18) = "±ù±±±±ù±±ùùùù±ùùùùùùù±±ù±ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù±ù±ùùù±±±±±±±ùù±"
maze$(19) = "±ùùùùùùù±ù±±±±±±±±±±ùùùù±±±ùùùùù±±±ù±±ù±±±±±±±±±±±±±±±±±±ùù±±±±±±ù±ùùùùùùùùùùù±±"
maze$(20) = "±ù±±ùù±ù±ùùù±ùùùùùùùù±ùùùùùù±±±ùùùùù±±ù±ùùùùùùùùù±ùù±±ùù±ùùùùù±±ùùùùùù±±±±±±±ùù±"
maze$(21) = "±ùù±ù±±±±±±ùùù±±ù±±ùù±±ù±±±ùùùùù±±±ùùùùùù±±ùù±ù±ù±ùùùùùùùùù±ùùùùùù±ùùùùù±±ùùùùù±"
maze$(22) = "±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±"
row = 5
column = 3
ghostRow = 21
ghostColumn = 79
ghostRow2 = 13
ghostColumn2 = 2
dots = 949
DO
LOCATE 1, 1
FOR count = 1 TO 22
PRINT maze$(count)
NEXT count
LOCATE row, column
COLOR 2
PRINT ""
COLOR 7
LOCATE ghostRow, ghostColumn
COLOR 4
PRINT "²"
COLOR 7
IF dots = 0 THEN
LOCATE 8, 1
PRINT "You won!"
SLEEP
SLEEP
END
END IF
IF ((row = ghostRow) AND (column = ghostColumn)) THEN
LOCATE 8, 1
BEEP
PRINT "You got caught!"
SLEEP
CLS
Exit do
End If
keyed$ = INKEY$
_DELAY .055
oldRow = row
oldColumn = column
REM examine the keys
SELECT CASE keyed$
CASE IS = "w"
row = row - 1
CASE IS = "s"
row = row + 1
CASE IS = "a"
column = column - 1
CASE IS = "d"
column = column + 1
END SELECT
REM examine the maze
SELECT CASE MID$(maze$(row), column, 1)
CASE IS = "±"
row = oldRow
column = oldColumn
CASE IS = "ù"
MID$(maze$(row), column, 1) = " "
dots = dots - 1
END SELECT
: REM new
IF RND < 0.30 THEN
: REM
REM move ghost closer to PACMAN
oldRow = ghostRow
SELECT CASE ghostRow
CASE IS < row
ghostRow = ghostRow + 1
CASE IS > row
ghostRow = ghostRow - 1
END SELECT
IF MID$(maze$(ghostRow), ghostColumn, 1) = "±" THEN ghostRow = oldRow
IF ghostRow = oldRow THEN
oldColumn = ghostColumn
SELECT CASE ghostColumn
CASE IS < column
ghostColumn = ghostColumn + 1
CASE IS > column
ghostColumn = ghostColumn - 1
END SELECT
IF MID$(maze$(ghostRow), ghostColumn, 1) = "±" THEN ghostColumn = oldColumn
END IF
END IF: REM <ÄÄÄ new
LOOP
RE: Screen 0 PacMan game from an old Tutorial - bplus - 04-30-2024
+1 nice LOC, i would change wasd to arrows. i didn't even see ghost, first time played, as it does not move until you start to get near it. cool thanks for share
RE: Screen 0 PacMan game from an old Tutorial - Delsus - 04-30-2024
The AI is indeed a bit wacky, and the ghost moves faster the closer it is to the player. It would need tweaking perhaps, or a simpler maze.
RE: Screen 0 PacMan game from an old Tutorial - TerryRitchie - 04-30-2024
(04-30-2024, 06:37 PM)Delsus Wrote: The AI is indeed a bit wacky, and the ghost moves faster the closer it is to the player. It would need tweaking perhaps, or a simpler maze. Here is the pac-man dossier I used when I wrote my pac-man game:
https://pacman.holenet.info/
Complete info on the mechanics of the game.
RE: Screen 0 PacMan game from an old Tutorial - Pete - 05-01-2024
Thank you for posting this, +2. Now Terry can get to work on making his Pac Man game in SCREEN 0.
Pete
- SCREEN 0. The only SCREEN anyone would ever need!
RE: Screen 0 PacMan game from an old Tutorial - TerryRitchie - 05-01-2024
(05-01-2024, 07:57 AM)Pete Wrote: Thank you for posting this, +2. Now Terry can get to work on making his Pac Man game in SCREEN 0.
Pete
- SCREEN 0. The only SCREEN anyone would ever need! I'll call it P0C-M0N
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