Pongy - A Different Type of Game - SierraKen - 10-30-2024
You move the big green paddle anywhere you want hitting the white ball to try and aim for the moving goal up above. At the same time try not to have the white ball hit the larger moving red ball. When the red ball hits the white ball, you lose a white ball. You start out with 5. I don't know if anyone has made this yet, but I think it's fun. My high score so far is 17.
I used Chat GPT for some of the math code because I've always been terrible with math. But tell me what you think, thanks.
Code: (Select All)
'Pongy - by SierraKen
'Made on October 30, 2024
'Thanks to the QB64 Phoenix Forum for the inspiration and past help.
'Thanks also to Chat GPT for the math code.
'How to play: Use Mouse to bounce the white ball and try to aim it toward the moving goal slot above without having the white ball hit the red ball.
'You start out with 5 balls. Feel free to change the variable ball number below to your needs.
begin:
score = 0
ball = 5
' Set box boundaries
boxLeft = 25
boxRight = 775
boxTop = 25
boxBottom = 575
Cls
Screen _NewImage(800, 600, 32)
' Ball properties
Dim As Integer ballX, ballY, ballx2, bally2
Dim As Single angle, angle2
Dim As Integer speedX, speedY, speedx2, speedy2
ballX = (boxRight + boxLeft) / 2 ' Start in the center
ballY = (boxTop + boxBottom) / 2
angle = 45 ' Starting angle in degrees
ballx2 = (boxRight + boxLeft) / 2 ' Start in the center
bally2 = (boxTop + boxBottom) / 2 + 100
angle2 = 45 ' Starting angle in degrees
' Convert angle to radians
Dim As Single radAngle
radAngle = angle * 3.14159265 / 180
Dim As Single radAngle2
radAngle2 = angle2 * 3.14159265 / 180
' Set speed based on angle
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
speedx2 = Cos(radAngle2) * 5
speedy2 = Sin(radAngle2) * 5
goalx = 325: goaly = 20
goaldir = 1
redballout = 5
_Title "Pongy - by SierraKen"
Randomize Timer
Do
Cls
a$ = InKey$
If a$ = Chr$(27) Then End
' Draw box boundaries
Line (boxLeft - 5, boxTop - 5)-(boxRight + 5, boxBottom + 5), _RGB32(255, 255, 255), B
Line (goalx, goaly)-(goalx + 100, goaly), _RGB32(1, 1, 1)
goalx = goalx + goaldir
If goalx = 680 And goaldir = 1 Then goaldir = -1
If goalx = 20 And goaldir = -1 Then goaldir = 1
' Draw the ball
'Circle (ballX, ballY), 5, 14
fillCircle ballX, ballY, 10, _RGB32(255, 255, 255)
If redballout = 0 Then fillCircle ballx2, bally2, 20, _RGB32(255, 0, 0)
While _MouseInput: Wend
mouseX = _MouseX
mouseY = _MouseY
fillCircle mouseX, mouseY, 20, _RGB32(0, 255, 0)
' Update ball position
ballX = ballX + speedX
ballY = ballY + speedY
If redballout = 0 Then
ballx2 = ballx2 + speedx2
bally2 = bally2 + speedy2
End If
If ballX > goalx And ballX < goalx + 100 And ballY < 26 Then
score = score + 1: ballX = 375: ballY = 275: speedY = -speedY
For snd = 300 To 900 Step 50
Sound snd, .5
Next snd
End If
Locate 1, 20: Print "Score: "; score
Locate 1, 70: Print "Balls: "; ball
' Check for collision with box boundaries
If ballX <= boxLeft Or ballX >= boxRight Then
speedX = -speedX ' Reflect on the X axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY <= boxTop Or ballY >= boxBottom Then
speedY = -speedY ' Reflect on the Y axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY > boxBottom + 3 Then ballY = boxBottom - 5
If ballY < boxTop - 3 Then ballY = boxTop + 5
If ballX > boxRight + 3 Then ballX = boxRight - 5
If ballX < boxLeft - 3 Then ballX = boxLeft + 5
If redballout > 0 Then GoTo skip:
If ballx2 <= boxLeft Or ballx2 >= boxRight Then
speedx2 = -speedx2 ' Reflect on the X axis
Sound 600, .5
End If
If bally2 <= boxTop Or bally2 >= boxBottom Then
speedy2 = -speedy2 ' Reflect on the Y axis
Sound 600, .5
End If
If bally2 > boxBottom + 3 Then bally2 = boxBottom - 5
If bally2 < boxTop - 3 Then bally2 = boxTop + 5
If ballx2 > boxRight + 3 Then ballx2 = boxRight - 5
If ballx2 < boxLeft - 3 Then ballx2 = boxLeft + 5
skip:
' Check for collision with mouse position
If Sqr((mouseX - ballX) ^ 2 + (mouseY - ballY) ^ 2) < 40 Then
' Calculate deflection angle
angle = _Atan2(ballY - mouseY, ballX - mouseX) * 180 / 3.14159265
radAngle = angle * 3.14159265 / 180
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
ballX = ballX + speedX
ballY = ballY + speedY
Sound 600, .5
End If
' Check for collision between red ball and white ball.
If redballout > 0 Then GoTo skip2:
If Sqr((ballx2 - ballX) ^ 2 + (bally2 - ballY) ^ 2) < 50 Then
fillCircle ballX, ballY, 20, _RGB32(0, 0, 0)
snd = 300
_AutoDisplay
starx = ballX: stary = ballY
For t = 1 To 25
fillCircle starx, stary, t * 5, _RGB32(255, 255, 255)
Sound snd - t, .5
Next t
redballout = 5
Locate 1, 70: ball = ball - 1: Print "Balls: "; ball
If ball = 0 Then
_AutoDisplay
Locate 20, 40: Print "G A M E O V E R":
Locate 25, 40
Print "Again (Y/N)?"
ask:
ag$ = InKey$
If ag$ = "y" Or ag$ = "Y" Then GoTo begin:
If ag$ = "n" Or ag$ = "N" Then End
GoTo ask:
End If
Sound 600, .5
End If
skip2:
_Display
_Limit 60 ' Limit the speed of the loop to 60 FPS
Loop Until InKey$ <> ""
'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
RE: Pongy - A Different Type of Game - bplus - 10-30-2024
Interesting game!
Saves a step of unneeded calcs:
Code: (Select All) radAngle = _Atan2(ballY - mouseY, ballX - mouseX) ' * 180 / 3.14159265
'radAngle = angle * 3.14159265 / 180
_Atan2 returns a radian angle, no need to convert it to degrees and then back again.
RE: Pongy - A Different Type of Game - PhilOfPerth - 10-30-2024
(10-30-2024, 10:13 PM)SierraKen Wrote: You move the big green paddle anywhere you want hitting the white ball to try and aim for the moving goal up above. At the same time try not to have the white ball hit the larger moving red ball. When the red ball hits the white ball, you lose a white ball. You start out with 5. I don't know if anyone has made this yet, but I think it's fun. My high score so far is 17.
I used Chat GPT for some of the math code because I've always been terrible with math. But tell me what you think, thanks.
Code: (Select All)
'Pongy - by SierraKen
'Made on October 30, 2024
'Thanks to the QB64 Phoenix Forum for the inspiration and past help.
'Thanks also to Chat GPT for the math code.
'How to play: Use Mouse to bounce the white ball and try to aim it toward the moving goal slot above without having the white ball hit the red ball.
'You start out with 5 balls. Feel free to change the variable ball number below to your needs.
begin:
score = 0
ball = 5
' Set box boundaries
boxLeft = 25
boxRight = 775
boxTop = 25
boxBottom = 575
Cls
Screen _NewImage(800, 600, 32)
' Ball properties
Dim As Integer ballX, ballY, ballx2, bally2
Dim As Single angle, angle2
Dim As Integer speedX, speedY, speedx2, speedy2
ballX = (boxRight + boxLeft) / 2 ' Start in the center
ballY = (boxTop + boxBottom) / 2
angle = 45 ' Starting angle in degrees
ballx2 = (boxRight + boxLeft) / 2 ' Start in the center
bally2 = (boxTop + boxBottom) / 2 + 100
angle2 = 45 ' Starting angle in degrees
' Convert angle to radians
Dim As Single radAngle
radAngle = angle * 3.14159265 / 180
Dim As Single radAngle2
radAngle2 = angle2 * 3.14159265 / 180
' Set speed based on angle
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
speedx2 = Cos(radAngle2) * 5
speedy2 = Sin(radAngle2) * 5
goalx = 325: goaly = 20
goaldir = 1
redballout = 5
_Title "Pongy - by SierraKen"
Randomize Timer
Do
Cls
a$ = InKey$
If a$ = Chr$(27) Then End
' Draw box boundaries
Line (boxLeft - 5, boxTop - 5)-(boxRight + 5, boxBottom + 5), _RGB32(255, 255, 255), B
Line (goalx, goaly)-(goalx + 100, goaly), _RGB32(1, 1, 1)
goalx = goalx + goaldir
If goalx = 680 And goaldir = 1 Then goaldir = -1
If goalx = 20 And goaldir = -1 Then goaldir = 1
' Draw the ball
'Circle (ballX, ballY), 5, 14
fillCircle ballX, ballY, 10, _RGB32(255, 255, 255)
If redballout = 0 Then fillCircle ballx2, bally2, 20, _RGB32(255, 0, 0)
While _MouseInput: Wend
mouseX = _MouseX
mouseY = _MouseY
fillCircle mouseX, mouseY, 20, _RGB32(0, 255, 0)
' Update ball position
ballX = ballX + speedX
ballY = ballY + speedY
If redballout = 0 Then
ballx2 = ballx2 + speedx2
bally2 = bally2 + speedy2
End If
If ballX > goalx And ballX < goalx + 100 And ballY < 26 Then
score = score + 1: ballX = 375: ballY = 275: speedY = -speedY
For snd = 300 To 900 Step 50
Sound snd, .5
Next snd
End If
Locate 1, 20: Print "Score: "; score
Locate 1, 70: Print "Balls: "; ball
' Check for collision with box boundaries
If ballX <= boxLeft Or ballX >= boxRight Then
speedX = -speedX ' Reflect on the X axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY <= boxTop Or ballY >= boxBottom Then
speedY = -speedY ' Reflect on the Y axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY > boxBottom + 3 Then ballY = boxBottom - 5
If ballY < boxTop - 3 Then ballY = boxTop + 5
If ballX > boxRight + 3 Then ballX = boxRight - 5
If ballX < boxLeft - 3 Then ballX = boxLeft + 5
If redballout > 0 Then GoTo skip:
If ballx2 <= boxLeft Or ballx2 >= boxRight Then
speedx2 = -speedx2 ' Reflect on the X axis
Sound 600, .5
End If
If bally2 <= boxTop Or bally2 >= boxBottom Then
speedy2 = -speedy2 ' Reflect on the Y axis
Sound 600, .5
End If
If bally2 > boxBottom + 3 Then bally2 = boxBottom - 5
If bally2 < boxTop - 3 Then bally2 = boxTop + 5
If ballx2 > boxRight + 3 Then ballx2 = boxRight - 5
If ballx2 < boxLeft - 3 Then ballx2 = boxLeft + 5
skip:
' Check for collision with mouse position
If Sqr((mouseX - ballX) ^ 2 + (mouseY - ballY) ^ 2) < 40 Then
' Calculate deflection angle
angle = _Atan2(ballY - mouseY, ballX - mouseX) * 180 / 3.14159265
radAngle = angle * 3.14159265 / 180
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
ballX = ballX + speedX
ballY = ballY + speedY
Sound 600, .5
End If
' Check for collision between red ball and white ball.
If redballout > 0 Then GoTo skip2:
If Sqr((ballx2 - ballX) ^ 2 + (bally2 - ballY) ^ 2) < 50 Then
fillCircle ballX, ballY, 20, _RGB32(0, 0, 0)
snd = 300
_AutoDisplay
starx = ballX: stary = ballY
For t = 1 To 25
fillCircle starx, stary, t * 5, _RGB32(255, 255, 255)
Sound snd - t, .5
Next t
redballout = 5
Locate 1, 70: ball = ball - 1: Print "Balls: "; ball
If ball = 0 Then
_AutoDisplay
Locate 20, 40: Print "G A M E O V E R":
Locate 25, 40
Print "Again (Y/N)?"
ask:
ag$ = InKey$
If ag$ = "y" Or ag$ = "Y" Then GoTo begin:
If ag$ = "n" Or ag$ = "N" Then End
GoTo ask:
End If
Sound 600, .5
End If
skip2:
_Display
_Limit 60 ' Limit the speed of the loop to 60 FPS
Loop Until InKey$ <> ""
'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
Nice one Ken; it's always good to see new variations on a theme! Nice smooth action, with good parameters (even I scored 3)!
RE: Pongy - A Different Type of Game - SierraKen - 10-30-2024
Thanks Phil! Yeah these types of games take a little practice.
RE: Pongy - A Different Type of Game - SierraKen - 10-30-2024
Thanks B+! I updated those 2 lines and added it a bit better so the ball doesn't get stuck in the wall as often.
Code: (Select All)
'Pongy - by SierraKen
'Made on October 30, 2024
'Thanks to the QB64 Phoenix Forum for the inspiration and past help.
'Thanks also to Chat GPT for the math code.
'How to play: Use Mouse to bounce the white ball and try to aim it toward the moving goal slot above without having the white ball hit the red ball.
'You start out with 5 balls. Feel free to change the variable ball number below to your needs.
begin:
score = 0
ball = 5
' Set box boundaries
boxLeft = 25
boxRight = 775
boxTop = 25
boxBottom = 575
Cls
Screen _NewImage(800, 600, 32)
' Ball properties
Dim As Integer ballX, ballY, ballx2, bally2
Dim As Single angle, angle2
Dim As Integer speedX, speedY, speedx2, speedy2
ballX = (boxRight + boxLeft) / 2 ' Start in the center
ballY = (boxTop + boxBottom) / 2
angle = 45 ' Starting angle in degrees
ballx2 = (boxRight + boxLeft) / 2 ' Start in the center
bally2 = (boxTop + boxBottom) / 2 + 100
angle2 = 45 ' Starting angle in degrees
' Convert angle to radians
Dim As Single radAngle
radAngle = angle * 3.14159265 / 180
Dim As Single radAngle2
radAngle2 = angle2 * 3.14159265 / 180
' Set speed based on angle
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
speedx2 = Cos(radAngle2) * 5
speedy2 = Sin(radAngle2) * 5
goalx = 325: goaly = 20
goaldir = 1
redballout = 5
_Title "Pongy - by SierraKen"
Randomize Timer
Do
Cls
a$ = InKey$
If a$ = Chr$(27) Then End
' Draw box boundaries
Line (boxLeft - 5, boxTop - 5)-(boxRight + 5, boxBottom + 5), _RGB32(255, 255, 255), B
Line (goalx, goaly)-(goalx + 100, goaly), _RGB32(1, 1, 1)
goalx = goalx + goaldir
If goalx = 680 And goaldir = 1 Then goaldir = -1
If goalx = 20 And goaldir = -1 Then goaldir = 1
' Draw the ball
fillCircle ballX, ballY, 10, _RGB32(255, 255, 255)
If redballout = 0 Then fillCircle ballx2, bally2, 20, _RGB32(255, 0, 0)
While _MouseInput: Wend
mouseX = _MouseX
mouseY = _MouseY
fillCircle mouseX, mouseY, 20, _RGB32(0, 255, 0)
' Update ball position
ballX = ballX + speedX
ballY = ballY + speedY
If redballout = 0 Then
ballx2 = ballx2 + speedx2
bally2 = bally2 + speedy2
End If
If ballX > goalx And ballX < goalx + 100 And ballY < 26 Then
score = score + 1: ballX = 375: ballY = 275: speedY = -speedY
For snd = 300 To 900 Step 50
Sound snd, .5
Next snd
End If
Locate 1, 20: Print "Score: "; score
Locate 1, 70: Print "Balls: "; ball
' Check for collision with box boundaries
If ballX <= boxLeft Or ballX >= boxRight Then
speedX = -speedX ' Reflect on the X axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY <= boxTop Or ballY >= boxBottom Then
speedY = -speedY ' Reflect on the Y axis
If redballout > 0 Then redballout = redballout - 1
Sound 600, .5
End If
If ballY > boxBottom + .4 Then ballY = boxBottom - 7
If ballY < boxTop - .4 Then ballY = boxTop + 7
If ballX > boxRight + .4 Then ballX = boxRight - 7
If ballX < boxLeft - .4 Then ballX = boxLeft + 7
If redballout > 0 Then GoTo skip:
If ballx2 <= boxLeft Or ballx2 >= boxRight Then
speedx2 = -speedx2 ' Reflect on the X axis
Sound 600, .5
End If
If bally2 <= boxTop Or bally2 >= boxBottom Then
speedy2 = -speedy2 ' Reflect on the Y axis
Sound 600, .5
End If
If bally2 > boxBottom + .4 Then bally2 = boxBottom - 7
If bally2 < boxTop - .4 Then bally2 = boxTop + 7
If ballx2 > boxRight + .4 Then ballx2 = boxRight - 7
If ballx2 < boxLeft - .4 Then ballx2 = boxLeft + 7
skip:
' Check for collision with mouse position
If Sqr((mouseX - ballX) ^ 2 + (mouseY - ballY) ^ 2) < 40 Then
' Calculate deflection angle
radAngle = _Atan2(ballY - mouseY, ballX - mouseX) ' * 180 / 3.14159265
'radAngle = angle * 3.14159265 / 180
speedX = Cos(radAngle) * 5
speedY = Sin(radAngle) * 5
ballX = ballX + speedX
ballY = ballY + speedY
Sound 600, .5
End If
' Check for collision between red ball and white ball.
If redballout > 0 Then GoTo skip2:
If Sqr((ballx2 - ballX) ^ 2 + (bally2 - ballY) ^ 2) < 50 Then
fillCircle ballX, ballY, 20, _RGB32(0, 0, 0)
snd = 300
_AutoDisplay
starx = ballX: stary = ballY
For t = 1 To 25
fillCircle starx, stary, t * 5, _RGB32(255, 255, 255)
Sound snd - t, .5
Next t
redballout = 5
Locate 1, 70: ball = ball - 1: Print "Balls: "; ball
If ball = 0 Then
_AutoDisplay
Locate 20, 40: Print "G A M E O V E R":
Locate 25, 40
Print "Again (Y/N)?"
ask:
ag$ = InKey$
If ag$ = "y" Or ag$ = "Y" Then GoTo begin:
If ag$ = "n" Or ag$ = "N" Then End
GoTo ask:
End If
Sound 600, .5
End If
skip2:
_Display
_Limit 60 ' Limit the speed of the loop to 60 FPS
Loop Until InKey$ <> ""
'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
RE: Pongy - A Different Type of Game - SierraKen - 10-31-2024
Here's a YouTube video I made of me playing it.
RE: Pongy - A Different Type of Game - johnno56 - 11-01-2024
Cool game Ken! A different "spin" on pong, but still cool... My first attempt scored '2'... Is that good? Do I get a prize? lol
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