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[QBJS] GBJAM 13 Entry - Ko's Unlucky Day - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Games (https://qb64phoenix.com/forum/forumdisplay.php?fid=57) +---- Thread: [QBJS] GBJAM 13 Entry - Ko's Unlucky Day (/showthread.php?tid=3980) |
[QBJS] GBJAM 13 Entry - Ko's Unlucky Day - Hevanafa - 10-04-2025 Hello everyone, Here's a small game I made in 10 days for GBJAM 13 on itch.io: https://itch.io/jam/gbjam-13 The story is about Ko on a rather unfortunate Monday, following the secondary theme: unlucky This game features a few hand-drawn cutscenes and a sidescrolling game style (kinda like the Chrome dino minigame) Play it here: https://hevanafa.itch.io/gbjam-13-submission This project was built using QBJS (v0.10.0), which makes QB64 possible to run directly on the browser ![]() Gameplay screenshots: ![]() I'd love to hear what you think, any feedbacks are welcome
RE: [QBJS] GBJAM 13 Entry - Ko's Unlucky Day - dbox - 10-04-2025 Hey @Hevanafa, This is great! Nice amount of polish there for a game jam game. The pixely death transition effect is particularly nice. Looks like a fun game jam, I like the Game Boy theme. Good luck on the voting! |