![]() |
|
Converting input from other devices to standard PC gamepad analog input? - Printable Version +- QB64 Phoenix Edition (https://qb64phoenix.com/forum) +-- Forum: QB64 Rising (https://qb64phoenix.com/forum/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://qb64phoenix.com/forum/forumdisplay.php?fid=3) +---- Forum: Help Me! (https://qb64phoenix.com/forum/forumdisplay.php?fid=10) +---- Thread: Converting input from other devices to standard PC gamepad analog input? (/showthread.php?tid=4289) |
Converting input from other devices to standard PC gamepad analog input? - madscijr - 01-01-2026 As some of you may remember, we figured out how to read multiple mice as separate input devices in Windows for games. I'm interested in using this to control games like Sprint 8 & Quadrapong running in MAME, or 4-player paddle games like Video Olympics and Warlords in an Atari 2600 emulator like Stella. Does anyone have any experience with or idea how to take a value and have Windows see it as analog gamepad controller input for a given stick + axis, or a given button press, that another program such as MAME can detect as realtime controller input? I've seen programs such as key2joy that do similar things, so it should be possible. But the multi-mice program has to have a full-screen transparent window that it detects its input from, while the game using the input is visible underneath. |