QB64 Phoenix Edition
3D Orbiting Text - Printable Version

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+---- Thread: 3D Orbiting Text (/showthread.php?tid=719)



3D Orbiting Text - SierraKen - 08-03-2022

Almost all of this code comes from my Earth and Moon orbiting app I made a couple weeks ago. I decided to make it so you can add text that orbits the Sun instead of Earth. It uses the Comic Sans font. Thanks to Steve for the array idea for the font sizes! Tell me what you think. The text itself doesn't bend or turn, but it does change sizes as it goes away and comes back. You can choose anything up to 5 letters, numbers, or characters in the beginning. To restart and use different text, press the Space Bar.  

Code: (Select All)
'3D Orbiting Text by SierraKen
'Made on August 2, 2022.
'Thanks to Steve for the font array idea!

Dim starx(1000), stary(1000)
Dim dx(1000), dy(1000)
Dim sz(1000)
Dim speed(1000)
Dim cx As Integer, cy As Integer, ra As Integer, cl As _Unsigned Long
Dim Font(8) As Long

_Title "3D Orbiting Text by SierraKen - Press Space Bar to restart"
Screen _NewImage(800, 600, 32)

Font(0) = _LoadFont("Comic.ttf", 10)
Font(1) = _LoadFont("Comic.ttf", 12)
Font(2) = _LoadFont("Comic.ttf", 14)
Font(3) = _LoadFont("Comic.ttf", 16)
Font(4) = _LoadFont("Comic.ttf", 18)
Font(5) = _LoadFont("Comic.ttf", 22)
Font(6) = _LoadFont("Comic.ttf", 24)
Font(7) = _LoadFont("Comic.ttf", 26)

start:
f = 5
_Font Font(f)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Cls
start2:
Color _RGB32(255, 255, 255)
Print: Print
Print "Type any 5 letter or less word, number, or characters: "
Input text$
Print: Print
If Len(text$) > 5 Then Print "Too long, try again.": GoTo start2:
If Len(text$) < 1 Then Print "You didn't type anything, try again.": GoTo start2:
Cls

Do
    _Limit 20
    a$ = InKey$
    If a$ = Chr$(27) Then End
    If a$ = " " Then GoTo start:

    'Starfield
    fillCircle cx, cy, 5, cl
    If sp < .0005 Then sp = .0005
    If sp > .1 Then sp = .1
    warp = (sp * 100) + 1
    If warp > 10 Then warp = 10
    warp = Int(warp)
    stars = Int(Rnd * 100) + 1
    If stars > 25 Then
        ss = ss + 1
        If ss > 950 Then ss = 1
        'Set starting position.
        startx = Rnd * 490
        starty = Rnd * 390
        st = Int(Rnd * 360)
        xx = (Sin(st) * startx) + 400
        yy = (Cos(st) * starty) + 300
        starx(s) = xx
        stary(s) = yy
        'Set direction to move.
        dx(s) = ((xx - 400) / 30)
        dy(s) = ((yy - 300) / 30)
        'Set size.
        sz(s) = Rnd
        'Set speed
        speed(s) = .1
    End If
    If yy > 640 Then yy = 0
    For tt = 1 To 950
        speed(tt) = speed(tt) * (1.05 + sp)
        stary(tt) = stary(tt) + dy(tt) * speed(tt)
        starx(tt) = starx(tt) + dx(tt) * speed(tt)
        cx = starx(tt): cy = stary(tt)
        ra = sz(tt) + .5
        cl = _RGB32(255, 255, 255)
        fillCircle cx, cy, ra, cl
        'skip:
    Next tt

    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    oldx3 = x3
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.55 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.55 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 80) / _Pi / 2 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If r2 < 20 Then f = 0
    If r2 < 30 And r2 >= 20 Then f = 1
    If r2 < 40 And r2 >= 30 Then f = 2
    If r2 < 50 And r2 >= 40 Then f = 3
    If r2 < 60 And r2 >= 50 Then f = 4
    If r2 < 70 And r2 >= 60 Then f = 5
    If r2 < 80 And r2 >= 70 Then f = 6
    If r2 >= 80 Then f& = 7
    _Font Font(f)

    If y2 < 290 Then
        'Text
        _PrintString (x2 - 30, y2), text$
        'Moon
        cc4 = 200
        For s = .25 To r3 Step .25
            cc4 = cc4 - 2
            Circle (x3, y3), s, _RGB32(cc4, cc4, cc4)
        Next s
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
    Next sun
    cc2 = 0
    If y2 >= 290 Then
        'Text
        _PrintString (x2 - 30, y2), text$
        'Moon
        cc5 = 200
        For s = .25 To r3 Step .25
            cc5 = cc5 - 2
            Circle (x3, y3), s, _RGB32(cc5, cc5, cc5)
        Next s
        cc5 = 0
        If y3 < y2 Then
            'Text
            _PrintString (x2 - 30, y2), text$
        End If
    End If
    If x3 > oldx3 And y2 < 290 And (Point(x3 + r3 + 1, y3) <> _RGB32(0, 0, 0) Or Point(x3 + r3 + 1, y3)) <> _RGB32(255, 255, 255) Then
        'Text
        _PrintString (x2 - 30, y2), text$
        'Sun
        For sun = .25 To 35 Step .25
            cc2 = cc2 + 1
            Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
        Next sun
        cc2 = 0
    End If
    _Delay .05
    _Display
    Cls
Loop

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub



RE: 3D Orbiting Text - Pete - 08-03-2022

Help! I'm orbiting clockwise and I can't get left!

Pete Big Grin


RE: 3D Orbiting Text - SierraKen - 08-03-2022

LOLOLOL


RE: 3D Orbiting Text - OldMoses - 08-03-2022

Nice star action you got going there, looks very three dimensional.


RE: 3D Orbiting Text - SierraKen - 08-03-2022

Thanks OldMoses! Smile