09-08-2023, 10:51 PM
(09-08-2023, 10:26 PM)SMcNeill Wrote: Can QBJS handle our OpenGl commands, like we'd use in SUB _GL?That support is not there today. As @bplus stated I do have on the roadmap to add support for _MapTriangle. I'd love to see some @MasterGy 3D creations that can be played on the web!
As far as support for the _gl commands in future releases... the honest answer is I don't know yet. WebGL is "OpenGL ES 2" not plain OpenGL. (The ES is for Embedded Systems.) It is essentially a subset of OpenGL. So I'm not sure if there will be a 1-to-1 correlation for all of the low level _gl calls that QB64 supports. This would be further out on the roadmap for QBJS unless someone else wants to jump in and contribute.
My focus at the moment is improving the error reporting in the compiler and implementing as many QB45 and QB64 standard keywords as is feasible.