SNDOPENRAW: Difference between revisions
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(Created page with "{{DISPLAYTITLE:_SNDOPENRAW}} The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds. {{PageSyntax}} : {{Parameter|pipeHandle&}} = _SNDOPENRAW {{PageDescription}} * You can manage multiple dynamically generated sounds at once without having to worry about mixing. * Use _SNDCLOSE to remove the pipe sound handles from memory. {{PageExamples}} ''Example:'' Combining 2 sounds without worrying...") |
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b = {{Cl|_SNDOPENRAW}} | b = {{Cl|_SNDOPENRAW}} | ||
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{{Cl|_SNDCLOSE}} a | {{Cl|_SNDCLOSE}} a | ||
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Revision as of 07:54, 8 July 2022
The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.
Syntax
- pipeHandle& = _SNDOPENRAW
Description
- You can manage multiple dynamically generated sounds at once without having to worry about mixing.
- Use _SNDCLOSE to remove the pipe sound handles from memory.
Examples
Example: Combining 2 sounds without worrying about mixing:
a = _SNDOPENRAW b = _SNDOPENRAW FOR x = 1 TO 100000 _SNDRAW SIN(x / 10), , a 'fill with a tone _SNDRAW RND * 1 - 0.5, , b 'fill with static NEXT _SNDCLOSE a _SNDCLOSE b |
See also