GlBindTexture: Difference between revisions

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(Replaced content with "{{DISPLAYTITLE:_glBindTexture}} The _glBindTexture statement enables the creation of a named texture that is bound to a texture target. {{PageSyntax}} ;QB64 definition :SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG) ;C/C++ definition & description :See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] {{PageSeeAlso}} SUB _GL")
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;C/C++ definition & description
;C/C++ definition & description
:See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs]
:See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs]


{{PageSeeAlso}}
{{PageSeeAlso}}
[[_GL|SUB _GL]]
[[_GL|SUB _GL]]

Revision as of 20:16, 10 July 2022

The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

QB64 definition
SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
C/C++ definition & description
See Microsoft docs


See also

SUB _GL