GlBindTexture: Difference between revisions
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(Replaced content with "{{DISPLAYTITLE:_glBindTexture}} The _glBindTexture statement enables the creation of a named texture that is bound to a texture target. {{PageSyntax}} ;QB64 definition :SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG) ;C/C++ definition & description :See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] {{PageSeeAlso}} SUB _GL") Tag: Replaced |
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:See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] | :See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] | ||
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[[_GL|SUB _GL]] | [[_GL|SUB _GL]] |
Revision as of 20:16, 10 July 2022
The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.
Syntax
- QB64 definition
- SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
- C/C++ definition & description
- See Microsoft docs