GlBindTexture: Difference between revisions
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{{PageSyntax}} | {{PageSyntax}} | ||
;QB64 definition | ;QB64 definition | ||
:SUB | :SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG) | ||
;C/C++ definition & description | ;C/C++ definition & description | ||
:See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] | :See [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft docs] |
Revision as of 20:20, 10 July 2022
The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.
Syntax
- QB64 definition
- SUB _glBindTexture (BYVAL target AS _UNSIGNED LONG, BYVAL texture AS _UNSIGNED LONG)
- C/C++ definition & description
- See Microsoft docs