GlBindTexture: Difference between revisions

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[[_GL|SUB _GL]]
* [[_GL|SUB _GL]]
 
 
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[[Category:Final]]

Revision as of 22:25, 10 July 2022

The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.


Syntax

SUB _glBindTexture (target AS _UNSIGNED LONG, texture AS _UNSIGNED LONG)


Parameters

  • OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.


Description

  • The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
  • The full description can be found at Microsoft Docs and is also valid for QB64.


See also



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