GlAccum: Difference between revisions
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* OpenGL is using its own set of variable types with its command parameters. | * OpenGL is using its own set of variable types with its command parameters. | ||
* Use the following table for conversion to the | * Use the following table for conversion to the respective QB64 [[Variable Types]]. | ||
{{TextStart}} | {{TextStart}} | ||
GLenum => unsigned int | GLenum => unsigned int | ||
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{{PageDescription}} | {{PageDescription}} | ||
* | * OpenGL documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full command description can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glaccum Microsoft Docs] and is also valid for QB64 usage. | |||
Revision as of 21:44, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table for conversion to the respective QB64 Variable Types.
GLenum => unsigned int GLboolean => unsigned char GLbitfield => unsigned int GLbyte => signed char GLshort => short GLint => int GLsizei => int GLubyte => unsigned char GLushort => unsigned short GLuint => unsigned int GLfloat => float GLclampf => float GLdouble => double GLclampd => double GLvoid => void |
Description
- OpenGL documentation is available in several places, so we won't reproduce it here for another time.
- The full command description can be found at Microsoft Docs and is also valid for QB64 usage.
See also