GlAccum: Difference between revisions
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* Use the following table for conversion to the respective QB64 [[Variable Types]]. | * Use the following table for conversion to the respective QB64 [[Variable Types]]. | ||
{{TextStart}} | {{TextStart}} | ||
GLenum | GLenum => unsigned int | ||
GLboolean | GLboolean => unsigned char | ||
GLbitfield | GLbitfield => unsigned int | ||
GLbyte | GLbyte => signed char | ||
GLshort | GLshort => short | ||
GLint | GLint => int | ||
GLsizei | GLsizei => int | ||
GLubyte | GLubyte => unsigned char | ||
GLushort | GLushort => unsigned short | ||
GLuint | GLuint => unsigned int | ||
GLfloat | GLfloat => float | ||
GLclampf | GLclampf => float | ||
GLdouble | GLdouble => double | ||
GLclampd | GLclampd => double | ||
GLvoid | GLvoid => void | ||
{{TextEnd}} | {{TextEnd}} | ||
Revision as of 21:48, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table for conversion to the respective QB64 Variable Types.
GLenum => unsigned int GLboolean => unsigned char GLbitfield => unsigned int GLbyte => signed char GLshort => short GLint => int GLsizei => int GLubyte => unsigned char GLushort => unsigned short GLuint => unsigned int GLfloat => float GLclampf => float GLdouble => double GLclampd => double GLvoid => void |
Description
- OpenGL documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also