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* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glbegin _glBegin], [[_glCallLists]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag] | |||
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://docs.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [https://docs.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial] | |||
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex] | |||
Revision as of 16:41, 22 July 2022
The _glEnd statement does end a block of vertices of a primitive or a group of like primitives.
Syntax
- _glEnd
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glCallLists, _glColor, _glEdgeFlag
- _glEvalCoord, _glEvalPoint, _glIndex, _glMaterial
- _glNormal, _glTexCoord, _glVertex