GlEnd: Difference between revisions

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{{DISPLAYTITLE:_glEnd}}
{{DISPLAYTITLE:_glEnd}}
The '''_glEnd''' statement does end a block of vertices of a primitive or a group of like primitives.
The '''_glBegin''' and '''_glEnd''' statements delimit the vertices of a primitive or a group of like primitives.





Revision as of 15:52, 23 July 2022

The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.


Syntax

_glEnd


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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