SNDPLAY: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
''Example:'' Checking a handle value before playing | ''Example:'' Checking a handle value before playing | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|IF...THEN|IF}} h& {{Cl|THEN}} {{Cl|_SNDPLAY}} h& | {{Cl|IF...THEN|IF}} h& {{Cl|THEN}} {{Cl|_SNDPLAY}} h& | ||
{{CodeEnd}} | {{CodeEnd}} | ||
Latest revision as of 02:42, 23 January 2023
The _SNDPLAY statement plays a sound designated by a file handle created by _SNDOPEN.
Syntax
- _SNDPLAY handle&
Description
- Make sure that the handle& value is not 0 before attempting to play it.
Examples
Example: Checking a handle value before playing
IF h& THEN _SNDPLAY h& |
See also