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{{DISPLAYTITLE:_glEnd}} | {{DISPLAYTITLE:_glEnd}} | ||
The '''_glEnd''' | The '''_glBegin''' and '''_glEnd''' statements delimit the vertices of a primitive or a group of like primitives. | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: | : [[_glEnd]] | ||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full description for this command can be found at [https:// | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glend Microsoft Docs] and is also valid for QB64 usage. | ||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [ | * [[_glBegin]], [[_glCallLists]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://learn.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://learn.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://learn.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [https://learn.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://learn.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex] | ||
{{PageNavigation}} | {{PageNavigation}} | ||
Latest revision as of 00:52, 28 January 2023
The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glCallLists, _glColor, _glEdgeFlag
- _glEvalCoord, _glEvalPoint, _glIndex, _glMaterial
- _glNormal, _glTexCoord, _glVertex