GlEnd: Difference between revisions

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{{PageSyntax}}
{{PageSyntax}}
: '''_glEnd'''
: [[_glEnd]]




{{PageDescription}}
{{PageDescription}}
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glend Microsoft Docs] and is also valid for QB64 usage.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glend Microsoft Docs] and is also valid for QB64 usage.




{{PageSeeAlso}}
{{PageSeeAlso}}
* [[_GL|SUB _GL]]
* [[_GL|SUB _GL]]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glbegin _glBegin], [[_glCallLists]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag]
* [[_glBegin]], [[_glCallLists]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://learn.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://docs.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [https://docs.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial]
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://learn.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://learn.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex], [https://learn.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex]
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://learn.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex]




{{PageNavigation}}
{{PageNavigation}}
[[Category:Final]]

Latest revision as of 00:52, 28 January 2023

The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.


Syntax

_glEnd


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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