GlEnd: Difference between revisions

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{{PageSyntax}}
{{PageSyntax}}
: '''_glEnd'''
: [[_glEnd]]




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{{PageNavigation}}
{{PageNavigation}}
[[Category:Final]]

Latest revision as of 00:52, 28 January 2023

The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.


Syntax

_glEnd


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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