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Latest revision as of 00:52, 28 January 2023
The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glCallLists, _glColor, _glEdgeFlag
- _glEvalCoord, _glEvalPoint, _glIndex, _glMaterial
- _glNormal, _glTexCoord, _glVertex