GlFinish: Difference between revisions
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(Created page with "'''_glFinish:''' block until all GL execution is complete {{PageSyntax}} SUB _glFinish void '''_glFinish'''({{Parameter|void}}); {{PageDescription}} '''_glFinish''' does not return until the effects of all previously called GL commands are complete. Such effects include all changes to GL state, all changes to connection state, and all changes to the frame buffer contents. {{PageNotes}} '''_glFinish''' requires a round trip to the server. {{PageSeeAlso}}...") |
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'''_glFinish | {{DISPLAYTITLE:_glFinish}} | ||
The '''_glFinish''' statement blocks until all OpenGL execution is complete. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_glFinish]] | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
'' | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glfinish Microsoft Docs] and is also valid for QB64 usage. | ||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
* [[_glBegin]], [[_glEnd]], [[_glFlush]] | |||
{{PageNavigation}} |
Latest revision as of 00:56, 28 January 2023
The _glFinish statement blocks until all OpenGL execution is complete.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also