PAINT: Difference between revisions

From QB64 Phoenix Edition Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 24: Line 24:
''Example 1:'' Painting a [[CIRCLE]] immediately after it is drawn using [[STEP]](0, 0) to paint from the circle's center point.
''Example 1:'' Painting a [[CIRCLE]] immediately after it is drawn using [[STEP]](0, 0) to paint from the circle's center point.
{{CodeStart}}
{{CodeStart}}
{{Cl|SCREEN (statement)|SCREEN}} 12
{{Cl|SCREEN}} 12
x = 200: y = 200
x = 200: y = 200
{{Cl|CIRCLE}} (x, y), 100, 10
{{Cl|CIRCLE}} (x, y), 100, 10
Line 38: Line 38:


{{Cl|FOR...NEXT|FOR}} i = 1 {{Cl|TO}} {{Cl|LEN}}(drw$)
{{Cl|FOR...NEXT|FOR}} i = 1 {{Cl|TO}} {{Cl|LEN}}(drw$)
   tmp$ = {{Cl|UCASE$}}({{Cl|MID$}}(drw$, i, 1))
   tmp$ = {{Cl|UCASE$}}({{Cl|MID$ (function)|MID$}}(drw$, i, 1))
   check = 1
   check = 1
   {{Cl|SELECT CASE}} tmp$
   {{Cl|SELECT CASE}} tmp$
Line 55: Line 55:
     {{Cl|FOR...NEXT|FOR}} j = i + 1 {{Cl|TO}} i + 4 'set for up to 4 digits and spaces
     {{Cl|FOR...NEXT|FOR}} j = i + 1 {{Cl|TO}} i + 4 'set for up to 4 digits and spaces
       {{Cl|IF...THEN|IF}} j > {{Cl|LEN}}(drw$) {{Cl|THEN}} {{Cl|EXIT}} {{Cl|FOR...NEXT|FOR}}
       {{Cl|IF...THEN|IF}} j > {{Cl|LEN}}(drw$) {{Cl|THEN}} {{Cl|EXIT}} {{Cl|FOR...NEXT|FOR}}
       n$ = {{Cl|MID$}}(drw$, j, 1)
       n$ = {{Cl|MID$ (function)|MID$}}(drw$, j, 1)
       num = {{Cl|ASC}}(n$)
       num = {{Cl|ASC (function)|ASC}}(n$)
       {{Cl|IF...THEN|IF}} (num > 47 {{Cl|AND (boolean)|AND}} num < 58) {{Cl|OR (boolean)|OR}} num = 32 {{Cl|THEN}}
       {{Cl|IF...THEN|IF}} (num > 47 {{Cl|AND (boolean)|AND}} num < 58) {{Cl|OR (boolean)|OR}} num = 32 {{Cl|THEN}}
         snum$ = snum$ + n$
         snum$ = snum$ + n$
Line 120: Line 120:
         {{Cl|IF}} {{Cl|LEFT$}}(row$, 3) = "---" {{Cl|THEN}} {{Cl|EXIT}} {{Cl|DO}}
         {{Cl|IF}} {{Cl|LEFT$}}(row$, 3) = "---" {{Cl|THEN}} {{Cl|EXIT}} {{Cl|DO}}
         {{Cl|FOR}} x = 0 {{Cl|TO}} 7
         {{Cl|FOR}} x = 0 {{Cl|TO}} 7
             pixel = {{Cl|VAL}}("&h" + {{Cl|MID$}}(row$, x + 1, 1))
             pixel = {{Cl|VAL}}("&h" + {{Cl|MID$ (function)|MID$}}(row$, x + 1, 1))
             {{Cl|FOR}} bit = 0 {{Cl|TO}} 3
             {{Cl|FOR}} bit = 0 {{Cl|TO}} 3
                 {{Cl|IF}} pixel {{Cl|AND}} 2 ^ bit {{Cl|THEN}}
                 {{Cl|IF}} pixel {{Cl|AND}} 2 ^ bit {{Cl|THEN}}

Latest revision as of 00:42, 26 February 2023

The PAINT statement is used to fill a delimited area in a graphic screen mode with color.


Syntax

PAINT [STEP] (column%, row%), fillColor[, borderColor%]


Parameters

  • Can use the STEP keyword for relative coordinate placements. See example 1 below.
  • fillColor is an INTEGER or LONG 32-bit value to paint the inside of an object. Colors are limited to the SCREEN mode used.
  • Optional INTEGER or LONG 32-bit borderColor% is the color of the border of the shape to be filled when this is different from the fill color.
  • fillColor can be a string made up of a sequence of CHR$ values, each representing a tiling pattern to fill the shape. See Example 3 below.


Description

  • Graphic column% and row% INTEGER pixel coordinates should be inside of a fully closed "shape", whether it's a rectangle, circle or custom-drawn shape using DRAW.
  • If the coordinates passed to the PAINT statement are on a pixel that matches the border colors, no filling will occur.
  • If the shape's border isn't continuous, the "paint" will "leak".
  • If the shape is not totally closed, every color except the border color may be painted over.
  • DRAW shapes can be filled using the string "P fillColor, borderColor". Use a "B" blind move to offset from the shape's border.


Examples

Example 1: Painting a CIRCLE immediately after it is drawn using STEP(0, 0) to paint from the circle's center point.

SCREEN 12
x = 200: y = 200
CIRCLE (x, y), 100, 10
PAINT STEP(0, 0), 2, 10
Results: A circle located at x and y with a bright green border filled in dark green. The last coordinate used was the circle's center point and PAINT used it also with the STEP relative coordinates being zero.


Example 2: Routine to check a DRAW string to make sure that the drawn shape is fully closed so that a PAINT does not "leak".

SCREEN 12
drw$ = "C15S20R9D4R6U3R3D3R7U5H3U2R9D3G2D6F1D3F5L10D1G1L4H2L7G2L3H2L3U8L2U5R1BF4"

FOR i = 1 TO LEN(drw$)
  tmp$ = UCASE$(MID$(drw$, i, 1))
  check = 1
  SELECT CASE tmp$
    CASE "U": ver = -1: hor = 0
    CASE "D": ver = 1: hor = 0
    CASE "E": ver = -1: hor = 1
    CASE "F": ver = 1: hor = 1
    CASE "G": ver = 1: hor = -1
    CASE "H": ver = -1: hor = -1
    CASE "L": ver = 0: hor = -1
    CASE "R": ver = 0: hor = 1
    CASE ELSE: check = 0
  END SELECT
  IF check THEN
    snum$ = ""
    FOR j = i + 1 TO i + 4 'set for up to 4 digits and spaces
      IF j > LEN(drw$) THEN EXIT FOR
      n$ = MID$(drw$, j, 1)
      num = ASC(n$)
      IF (num > 47 AND num < 58) OR num = 32 THEN
        snum$ = snum$ + n$
      ELSE: EXIT FOR
      END IF
    NEXT
    vertical = vertical + (ver * VAL(snum$))
    horizont = horizont + (hor * VAL(snum$))
  END IF
  PRINT tmp$, horizont, vertical
  'SLEEP
NEXT
PSET (300, 300): DRAW drw$
Explanation: If the DRAW string is fully closed, the end values should each be 0. In the example, the proper result should be 4, 4 as there is a BF4 offset for PAINT which cannot be on a border. The result is 4, 5 because the shape is not completely closed.


Example 3: Tiling using PAINT to create a red brick pattern inside a yellow border:

DIM Row$(1 TO 8)
SCREEN 12

   'make red-brick wall
    Row$(1) = CHR$(&H0) + CHR$(&H0) + CHR$(&HFE) + CHR$(&HFE)
    Row$(2) = Row$(1)
    Row$(3) = Row$(1)
    Row$(4) = CHR$(&H0) + CHR$(&H0) + CHR$(&H0) + CHR$(&H0)
    Row$(5) = CHR$(&H0) + CHR$(&H0) + CHR$(&HEF) + CHR$(&HEF)
    Row$(6) = Row$(5)
    Row$(7) = Row$(5)
    Row$(8) = Row$(4)
    Tile$ = Row$(1) + Row$(2) + Row$(3) + Row$(4) + Row$(5) + Row$(6) + Row$(7) + Row$(8)

    LINE (59, 124)-(581, 336), 14, B 'yellow box border to paint inside
    PAINT (320, 240), Tile$, 14 'paints brick tiles within yellow border


Example 4: Generating a tiling pattern for PAINT from DATA statements:

ptndata:
DATA "c4444444"
DATA "c4444444"
DATA "cccccccc"
DATA "444c4444"
DATA "444c4444"
DATA "444c4444"
DATA "cccccccc"
DATA "c4444444"
DATA ---

RESTORE ptndata: ptn$ = loadpattern$

SCREEN 7
DRAW "c15l15f10g10r30g10f10l50u80r100m160,100"
PAINT (160, 90), ptn$, 15

FUNCTION loadpattern$
    DIM quad(0 TO 3) AS INTEGER
    res$ = ""
    DO
        READ row$
        IF LEFT$(row$, 3) = "---" THEN EXIT DO
        FOR x = 0 TO 7
            pixel = VAL("&h" + MID$(row$, x + 1, 1))
            FOR bit = 0 TO 3
                IF pixel AND 2 ^ bit THEN
                    quad(bit) = quad(bit) OR (2 ^ (7 - x))
                END IF
            NEXT
        NEXT
        FOR i = 0 TO 3
            res$ = res$ + CHR$(quad(i))
            quad(i) = 0
        NEXT
    LOOP
    loadpattern$ = res$
END FUNCTION
Code provided by collaborator https://github.com/NEONTEC75


See also



Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link