PLAY: Difference between revisions
Jump to navigation
Jump to search
Code by Galleon
Code by Greg Rismoen
Code by JP
Code by Mennonite
Code by Luke
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
No edit summary |
No edit summary |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: | : [[PLAY]] {{Parameter|commandstring$}} | ||
{{PageParameters}} | {{PageParameters}} | ||
* The | * The {{Parameter|commandstring$}} can be any literal or variable [[STRING]] consisting of the following commands: | ||
:*'''O'''n - Sets the current octave (from 0 to 6). Example: '''{{ | ** Command string values are not case sensitive and spacing is ignored. Use upper or lower case as desired. | ||
:*'''<''' - Down one octave (cannot be below zero). Example: '''{{ | :*'''O'''n - Sets the current octave (from 0 to 6). Example: '''{{Text|PLAY "O3"|green}}''' | ||
:*'''>''' - Up one octave (cannot be above 6). Example: '''{{ | :*'''<''' - Down one octave (cannot be below zero). Example: '''{{Text|PLAY "<<"|green}}''' 'goes down two octaves. | ||
:*'''>''' - Up one octave (cannot be above 6). Example: '''{{Text|PLAY ">>"|green}}''' ' goes up two octaves. | |||
:*'''A''', '''B''', '''C''', '''D''', '''E''', '''F''' or '''G''' are the notes in the current octave. Can use the following suffixes: | :*'''A''', '''B''', '''C''', '''D''', '''E''', '''F''' or '''G''' are the notes in the current octave. Can use the following suffixes: | ||
::*'''+''' or '''#''' for a sharp note. Example: '''{{ | ::*'''+''' or '''#''' for a sharp note. Example: '''{{Text|PLAY "C#"|green}}''' | ||
::*'''-''' for a flat note. Example: '''{{ | ::*'''-''' for a flat note. Example: '''{{Text|PLAY "C-"|green}}''' | ||
:*'''N'''n - Plays a note n by number(n can be between 0 to 84 in the 7 octaves, where 0 is a rest). Example: '''{{ | :*'''N'''n - Plays a note n by number(n can be between 0 to 84 in the 7 octaves, where 0 is a rest). Example: '''{{Text|PLAY "N42"|green}}''' | ||
:*'''L'''n - Sets length of a note (n can be 1 to 64 where 1 is a whole note and 4 is a quarter of a note etc.). Example: '''{{ | :*'''L'''n - Sets length of a note (n can be 1 to 64 where 1 is a whole note and 4 is a quarter of a note etc.). Example: '''{{Text|PLAY "L4"|green}}''' | ||
::*'''MS''' - Each note plays 3/4 of length set by L (staccato) | ::*'''MS''' - Each note plays 3/4 of length set by L (staccato) | ||
::*'''MN''' - Each note plays 7/8 of length set by L (normal) | ::*'''MN''' - Each note plays 7/8 of length set by L (normal) | ||
::*'''ML''' - Each note plays full length set by L (legato) | ::*'''ML''' - Each note plays full length set by L (legato) | ||
::*'''P'''n - | ::*'''P'''n - Specifies a pause (1 - 64). P1 is a whole-note pause, P2 is a half-note pause, etc. (The pause is 1/n notes in length.) Example: '''{{Text|PLAY "P32"|green}}''' | ||
::*'''T'''n - Tempo sets number of L4 quarter notes per minute (n can be 32 to 255 where 120 is the default). Example: '''{{ | ::*'''T'''n - Tempo sets number of L4 quarter notes per minute (n can be 32 to 255 where 120 is the default). Example: '''{{Text|PLAY "T180"|green}}''' | ||
:::*''' . ''' - period after a note plays 1½ times the note length determined by L * T. | :::*''' . ''' - period after a note plays 1½ times the note length determined by L * T. | ||
:::*'''.. ''' - two periods plays 1-3/4 times the note length determined by L * T. | :::*'''.. ''' - two periods plays 1-3/4 times the note length determined by L * T. | ||
:*''', ''' - '''commas in QB64''' stop play advancement to allow more than one note to be played simultaneously. Example: '''{{ | :*''', ''' - '''commas in QB64''' stop play advancement to allow more than one note to be played simultaneously. Example: '''{{Text|PLAY "C,E,G,"|green}}''' | ||
:*'''V'''n - Volume in '''QB64 only''' can be any volume from 0(none) to 100(full). The default level is 50 when '''n''' is not specified. | :*'''V'''n - Volume in '''QB64 only''' can be any volume from 0 (none) to 100 (full). The default level is 50 when '''n''' is not specified. | ||
:*'''MF''' - Play music in the foreground (each note must be completed before another can start). | :*'''MF''' - Play music in the foreground (each note must be completed before another can start). | ||
:*'''MB''' - Play music in the background while program code execution continues (QB64 has no note buffer limits). | :*'''MB''' - Play music in the background while program code execution continues (QB64 has no note buffer limits). | ||
:*'''X''' '''+''' [[VARPTR$]](string-expression) - executes a command string variable. '''MUST be used with variables!'''. | :*'''X''' '''+''' [[VARPTR$]](string-expression) - executes a command string variable. '''MUST be used with variables!'''. | ||
:*'''@'''n - Select waveform in '''QB64-PE only''' can be ('''1''' for square waveform, '''2''' for sawtooth waveform, '''3''' for triangle waveform (default), '''4''' for sine waveform or '''5''' for white noise) | |||
:*'''Q'''n - Volume ramp in '''QB64-PE only''' can be any duration (ms) from 0 to 100. | |||
:*Numeric values "n" listed above can also be fetched from numeric variables using '''"="''' + [[VARPTR$]](numeric_variable). | |||
'' | {{PageAvailability}} | ||
<!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no --> | |||
<gallery widths="48px" heights="48px" mode="nolines"> | |||
*''' | File:Qb64.png|'''v0.610''' | ||
File:Qbpe.png|'''all''' | |||
File:Apix.png | |||
File:Win.png|'''yes''' | |||
File:Lnx.png|'''yes''' | |||
File:Osx.png|'''yes''' | |||
</gallery> | |||
<!-- additional availability notes go below here --> | |||
* Complete '''X''' '''+''' [[VARPTR$]](string-expression) support was added in '''QB64-PE v3.8.0'''. Earlier versions of QB64-PE and QB64 only had '''=''' + [[VARPTR$]](numeric_variable) support. | |||
* Support for '''@'''n and '''Q'''n was added in '''QB64-PE v3.8.0'''. | |||
{{PageExamples}} | |||
;Example 1:Plays a sound with the volume and note varying from 0 to 50. Maximum note can only be 84. | |||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|PLAY}} " | {{Cl|PLAY}} {{Text|<nowiki>"q0mll64"</nowiki>|#FFB100}} | ||
{{Cl|DO}} | {{Cl|DO}} | ||
{{Cl | {{Cl|FOR}} x = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|50|#F580B1}} | ||
a$ = a$ + "v" + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) + "n" + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) | a$ = a$ + {{Text|<nowiki>"v"</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) + {{Text|<nowiki>"n"</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) | ||
{{Cl|NEXT}} | {{Cl|NEXT}} | ||
{{Cl | {{Cl|FOR}} x = {{Text|50|#F580B1}} {{Cl|TO}} {{Text|1|#F580B1}} {{Cl|STEP}} {{Text|-1|#F580B1}} | ||
a$ = a$ + "v" + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) + "n" + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) | a$ = a$ + {{Text|<nowiki>"v"</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) + {{Text|<nowiki>"n"</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}(x)) | ||
{{Cl|NEXT}} | {{Cl|NEXT}} | ||
{{Cl|PLAY}} a$ | {{Cl|PLAY}} a$ | ||
a$ = "" | a$ = {{Text|<nowiki>""</nowiki>|#FFB100}} | ||
{{Cl|LOOP | {{Cl|DO...LOOP|LOOP UNTIL}} {{Cl|INKEY$}} <> {{Text|<nowiki>""</nowiki>|#FFB100}} | ||
{{Cl|PLAY}} "v10l1c,l4egl2o5c,o4l4eg" | {{Cl|PLAY}} {{Text|<nowiki>"v10l1c,l4egl2o5c,o4l4eg"</nowiki>|#FFB100}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{ | {{Small|Code by Galleon}} | ||
---- | |||
;Example 2:Plays "Frosty the snowman". The lyric printing is not delayed by PLAY in QB64. | |||
{{CodeStart}} | {{CodeStart}} | ||
CLS : PRINT "Frosty the Snow Man" | {{Cl|CLS}}: {{Cl|PRINT}} {{Text|<nowiki>"Frosty the Snow Man"</nowiki>|#FFB100}} | ||
{{Cl | {{Cl|FOR}} X = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|2|#F580B1}} | ||
{{Cl|PRINT}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"Fros-ty the Snow man was a jolly happy soul,"</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"Fros-ty the Snow man knew the sun was hot that day"</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"t140o2p4g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g2."</nowiki>|#FFB100}} {{Text|<nowiki>'MB removed to print song one line at a time</nowiki>|#919191}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"with a corn cob pipe and a button nose and two eyes made out of coal."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"so he said Let's run and we'll have some fun now before I melt away."</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4f4g2."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"Fros-ty the Snow Man is a fair-y tale, they say,"</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"Down to the vil-lage, with a broom-stick in his hand,"</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g2."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"He was made of snow but the chil-dren knew how he come to life one day."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"run-ning here and there all a-round the square, say-in' catch me if you can."</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4d4c2."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"There must have been some magic in that old silk hat they found."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"He led them down the streets of town right to the traffic cop."</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"c4a4a4o3c4c4o2b4a4g4e4f4a4g4f4e2."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"For when they placed it on his head he be-gan to dance a round."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"And he on-ly paused a moment when he heard him hol-ler Stop!"</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"e8e8d4d4g4g4b4b4o3d4d8o2b8o3d4c4o2b4a4g4p4"</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"Oh, Fros-ty the Snow Man was a-live as he could be,"</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"For, Fros-ty the Snow Man had to hur-ry on his way"</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"g2g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g8g2."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|1|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"and the chil-dren say he could laugh and play just the same as you and me."</nowiki>|#FFB100}} | |||
{{Cl|IF}} X = {{Text|2|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} {{Text|<nowiki>"but he waved good-bye say-in' Don't you cry, I'll be back a-gain some day."</nowiki>|#FFB100}} | |||
{{Cl|PLAY}} {{Text|<nowiki>"o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4d4c2.p4"</nowiki>|#FFB100}} | |||
NEXT X | {{Cl|NEXT}} X | ||
PRINT : PRINT "Thump-et-y thump thump, thump-et-y thump thump, look at Fros-ty go." | {{Cl|PRINT}}: {{Cl|PRINT}} {{Text|<nowiki>"Thump-et-y thump thump, thump-et-y thump thump, look at Fros-ty go."</nowiki>|#FFB100}} | ||
{{Cl|PLAY}} "t180g8g8g4g4g4a8g8g4g4g4a4g4e4g4d1" | {{Cl|PLAY}} {{Text|<nowiki>"t180g8g8g4g4g4a8g8g4g4g4a4g4e4g4d1"</nowiki>|#FFB100}} | ||
PRINT "Thump-et-y thump thump, thump-et-y thump thump, ov-er the hills of snow." | {{Cl|PRINT}} {{Text|<nowiki>"Thump-et-y thump thump, thump-et-y thump thump, ov-er the hills of snow."</nowiki>|#FFB100}} | ||
{{Cl|PLAY}} "t180g8g8g4g4g4a8g8g4g4g4g8g8g4a4b4o3c2c4p1" | {{Cl|PLAY}} {{Text|<nowiki>"t180g8g8g4g4g4a8g8g4g4g4g8g8g4a4b4o3c2c4p1"</nowiki>|#FFB100}} | ||
{{Cl|END}} | {{Cl|END}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{ | {{Small|Code by Greg Rismoen}} | ||
---- | |||
;Example 3: Clicking on the grid enables various notes to be played simultaneously. | |||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|DIM}} {{Cl|SHARED}} grid(16, 16), grid2(16, 16), cur | {{Cl|DIM}} {{Cl|SHARED}} grid({{Text|16|#F580B1}}, {{Text|16|#F580B1}}), grid2({{Text|16|#F580B1}}, {{Text|16|#F580B1}}), cur | ||
{{Cl|CONST}} maxx = 512 | {{Cl|CONST}} maxx = {{Text|512|#F580B1}} | ||
{{Cl|CONST}} maxy = 512 | {{Cl|CONST}} maxy = {{Text|512|#F580B1}} | ||
{{Cl | {{Cl|SCREEN}} {{Cl|_NEWIMAGE}}(maxx, maxy, {{Text|32|#F580B1}}) | ||
{{Cl|_TITLE}} "MusicGrid" | {{Cl|_TITLE}} {{Text|<nowiki>"MusicGrid"</nowiki>|#FFB100}} | ||
cleargrid | {{Text|cleargrid|#55FF55}} | ||
{{Cl|DO}} | {{Cl|DO}} | ||
{{Cl|IF}} {{Cl|TIMER}} - t# > 1 / 8 {{Cl|THEN}} cur = (cur + 1) {{Cl|AND | {{Cl|IF}} {{Cl|TIMER (function)|TIMER}} - t# > {{Text|1|#F580B1}} / {{Text|8|#F580B1}} {{Cl|THEN}} cur = (cur + {{Text|1|#F580B1}}) {{Cl|AND}} {{Text|15|#F580B1}}: t# = {{Cl|TIMER (function)|TIMER}} | ||
{{Cl|IF}} cur <> oldcur {{Cl|THEN}} | {{Cl|IF}} cur <> oldcur {{Cl|THEN}} | ||
figuregrid | {{Text|figuregrid|#55FF55}} | ||
drawgrid | {{Text|drawgrid|#55FF55}} | ||
playgrid | {{Text|playgrid|#55FF55}} | ||
oldcur = cur | oldcur = cur | ||
{{Cl|END IF}} | {{Cl|END IF}} | ||
domousestuff | {{Text|domousestuff|#55FF55}} | ||
in$ = {{Cl|INKEY$}} | in$ = {{Cl|INKEY$}} | ||
{{Cl|IF}} in$ = "C" {{Cl|OR (boolean)|OR}} in$ = "c" {{Cl|THEN}} | {{Cl|IF}} in$ = {{Text|<nowiki>"C"</nowiki>|#FFB100}} {{Cl|OR (boolean)|OR}} in$ = {{Text|<nowiki>"c"</nowiki>|#FFB100}} {{Cl|THEN}} {{Text|cleargrid|#55FF55}} | ||
{{ | {{Cl|DO...LOOP|LOOP UNTIL}} in$ = {{Cl|CHR$}}({{Text|27|#F580B1}}) | ||
{{Cl|SUB}} drawgrid | {{Cl|SUB}} {{Text|drawgrid|#55FF55}} | ||
scale! = maxx / 16 | scale! = maxx / {{Text|16|#F580B1}} | ||
scale2 = maxx \ 16 - 2 | scale2 = maxx \ {{Text|16|#F580B1}} - {{Text|2|#F580B1}} | ||
{{Cl | {{Cl|FOR}} y = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | ||
y1 = y * scale! | |||
{{Cl|FOR}} x = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | |||
x1 = x * scale! | |||
c& = {{Cl|_RGB32}}(grid2(x, y) * {{Text|64|#F580B1}} + {{Text|64|#F580B1}}, {{Text|0|#F580B1}}, {{Text|0|#F580B1}}) | |||
{{Cl|LINE}} (x1, y1)-(x1 + scale2, y1 + scale2), c&, BF | |||
{{Cl|NEXT}} x | |||
{{Cl|NEXT}} y | {{Cl|NEXT}} y | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} figuregrid | {{Cl|SUB}} {{Text|figuregrid|#55FF55}} | ||
{{Cl | {{Cl|FOR}} y = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | ||
{{Cl|FOR}} x = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | |||
grid2(x, y) = grid(x, y) | |||
{{Cl|NEXT}} x | |||
{{Cl|NEXT}} y | {{Cl|NEXT}} y | ||
{{Cl | {{Cl|FOR}} y = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|14|#F580B1}} | ||
{{Cl|FOR}} x = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|14|#F580B1}} | |||
{{Cl|IF}} grid(x, y) = {{Text|1|#F580B1}} {{Cl|AND (boolean)|AND}} cur = x {{Cl|THEN}} | |||
grid2(x, y) = {{Text|2|#F580B1}} | |||
{{Cl|IF}} grid(x - {{Text|1|#F580B1}}, y) = {{Text|0|#F580B1}} {{Cl|THEN}} grid2(x - {{Text|1|#F580B1}}, y) = {{Text|1|#F580B1}} | |||
{{Cl|IF}} grid(x + {{Text|1|#F580B1}}, y) = {{Text|0|#F580B1}} {{Cl|THEN}} grid2(x + {{Text|1|#F580B1}}, y) = {{Text|1|#F580B1}} | |||
{{Cl|IF}} grid(x, y - {{Text|1|#F580B1}}) = {{Text|0|#F580B1}} {{Cl|THEN}} grid2(x, y - {{Text|1|#F580B1}}) = {{Text|1|#F580B1}} | |||
{{Cl|IF}} grid(x, y + {{Text|1|#F580B1}}) = {{Text|0|#F580B1}} {{Cl|THEN}} grid2(x, y + {{Text|1|#F580B1}}) = {{Text|1|#F580B1}} | |||
{{Cl|END IF}} | |||
{{Cl|NEXT}} x | |||
{{Cl|NEXT}} y | {{Cl|NEXT}} y | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} | {{Cl|SUB}} {{Text|domousestuff|#55FF55}} | ||
{{ | {{Cl|DO...LOOP|DO WHILE}} {{Cl|_MOUSEINPUT}} | ||
{{Cl|IF}} {{Cl|_MOUSEBUTTON}}({{Text|1|#F580B1}}) {{Cl|THEN}} | |||
x = {{Cl|_MOUSEX}} \ (maxx \ {{Text|16|#F580B1}}) | |||
y = {{Cl|_MOUSEY}} \ (maxy \ {{Text|16|#F580B1}}) | |||
grid(x, y) = {{Text|1|#F580B1}} - grid(x, y) | |||
{{Cl|END IF}} | |||
{{Cl|LOOP}} | {{Cl|LOOP}} | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} playgrid | {{Cl|SUB}} {{Text|playgrid|#55FF55}} | ||
n$ = "L16 " | n$ = {{Text|<nowiki>"L16 "</nowiki>|#FFB100}} | ||
'scale$ = "O1CO1DO1EO1FO1GO1AO1BO2CO2DO2EO2FO2GO2AO2BO3CO3D" | {{Text|<nowiki>'scale$ = "O1CO1DO1EO1FO1GO1AO1BO2CO2DO2EO2FO2GO2AO2BO3CO3D"</nowiki>|#919191}} | ||
scale$ = "o1fo1go1ao2co2do2fo2go2ao3co3do3fo3go3ao4co4do4fo" | scale$ = {{Text|<nowiki>"o1fo1go1ao2co2do2fo2go2ao3co3do3fo3go3ao4co4do4fo"</nowiki>|#FFB100}} | ||
{{Cl | {{Cl|FOR}} y = {{Text|15|#F580B1}} {{Cl|TO}} {{Text|0|#F580B1}} {{Cl|STEP}} {{Text|-1|#F580B1}} | ||
{{Cl|IF}} grid(cur, y) = {{Text|1|#F580B1}} {{Cl|THEN}} | |||
note$ = {{Cl|MID$ (function)|MID$}}(scale$, {{Text|1|#F580B1}} + ({{Text|15|#F580B1}} - y) * {{Text|3|#F580B1}}, {{Text|3|#F580B1}}) | |||
n$ = n$ + note$ + {{Text|<nowiki>","</nowiki>|#FFB100}} {{Text|<nowiki>'comma plays 2 or more column notes simultaneously</nowiki>|#919191}} | |||
{{Cl|END IF}} | |||
{{Cl|NEXT}} y | {{Cl|NEXT}} y | ||
n$ = {{Cl|LEFT$}}(n$, {{Cl|LEN}}(n$) - 1) | n$ = {{Cl|LEFT$}}(n$, {{Cl|LEN}}(n$) - {{Text|1|#F580B1}}) | ||
{{Cl|PLAY}} n$ | {{Cl|PLAY}} n$ | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} cleargrid | {{Cl|SUB}} {{Text|cleargrid|#55FF55}} | ||
{{Cl | {{Cl|FOR}} y = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | ||
{{Cl|FOR}} x = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|15|#F580B1}} | |||
grid(x, y) = {{Text|0|#F580B1}} | |||
{{Cl|NEXT}} x | |||
{{Cl|NEXT}} y | {{Cl|NEXT}} y | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{ | {{Small|Code by JP}} | ||
---- | |||
;Example 4:Play strings starting with MB allow program code to run while music plays in background. | |||
{{CodeStart}} | {{CodeStart}} | ||
' 2012, 2013 mennonite | {{Text|<nowiki>' 2012, 2013 mennonite</nowiki>|#919191}} | ||
' license: creative commons cc0 1.0 universal | {{Text|<nowiki>' license: creative commons cc0 1.0 universal</nowiki>|#919191}} | ||
' (public domain) http://creativecommons.org/publicdomain/zero/1.0/ | {{Text|<nowiki>' (public domain) http://creativecommons.org/publicdomain/zero/1.0/</nowiki>|#919191}} | ||
{{Cl|SCREEN}} 12 ' the following works in other screen modes, too | {{Cl|SCREEN}} {{Text|12|#F580B1}} {{Text|<nowiki>' the following works in other screen modes, too</nowiki>|#919191}} | ||
{{Cl|RANDOMIZE}} {{Cl|TIMER}} | {{Cl|RANDOMIZE}} {{Cl|TIMER (function)|TIMER}} | ||
{{Cl|PLAY}} "mb l4cf.l8el4fag.l8fl4gl8agl4f.l8fl4a>cl2dl4dl4c.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl2f>l4dc.<l8al4afg.l8fl4g>dc.<l8al4a>cl2dl4dc.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl1f" | {{Cl|PLAY}} {{Text|<nowiki>"mb l4cf.l8el4fag.l8fl4gl8agl4f.l8fl4a>cl2dl4dl4c.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl2f>l4dc.<l8al4afg.l8fl4g>dc.<l8al4a>cl2dl4dc.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl1f"</nowiki>|#FFB100}} | ||
{{Cl|DIM}} ccs(1 {{Cl|TO}} 9, 1 {{Cl|TO}} 2) | {{Cl|DIM}} ccs({{Text|1|#F580B1}} {{Cl|TO}} {{Text|9|#F580B1}}, {{Text|1|#F580B1}} {{Cl|TO}} {{Text|2|#F580B1}}) | ||
ccs(1, 1) = 415: ccs(1, 2) = 289 | ccs({{Text|1|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|415|#F580B1}}: ccs({{Text|1|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|289|#F580B1}} | ||
ccs(2, 1) = 185: ccs(2, 2) = 128 | ccs({{Text|2|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|185|#F580B1}}: ccs({{Text|2|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|128|#F580B1}} | ||
ccs(3, 1) = 108: ccs(3, 2) = 75 | ccs({{Text|3|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|108|#F580B1}}: ccs({{Text|3|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|75|#F580B1}} | ||
ccs(4, 1) = 70: ccs(4, 2) = 48 | ccs({{Text|4|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|70|#F580B1}}: ccs({{Text|4|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|48|#F580B1}} | ||
ccs(5, 1) = 48: ccs(5, 2) = 32 | ccs({{Text|5|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|48|#F580B1}}: ccs({{Text|5|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|32|#F580B1}} | ||
ccs(6, 1) = 32: ccs(6, 2) = 20 | ccs({{Text|6|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|32|#F580B1}}: ccs({{Text|6|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|20|#F580B1}} | ||
ccs(7, 1) = 20: ccs(7, 2) = 12 | ccs({{Text|7|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|20|#F580B1}}: ccs({{Text|7|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|12|#F580B1}} | ||
ccs(8, 1) = 10: ccs(8, 2) = 6 | ccs({{Text|8|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|10|#F580B1}}: ccs({{Text|8|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|6|#F580B1}} | ||
ccs(9, 1) = 2: ccs(9, 2) = 2 | ccs({{Text|9|#F580B1}}, {{Text|1|#F580B1}}) = {{Text|2|#F580B1}}: ccs({{Text|9|#F580B1}}, {{Text|2|#F580B1}}) = {{Text|2|#F580B1}} | ||
{{Cl | {{Cl|FOR}} extra = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|23|#F580B1}} | ||
{{Cl|FOR}} p = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|9|#F580B1}} | |||
{{Text|gcolor|#55FF55}} {{Cl|INT}}({{Cl|RND}} * {{Text|9|#F580B1}} + {{Text|14|#F580B1}} - {{Text|9|#F580B1}}) | |||
{{Cl|_DELAY}} {{Text|.04|#F580B1}} | |||
{{Cl|CLS}} | |||
{{Text|gscale|#55FF55}} p | |||
row = ccs(p, {{Text|1|#F580B1}}) | |||
cl = ccs(p, {{Text|2|#F580B1}}) | |||
{{Text|glocate|#55FF55}} row, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"000000000000000000000000000000000000000000000000000000000000000000000"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|1|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"0x00x0xxxx0xxxx0xxxx0x0x000x00x0xxxx0x000x000x0x0xxxx0xxxx0xxxx000x00"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|2|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"0x00x0x00x0x00x0x00x0x0x000xx0x0x0000x000x000x0x0x0000x00x0x00x000x00"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|3|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"0xxxx0xxxx0xxxx0xxxx0x0x000x0xx0xxx00x0x0x000x0x0xxx00xxxx0xxxx000x00"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|4|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"0x00x0x00x0x0000x00000x0000x00x0x0000x0x0x0000x00x0000x00x0x0x0000000"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|5|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"0x00x0x00x0x0000x00000x0000x00x0xxxx0xx0xx0000x00xxxx0x00x0x00x000x00"</nowiki>|#FFB100}} | |||
{{Text|glocate|#55FF55}} row + {{Text|6|#F580B1}}, cl | |||
{{Text|gprint|#55FF55}} {{Text|<nowiki>"000000000000000000000000000000000000000000000000000000000000000000000"</nowiki>|#FFB100}} | |||
{{Cl|NEXT}} p | |||
{{Cl|SLEEP}} {{Text|1|#F580B1}} | |||
{{Cl|IF}} {{Cl|INKEY$}} = {{Cl|CHR$}}({{Text|27|#F580B1}}) {{Cl|THEN}} {{Cl|EXIT FOR}} | |||
{{Cl|NEXT}} extra | {{Cl|NEXT}} extra | ||
{{Cl|END}} | {{Cl|END}} | ||
{{Cl|SUB}} gscale (s): | {{Cl|SUB}} {{Text|gscale|#55FF55}} (s): | ||
{{Cl|SHARED}} gscalep | {{Cl|SHARED}} gscalep | ||
gscalep = {{Cl|INT}}(s) | gscalep = {{Cl|INT}}(s) | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} gcolor (c): | {{Cl|SUB}} {{Text|gcolor|#55FF55}} (c): | ||
{{Cl|SHARED}} gcolorp | {{Cl|SHARED}} gcolorp | ||
gcolorp = c | gcolorp = c | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} gbackcolor (c): | {{Cl|SUB}} {{Text|gbackcolor|#55FF55}} (c): | ||
{{Cl|SHARED}} gbackcolorp | {{Cl|SHARED}} gbackcolorp | ||
gbackcolorp = c | gbackcolorp = c | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} glocate (row, column): | {{Cl|SUB}} {{Text|glocate|#55FF55}} (row, column): | ||
{{Cl|SHARED}} gposxp | {{Cl|SHARED}} gposxp | ||
{{Cl|SHARED}} gposyp | {{Cl|SHARED}} gposyp | ||
gposyp = row | gposyp = row | ||
gposxp = column | gposxp = column | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{Cl|SUB}} gprint (p$): | {{Cl|SUB}} {{Text|gprint|#55FF55}} (p$): | ||
{{Cl|SHARED}} gscalep | {{Cl|SHARED}} gscalep | ||
{{Cl|SHARED}} gposxp, gposyp | {{Cl|SHARED}} gposxp, gposyp | ||
{{Cl|SHARED}} gcolorp, gbackcolorp | {{Cl|SHARED}} gcolorp, gbackcolorp | ||
' # means "use the foreground color here." | {{Text|<nowiki>' # means "use the foreground color here."</nowiki>|#919191}} | ||
' . means "use the background color here." | {{Text|<nowiki>' . means "use the background color here."</nowiki>|#919191}} | ||
' _ means "transparent - don't draw this block at all" (you can layer!) | {{Text|<nowiki>' _ means "transparent - don't draw this block at all" (you can layer!)</nowiki>|#919191}} | ||
' 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f means "do color attribute 0 to 15." | {{Text|<nowiki>' 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f means "do color attribute 0 to 15."</nowiki>|#919191}} | ||
' any letter after f: "use the foreground color here." | {{Text|<nowiki>' any letter after f: "use the foreground color here."</nowiki>|#919191}} | ||
{{Cl | {{Cl|IF}} gscalep < {{Text|1|#F580B1}} {{Cl|THEN}} gscalep = {{Text|1|#F580B1}} | ||
pcolorp = gcolorp | pcolorp = gcolorp | ||
{{Cl | {{Cl|FOR}} p = {{Text|1|#F580B1}} {{Cl|TO}} {{Cl|LEN}}(p$): | ||
{{Cl|SELECT CASE}} {{Cl|LCASE$}}({{Cl|MID$ (function)|MID$}}(p$, p, {{Text|1|#F580B1}})) | |||
{{Cl|CASE}} {{Text|<nowiki>"#"</nowiki>|#FFB100}}, {{Text|<nowiki>"g"</nowiki>|#FFB100}}, {{Text|<nowiki>"h"</nowiki>|#FFB100}}, {{Text|<nowiki>"i"</nowiki>|#FFB100}}, {{Text|<nowiki>"j"</nowiki>|#FFB100}}, {{Text|<nowiki>"k"</nowiki>|#FFB100}}, {{Text|<nowiki>"l"</nowiki>|#FFB100}}, {{Text|<nowiki>"m"</nowiki>|#FFB100}}, {{Text|<nowiki>"n"</nowiki>|#FFB100}}, {{Text|<nowiki>"o"</nowiki>|#FFB100}}, {{Text|<nowiki>"p"</nowiki>|#FFB100}}, {{Text|<nowiki>"q"</nowiki>|#FFB100}}, {{Text|<nowiki>"r"</nowiki>|#FFB100}}, {{Text|<nowiki>"s"</nowiki>|#FFB100}}, {{Text|<nowiki>"t"</nowiki>|#FFB100}}, {{Text|<nowiki>"u"</nowiki>|#FFB100}}, {{Text|<nowiki>"v"</nowiki>|#FFB100}}, {{Text|<nowiki>"w"</nowiki>|#FFB100}}, {{Text|<nowiki>"x"</nowiki>|#FFB100}}, {{Text|<nowiki>"y"</nowiki>|#FFB100}}, {{Text|<nowiki>"z"</nowiki>|#FFB100}} | |||
pcolorp = gcolorp | |||
{{Cl|CASE}} {{Text|<nowiki>"."</nowiki>|#FFB100}} | |||
pcolorp = gbackcolorp | |||
{{Cl|CASE}} {{Text|<nowiki>"_"</nowiki>|#FFB100}} | |||
pcolorp = {{Text|-1|#F580B1}} | |||
{{Cl|CASE}} {{Text|<nowiki>"0"</nowiki>|#FFB100}}, {{Text|<nowiki>"1"</nowiki>|#FFB100}}, {{Text|<nowiki>"2"</nowiki>|#FFB100}}, {{Text|<nowiki>"3"</nowiki>|#FFB100}}, {{Text|<nowiki>"4"</nowiki>|#FFB100}}, {{Text|<nowiki>"5"</nowiki>|#FFB100}}, {{Text|<nowiki>"6"</nowiki>|#FFB100}}, {{Text|<nowiki>"7"</nowiki>|#FFB100}}, {{Text|<nowiki>"8"</nowiki>|#FFB100}}, {{Text|<nowiki>"9"</nowiki>|#FFB100}}, {{Text|<nowiki>"a"</nowiki>|#FFB100}}, {{Text|<nowiki>"b"</nowiki>|#FFB100}}, {{Text|<nowiki>"c"</nowiki>|#FFB100}}, {{Text|<nowiki>"d"</nowiki>|#FFB100}}, {{Text|<nowiki>"e"</nowiki>|#FFB100}}, {{Text|<nowiki>"f"</nowiki>|#FFB100}} | |||
pcolorp = {{Cl|INSTR}}({{Text|<nowiki>"0123456789abcdef"</nowiki>|#FFB100}}, {{Cl|LCASE$}}({{Cl|MID$ (function)|MID$}}(p$, p, {{Text|1|#F580B1}}))) - {{Text|1|#F580B1}} | |||
{{Cl|END SELECT}} | |||
{{Cl|IF}} {{Cl|NOT}} pcolorp = {{Text|-1|#F580B1}} {{Cl|THEN}} | |||
{{Cl|IF}} gscalep > {{Text|1|#F580B1}} {{Cl|THEN}} | |||
{{Cl|LINE}} ((gposxp - {{Text|1|#F580B1}}) * gscalep, (gposyp - {{Text|1|#F580B1}}) * gscalep)-{{Cl|STEP}}(gscalep - {{Text|1|#F580B1}}, gscalep - {{Text|1|#F580B1}}), pcolorp, BF | |||
{{Cl|ELSE}}: | |||
{{Cl|PSET}} (gposxp, gposyp), pcolorp | |||
{{Cl|END IF}} | |||
{{Cl|END IF}} | |||
{{Text|glocate|#55FF55}} gposyp, gposxp + {{Text|1|#F580B1}} | |||
{{Cl|NEXT}} p | {{Cl|NEXT}} p | ||
gposxp = 1 | gposxp = {{Text|1|#F580B1}} | ||
glocate gposyp + 1, 1 'gposyp = gposyp + 1 | {{Text|glocate|#55FF55}} gposyp + {{Text|1|#F580B1}}, {{Text|1|#F580B1}} {{Text|<nowiki>'gposyp = gposyp + 1</nowiki>|#919191}} | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{CodeEnd}}{{ | {{CodeEnd}} | ||
{{Small|Code by Mennonite}} | |||
---- | |||
;Example 5:This example uses [[PRINT]] to good effect as string spacing is ignored by '''PLAY'''. | |||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|WIDTH}} 59, 28 | {{Cl|WIDTH}} {{Text|59|#F580B1}}, {{Text|28|#F580B1}} | ||
{{Cl|PRINT}} | {{Cl|PRINT}} | ||
x$ = x$ + " o3 l4 t 0120c ml<f1 ,a 1, " | x$ = x$ + {{Text|<nowiki>" o3 l4 t 0120c ml<f1 ,a 1, "</nowiki>|#FFB100}} | ||
x$ = x$ + " >c 1, mnf .e 8f am l< e1 ,g " | x$ = x$ + {{Text|<nowiki>" >c 1, mnf .e 8f am l< e1 ,g "</nowiki>|#FFB100}} | ||
x$ = x$ + " 1, >c 1, mn g. f8 ga 8g 8m l< " | x$ = x$ + {{Text|<nowiki>" 1, >c 1, mn g. f8 ga 8g 8m l< "</nowiki>|#FFB100}} | ||
x$ = x$ + " f2.,a2., >c 2. ,m nf .f 8a ml<f " | x$ = x$ + {{Text|<nowiki>" f2.,a2., >c 2. ,m nf .f 8a ml<f "</nowiki>|#FFB100}} | ||
x$ = x$ + " ,a,>c,mn >cd2.,<f2 .,d2 .,<b -2 " | x$ = x$ + {{Text|<nowiki>" ,a,>c,mn >cd2.,<f2 .,d2 .,<b -2 "</nowiki>|#FFB100}} | ||
x$ = x$ + " .m lb -,>d,f,mn>d ml <c 1, " | x$ = x$ + {{Text|<nowiki>" .m lb -,>d,f,mn>d ml <c 1, "</nowiki>|#FFB100}} | ||
x$ = x$ + " <a 1, f1 ,m n> >c .< " | x$ = x$ + {{Text|<nowiki>" <a 1, f1 ,m n> >c .< "</nowiki>|#FFB100}} | ||
x$ = x$ + " a8 af ml c1 ,< e1 ,g " | x$ = x$ + {{Text|<nowiki>" a8 af ml c1 ,< e1 ,g "</nowiki>|#FFB100}} | ||
x$ = x$ + " " | x$ = x$ + {{Text|<nowiki>" "</nowiki>|#FFB100}} | ||
x$ = x$ + " 1,m n> g.f8ga8g8m l< f1 " | x$ = x$ + {{Text|<nowiki>" 1,m n> g.f8ga8g8m l< f1 "</nowiki>|#FFB100}} | ||
x$ = x$ + " ,d1, <b -1 ,m n> " | x$ = x$ + {{Text|<nowiki>" ,d1, <b -1 ,m n> "</nowiki>|#FFB100}} | ||
x$ = x$ + " >f .d 8d c< f2 ., " | x$ = x$ + {{Text|<nowiki>" >f .d 8d c< f2 ., "</nowiki>|#FFB100}} | ||
x$ = x$ + " a2 ., c2 .,>f2. ml < b- " | x$ = x$ + {{Text|<nowiki>" a2 ., c2 .,>f2. ml < b- "</nowiki>|#FFB100}} | ||
x$ = x$ + " ,> d, f, mn>dml <c 1,< a1 " | x$ = x$ + {{Text|<nowiki>" ,> d, f, mn>dml <c 1,< a1 "</nowiki>|#FFB100}} | ||
x$ = x$ + " ,f 1, mn >> c. <a 8a fm " | x$ = x$ + {{Text|<nowiki>" ,f 1, mn >> c. <a 8a fm "</nowiki>|#FFB100}} | ||
x$ = x$ + " lc 2.,< e2 .,g2 .,mn " | x$ = x$ + {{Text|<nowiki>" lc 2.,< e2 .,g2 .,mn "</nowiki>|#FFB100}} | ||
x$ = x$ + " >g .f8 gml<b-,>d, f, mn " | x$ = x$ + {{Text|<nowiki>" >g .f8 gml<b-,>d, f, mn "</nowiki>|#FFB100}} | ||
x$ = x$ + " " | x$ = x$ + {{Text|<nowiki>" "</nowiki>|#FFB100}} | ||
x$ = x$ + ">d ml <<f2.,a2., > c2.,m n> c." | x$ = x$ + {{Text|<nowiki>">d ml <<f2.,a2., > c2.,m n> c."</nowiki>|#FFB100}} | ||
x$ = x$ + " <a 8a ml <e, g, >c ,m n>" | x$ = x$ + {{Text|<nowiki>" <a 8a ml <e, g, >c ,m n>"</nowiki>|#FFB100}} | ||
x$ = x$ + " cm l< <b -2 ., >d 2. ,f 2." | x$ = x$ + {{Text|<nowiki>" cm l< <b -2 ., >d 2. ,f 2."</nowiki>|#FFB100}} | ||
x$ = x$ + " ,mn> d2.ml< <b -, >d ,f ,m n>" | x$ = x$ + {{Text|<nowiki>" ,mn> d2.ml< <b -, >d ,f ,m n>"</nowiki>|#FFB100}} | ||
x$ = x$ + " dm l<<f1, a1,>c1,mn >c.<a 8a fm" | x$ = x$ + {{Text|<nowiki>" dm l<<f1, a1,>c1,mn >c.<a 8a fm"</nowiki>|#FFB100}} | ||
x$ = x$ + " lc 1, <e1,g1,mn>g .f 8g a8 g8" | x$ = x$ + {{Text|<nowiki>" lc 1, <e1,g1,mn>g .f 8g a8 g8"</nowiki>|#FFB100}} | ||
x$ = x$ + " ml << b- 1, >d 1, " | x$ = x$ + {{Text|<nowiki>" ml << b- 1, >d 1, "</nowiki>|#FFB100}} | ||
x$ = x$ + " f1 ,mn>f.d8dc l1 ml f, c, <a ,f"</nowiki> | x$ = x$ + {{Text|<nowiki>" f1 ,mn>f.d8dc l1 ml f, c, <a ,f"</nowiki>|#FFB100}} | ||
{{Cl|PRINT}} x$; | {{Cl|PRINT}} x$; | ||
{{Cl|PLAY}} x$ | {{Cl|PLAY}} x$ | ||
{{CodeEnd}}{{ | {{CodeEnd}} | ||
{{Small|Code by Luke}} | |||
---- | |||
;Example 6:Demonstrates usage of [[VARPTR$]] with '''PLAY'''. | |||
{{CodeStart}} | |||
{{Text|<nowiki>'Play scale in 7 different octaves</nowiki>|#919191}} | |||
scale$ = {{Text|<nowiki>"CDEFGAB"</nowiki>|#FFB100}} | |||
play$ = {{Text|<nowiki>"L16O="</nowiki>|#FFB100}} + {{Cl|VARPTR$}}(i%) + {{Text|<nowiki>"X"</nowiki>|#FFB100}} + {{Cl|VARPTR$}}(scale$) | |||
{{Cl|FOR}} i% = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|6|#F580B1}} | |||
{{Cl|PLAY}} play$ | |||
{{Cl|NEXT}} | |||
{{CodeEnd}} | |||
Line 329: | Line 363: | ||
* [[PLAY (function)]] | * [[PLAY (function)]] | ||
* [[SOUND]], [[DRAW]] | * [[SOUND]], [[DRAW]] | ||
* [[_SNDRAW]] | * [[_SNDRAW]] | ||
* [[_SNDOPEN]] | * [[_SNDOPEN]] | ||
{{PageNavigation}} | {{PageNavigation}} |
Latest revision as of 22:55, 19 February 2024
PLAY is a statement that plays notes of sound through the sound card in QB64 using a command STRING.
Syntax
- PLAY commandstring$
Parameters
- The commandstring$ can be any literal or variable STRING consisting of the following commands:
- Command string values are not case sensitive and spacing is ignored. Use upper or lower case as desired.
- On - Sets the current octave (from 0 to 6). Example: PLAY "O3"
- < - Down one octave (cannot be below zero). Example: PLAY "<<" 'goes down two octaves.
- > - Up one octave (cannot be above 6). Example: PLAY ">>" ' goes up two octaves.
- A, B, C, D, E, F or G are the notes in the current octave. Can use the following suffixes:
- + or # for a sharp note. Example: PLAY "C#"
- - for a flat note. Example: PLAY "C-"
- Nn - Plays a note n by number(n can be between 0 to 84 in the 7 octaves, where 0 is a rest). Example: PLAY "N42"
- Ln - Sets length of a note (n can be 1 to 64 where 1 is a whole note and 4 is a quarter of a note etc.). Example: PLAY "L4"
- MS - Each note plays 3/4 of length set by L (staccato)
- MN - Each note plays 7/8 of length set by L (normal)
- ML - Each note plays full length set by L (legato)
- Pn - Specifies a pause (1 - 64). P1 is a whole-note pause, P2 is a half-note pause, etc. (The pause is 1/n notes in length.) Example: PLAY "P32"
- Tn - Tempo sets number of L4 quarter notes per minute (n can be 32 to 255 where 120 is the default). Example: PLAY "T180"
- . - period after a note plays 1½ times the note length determined by L * T.
- .. - two periods plays 1-3/4 times the note length determined by L * T.
- , - commas in QB64 stop play advancement to allow more than one note to be played simultaneously. Example: PLAY "C,E,G,"
- Vn - Volume in QB64 only can be any volume from 0 (none) to 100 (full). The default level is 50 when n is not specified.
- MF - Play music in the foreground (each note must be completed before another can start).
- MB - Play music in the background while program code execution continues (QB64 has no note buffer limits).
- X + VARPTR$(string-expression) - executes a command string variable. MUST be used with variables!.
- @n - Select waveform in QB64-PE only can be (1 for square waveform, 2 for sawtooth waveform, 3 for triangle waveform (default), 4 for sine waveform or 5 for white noise)
- Qn - Volume ramp in QB64-PE only can be any duration (ms) from 0 to 100.
- Numeric values "n" listed above can also be fetched from numeric variables using "=" + VARPTR$(numeric_variable).
Availability
- Complete X + VARPTR$(string-expression) support was added in QB64-PE v3.8.0. Earlier versions of QB64-PE and QB64 only had = + VARPTR$(numeric_variable) support.
- Support for @n and Qn was added in QB64-PE v3.8.0.
Examples
- Example 1
- Plays a sound with the volume and note varying from 0 to 50. Maximum note can only be 84.
PLAY "q0mll64" DO FOR x = 1 TO 50 a$ = a$ + "v" + LTRIM$(STR$(x)) + "n" + LTRIM$(STR$(x)) NEXT FOR x = 50 TO 1 STEP -1 a$ = a$ + "v" + LTRIM$(STR$(x)) + "n" + LTRIM$(STR$(x)) NEXT PLAY a$ a$ = "" LOOP UNTIL INKEY$ <> "" PLAY "v10l1c,l4egl2o5c,o4l4eg" |
- Example 2
- Plays "Frosty the snowman". The lyric printing is not delayed by PLAY in QB64.
CLS: PRINT "Frosty the Snow Man" FOR X = 1 TO 2 PRINT IF X = 1 THEN PRINT "Fros-ty the Snow man was a jolly happy soul," IF X = 2 THEN PRINT "Fros-ty the Snow man knew the sun was hot that day" PLAY "t140o2p4g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g2." 'MB removed to print song one line at a time IF X = 1 THEN PRINT "with a corn cob pipe and a button nose and two eyes made out of coal." IF X = 2 THEN PRINT "so he said Let's run and we'll have some fun now before I melt away." PLAY "o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4f4g2." IF X = 1 THEN PRINT "Fros-ty the Snow Man is a fair-y tale, they say," IF X = 2 THEN PRINT "Down to the vil-lage, with a broom-stick in his hand," PLAY "g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g2." IF X = 1 THEN PRINT "He was made of snow but the chil-dren knew how he come to life one day." IF X = 2 THEN PRINT "run-ning here and there all a-round the square, say-in' catch me if you can." PLAY "o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4d4c2." IF X = 1 THEN PRINT "There must have been some magic in that old silk hat they found." IF X = 2 THEN PRINT "He led them down the streets of town right to the traffic cop." PLAY "c4a4a4o3c4c4o2b4a4g4e4f4a4g4f4e2." IF X = 1 THEN PRINT "For when they placed it on his head he be-gan to dance a round." IF X = 2 THEN PRINT "And he on-ly paused a moment when he heard him hol-ler Stop!" PLAY "e8e8d4d4g4g4b4b4o3d4d8o2b8o3d4c4o2b4a4g4p4" IF X = 1 THEN PRINT "Oh, Fros-ty the Snow Man was a-live as he could be," IF X = 2 THEN PRINT "For, Fros-ty the Snow Man had to hur-ry on his way" PLAY "g2g2e4.f8g4o3c2o2b8o3c8d4c4o2b4a8g8g2." IF X = 1 THEN PRINT "and the chil-dren say he could laugh and play just the same as you and me." IF X = 2 THEN PRINT "but he waved good-bye say-in' Don't you cry, I'll be back a-gain some day." PLAY "o2b8o3c8d4c4o2b4a8a8g8o3c4o2e8e4g8a8g4f4e4d4c2.p4" NEXT X PRINT: PRINT "Thump-et-y thump thump, thump-et-y thump thump, look at Fros-ty go." PLAY "t180g8g8g4g4g4a8g8g4g4g4a4g4e4g4d1" PRINT "Thump-et-y thump thump, thump-et-y thump thump, ov-er the hills of snow." PLAY "t180g8g8g4g4g4a8g8g4g4g4g8g8g4a4b4o3c2c4p1" END |
- Example 3
- Clicking on the grid enables various notes to be played simultaneously.
DIM SHARED grid(16, 16), grid2(16, 16), cur CONST maxx = 512 CONST maxy = 512 SCREEN _NEWIMAGE(maxx, maxy, 32) _TITLE "MusicGrid" cleargrid DO IF TIMER - t# > 1 / 8 THEN cur = (cur + 1) AND 15: t# = TIMER IF cur <> oldcur THEN figuregrid drawgrid playgrid oldcur = cur END IF domousestuff in$ = INKEY$ IF in$ = "C" OR in$ = "c" THEN cleargrid LOOP UNTIL in$ = CHR$(27) SUB drawgrid scale! = maxx / 16 scale2 = maxx \ 16 - 2 FOR y = 0 TO 15 y1 = y * scale! FOR x = 0 TO 15 x1 = x * scale! c& = _RGB32(grid2(x, y) * 64 + 64, 0, 0) LINE (x1, y1)-(x1 + scale2, y1 + scale2), c&, BF NEXT x NEXT y END SUB SUB figuregrid FOR y = 0 TO 15 FOR x = 0 TO 15 grid2(x, y) = grid(x, y) NEXT x NEXT y FOR y = 1 TO 14 FOR x = 1 TO 14 IF grid(x, y) = 1 AND cur = x THEN grid2(x, y) = 2 IF grid(x - 1, y) = 0 THEN grid2(x - 1, y) = 1 IF grid(x + 1, y) = 0 THEN grid2(x + 1, y) = 1 IF grid(x, y - 1) = 0 THEN grid2(x, y - 1) = 1 IF grid(x, y + 1) = 0 THEN grid2(x, y + 1) = 1 END IF NEXT x NEXT y END SUB SUB domousestuff DO WHILE _MOUSEINPUT IF _MOUSEBUTTON(1) THEN x = _MOUSEX \ (maxx \ 16) y = _MOUSEY \ (maxy \ 16) grid(x, y) = 1 - grid(x, y) END IF LOOP END SUB SUB playgrid n$ = "L16 " 'scale$ = "O1CO1DO1EO1FO1GO1AO1BO2CO2DO2EO2FO2GO2AO2BO3CO3D" scale$ = "o1fo1go1ao2co2do2fo2go2ao3co3do3fo3go3ao4co4do4fo" FOR y = 15 TO 0 STEP -1 IF grid(cur, y) = 1 THEN note$ = MID$(scale$, 1 + (15 - y) * 3, 3) n$ = n$ + note$ + "," 'comma plays 2 or more column notes simultaneously END IF NEXT y n$ = LEFT$(n$, LEN(n$) - 1) PLAY n$ END SUB SUB cleargrid FOR y = 0 TO 15 FOR x = 0 TO 15 grid(x, y) = 0 NEXT x NEXT y END SUB |
- Example 4
- Play strings starting with MB allow program code to run while music plays in background.
' 2012, 2013 mennonite ' license: creative commons cc0 1.0 universal ' (public domain) http://creativecommons.org/publicdomain/zero/1.0/ SCREEN 12 ' the following works in other screen modes, too RANDOMIZE TIMER PLAY "mb l4cf.l8el4fag.l8fl4gl8agl4f.l8fl4a>cl2dl4dl4c.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl2f>l4dc.<l8al4afg.l8fl4g>dc.<l8al4a>cl2dl4dc.<l8al4afg.l8fl4gl8agl4f.l8dl4dcl1f" DIM ccs(1 TO 9, 1 TO 2) ccs(1, 1) = 415: ccs(1, 2) = 289 ccs(2, 1) = 185: ccs(2, 2) = 128 ccs(3, 1) = 108: ccs(3, 2) = 75 ccs(4, 1) = 70: ccs(4, 2) = 48 ccs(5, 1) = 48: ccs(5, 2) = 32 ccs(6, 1) = 32: ccs(6, 2) = 20 ccs(7, 1) = 20: ccs(7, 2) = 12 ccs(8, 1) = 10: ccs(8, 2) = 6 ccs(9, 1) = 2: ccs(9, 2) = 2 FOR extra = 1 TO 23 FOR p = 1 TO 9 gcolor INT(RND * 9 + 14 - 9) _DELAY .04 CLS gscale p row = ccs(p, 1) cl = ccs(p, 2) glocate row, cl gprint "000000000000000000000000000000000000000000000000000000000000000000000" glocate row + 1, cl gprint "0x00x0xxxx0xxxx0xxxx0x0x000x00x0xxxx0x000x000x0x0xxxx0xxxx0xxxx000x00" glocate row + 2, cl gprint "0x00x0x00x0x00x0x00x0x0x000xx0x0x0000x000x000x0x0x0000x00x0x00x000x00" glocate row + 3, cl gprint "0xxxx0xxxx0xxxx0xxxx0x0x000x0xx0xxx00x0x0x000x0x0xxx00xxxx0xxxx000x00" glocate row + 4, cl gprint "0x00x0x00x0x0000x00000x0000x00x0x0000x0x0x0000x00x0000x00x0x0x0000000" glocate row + 5, cl gprint "0x00x0x00x0x0000x00000x0000x00x0xxxx0xx0xx0000x00xxxx0x00x0x00x000x00" glocate row + 6, cl gprint "000000000000000000000000000000000000000000000000000000000000000000000" NEXT p SLEEP 1 IF INKEY$ = CHR$(27) THEN EXIT FOR NEXT extra END SUB gscale (s): SHARED gscalep gscalep = INT(s) END SUB SUB gcolor (c): SHARED gcolorp gcolorp = c END SUB SUB gbackcolor (c): SHARED gbackcolorp gbackcolorp = c END SUB SUB glocate (row, column): SHARED gposxp SHARED gposyp gposyp = row gposxp = column END SUB SUB gprint (p$): SHARED gscalep SHARED gposxp, gposyp SHARED gcolorp, gbackcolorp ' # means "use the foreground color here." ' . means "use the background color here." ' _ means "transparent - don't draw this block at all" (you can layer!) ' 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f means "do color attribute 0 to 15." ' any letter after f: "use the foreground color here." IF gscalep < 1 THEN gscalep = 1 pcolorp = gcolorp FOR p = 1 TO LEN(p$): SELECT CASE LCASE$(MID$(p$, p, 1)) CASE "#", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" pcolorp = gcolorp CASE "." pcolorp = gbackcolorp CASE "_" pcolorp = -1 CASE "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f" pcolorp = INSTR("0123456789abcdef", LCASE$(MID$(p$, p, 1))) - 1 END SELECT IF NOT pcolorp = -1 THEN IF gscalep > 1 THEN LINE ((gposxp - 1) * gscalep, (gposyp - 1) * gscalep)-STEP(gscalep - 1, gscalep - 1), pcolorp, BF ELSE: PSET (gposxp, gposyp), pcolorp END IF END IF glocate gposyp, gposxp + 1 NEXT p gposxp = 1 glocate gposyp + 1, 1 'gposyp = gposyp + 1 END SUB |
- Example 5
- This example uses PRINT to good effect as string spacing is ignored by PLAY.
WIDTH 59, 28 PRINT x$ = x$ + " o3 l4 t 0120c ml<f1 ,a 1, " x$ = x$ + " >c 1, mnf .e 8f am l< e1 ,g " x$ = x$ + " 1, >c 1, mn g. f8 ga 8g 8m l< " x$ = x$ + " f2.,a2., >c 2. ,m nf .f 8a ml<f " x$ = x$ + " ,a,>c,mn >cd2.,<f2 .,d2 .,<b -2 " x$ = x$ + " .m lb -,>d,f,mn>d ml <c 1, " x$ = x$ + " <a 1, f1 ,m n> >c .< " x$ = x$ + " a8 af ml c1 ,< e1 ,g " x$ = x$ + " " x$ = x$ + " 1,m n> g.f8ga8g8m l< f1 " x$ = x$ + " ,d1, <b -1 ,m n> " x$ = x$ + " >f .d 8d c< f2 ., " x$ = x$ + " a2 ., c2 .,>f2. ml < b- " x$ = x$ + " ,> d, f, mn>dml <c 1,< a1 " x$ = x$ + " ,f 1, mn >> c. <a 8a fm " x$ = x$ + " lc 2.,< e2 .,g2 .,mn " x$ = x$ + " >g .f8 gml<b-,>d, f, mn " x$ = x$ + " " x$ = x$ + ">d ml <<f2.,a2., > c2.,m n> c." x$ = x$ + " <a 8a ml <e, g, >c ,m n>" x$ = x$ + " cm l< <b -2 ., >d 2. ,f 2." x$ = x$ + " ,mn> d2.ml< <b -, >d ,f ,m n>" x$ = x$ + " dm l<<f1, a1,>c1,mn >c.<a 8a fm" x$ = x$ + " lc 1, <e1,g1,mn>g .f 8g a8 g8" x$ = x$ + " ml << b- 1, >d 1, " x$ = x$ + " f1 ,mn>f.d8dc l1 ml f, c, <a ,f" PRINT x$; PLAY x$ |
- Example 6
- Demonstrates usage of VARPTR$ with PLAY.
'Play scale in 7 different octaves scale$ = "CDEFGAB" play$ = "L16O=" + VARPTR$(i%) + "X" + VARPTR$(scale$) FOR i% = 0 TO 6 PLAY play$ NEXT |
See also