GIF Creation: Difference between revisions

From QB64 Phoenix Edition Wiki
Jump to navigation Jump to search
(Created page with "<center>'''GIF File Creator'''</center> The following routine can be used with QBasic or QB64 to create a Graphic Information File image of a program screen. * Accommodates _NEWIMAGE screen pages with up to 256 colors and image files loaded with _LOADIMAGE. * The maximum screen coordinates are always one pixel LESS than the screen mode's resolution! (SCREEN 13's are 319 and 199) * The $INCLUDE text file can be created using Notepad and is REQUIRED when th...")
 
m (Protected "GIF Creation" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
----
----
<center>'''{{Text|Attention!! - This page is outdated and provided for reference and/or education only.|red}}'''</center>
<center>([[Historic Pages|Return to historic Table of Contents]])</center>
----
<center>Starting with '''QB64-PE v3.14.0''' GIF image files can be handled using [[_LOADIMAGE]] and [[_SAVEIMAGE]].</center>
----
----<br>
<center>'''GIF File Creator'''</center>
<center>'''GIF File Creator'''</center>
The following routine can be used with QBasic or QB64 to create a Graphic Information File image of a program screen.
The following routine can be used with QBasic or QB64 to create a Graphic Information File image of a program screen.


* Accommodates [[_NEWIMAGE]] screen pages with up to 256 colors and image files loaded with [[_LOADIMAGE]].  
* Accommodates [[_NEWIMAGE]] screen pages with up to 256 colors and image files loaded with [[_LOADIMAGE]].
* The maximum screen coordinates are always one pixel LESS than the screen mode's resolution! (SCREEN 13's are 319 and 199)
* The maximum screen coordinates are always one pixel LESS than the screen mode's resolution! (SCREEN 13's are 319 and 199)
* The [[$INCLUDE]] text file can be created using Notepad and is REQUIRED when the program is compiled with QB64 ONLY!
* The [[$INCLUDE]] text file can be created using Notepad and is REQUIRED when the program is compiled with QB64 ONLY!
Line 10: Line 19:
'Save code as a BAS file! Includes the GIFcreate.BI and BM text files. Demo by CodeGuy
'Save code as a BAS file! Includes the GIFcreate.BI and BM text files. Demo by CodeGuy
{{Cl|DEFINT}} A-Z
{{Cl|DEFINT}} A-Z
{{Cl|SCREEN (statement)|SCREEN}} 13
{{Cl|SCREEN}} 13
{{Cl|RANDOMIZE}} {{Cl|TIMER}}
{{Cl|RANDOMIZE}} {{Cl|TIMER (function)|TIMER}}


{{Cl|FOR...NEXT|FOR}} A = 1 {{Cl|TO}} 40
{{Cl|FOR...NEXT|FOR}} A = 1 {{Cl|TO}} 40
Line 23: Line 32:
MakeGIF "GIFtemp.gif", 0, 0, {{Cl|_WIDTH (function)|_WIDTH}} - 1, {{Cl|_HEIGHT}} - 1, 256  'use 319 and 199 in QBasic
MakeGIF "GIFtemp.gif", 0, 0, {{Cl|_WIDTH (function)|_WIDTH}} - 1, {{Cl|_HEIGHT}} - 1, 256  'use 319 and 199 in QBasic
'Use the include file in QB64 only! Hard code the SUB in QBasic.
'Use the include file in QB64 only! Hard code the SUB in QBasic.
'{{Cl|$INCLUDE}}: 'GIFcreate.BM'  
'{{Cl|$INCLUDE}}: 'GIFcreate.BM'


'************************************ END DEMO *********************************
'************************************ END DEMO *********************************
Line 31: Line 40:
{{TextStart}} '-----------------------------------------------------------------------------
{{TextStart}} '-----------------------------------------------------------------------------
'            GIFcreate.BM Compression Routine v1.00 By Rich Geldreich 1992
'            GIFcreate.BM Compression Routine v1.00 By Rich Geldreich 1992
'            Converted into one SUB Library routine by Ted Weissgerber 2011  
'            Converted into one SUB Library routine by Ted Weissgerber 2011
'-----------------------------------------------------------------------------
'-----------------------------------------------------------------------------
'                  For 1 BPP, 4 BPP or 8 BPP images only!
'                  For 1 BPP, 4 BPP or 8 BPP images only!
Line 68: Line 77:
     StartCode = 4  'first free code
     StartCode = 4  'first free code
     StartMax = 8    'maximum code in 3 bits
     StartMax = 8    'maximum code in 3 bits
   {{Cb|CASE}} 16          '16 colors images {{Cb|SCREEN (statement)|SCREEN}}S 7, 8, 9, 12, 13
   {{Cb|CASE}} 16          '16 colors images {{Cb|SCREEN}}S 7, 8, 9, 12, 13
     BitsPixel = 4  '4 bits per pixel
     BitsPixel = 4  '4 bits per pixel
     StartSize = 5  'first LZW code is 5 bits
     StartSize = 5  'first LZW code is 5 bits
     StartCode = 16  'first free code
     StartCode = 16  'first free code
     StartMax = 32  'maximum code in 5 bits
     StartMax = 32  'maximum code in 5 bits
   {{Cb|CASE}} 256  '256 color images {{Cb|SCREEN (statement)|SCREEN}} 13 or {{Cb|_NEWIMAGE}} 256  
   {{Cb|CASE}} 256  '256 color images {{Cb|SCREEN}} 13 or {{Cb|_NEWIMAGE}} 256
     BitsPixel = 8  '8 bits per pixel
     BitsPixel = 8  '8 bits per pixel
     StartSize = 9  'first LZW code is 9 bits
     StartSize = 9  'first LZW code is 9 bits
Line 81: Line 90:


'ColorBits = 2      'for EGA
'ColorBits = 2      'for EGA
ColorBits = 6      'VGA monitors ONLY  
ColorBits = 6      'VGA monitors ONLY


{{Cb|PUT}} #GIF, , PWidth% 'put screen's dimensions
{{Cb|PUT}} #GIF, , PWidth% 'put screen's dimensions
Line 154: Line 163:
       A$ = {{Cb|CHR$}}(255 - BlockLength)        'correct the last block's count
       A$ = {{Cb|CHR$}}(255 - BlockLength)        'correct the last block's count
       {{Cb|PUT}} #GIF, LastLoc&, A$
       {{Cb|PUT}} #GIF, LastLoc&, A$
       {{Cb|CLOSE}} #GIF: {{Cb|EXIT SUB}}          '<<<<<<<<<<< End of procedure    
       {{Cb|CLOSE}} #GIF: {{Cb|EXIT SUB}}          '<<<<<<<<<<< End of procedure
     {{Cb|ELSE}}    'get a pixel from the screen and find the new string in table
     {{Cb|ELSE}}    'get a pixel from the screen and find the new string in table
       {{Cb|GOSUB}} GetByte: Suffix = GB
       {{Cb|GOSUB}} GetByte: Suffix = GB
Line 180: Line 189:
       MaxCode = StartMax
       MaxCode = StartMax
     {{Cb|ELSE}} CodeSize = CodeSize + 1 'increase code size if not too high (not > 12)
     {{Cb|ELSE}} CodeSize = CodeSize + 1 'increase code size if not too high (not > 12)
     {{Cb|END IF}}  
     {{Cb|END IF}}
   {{Cb|END IF}}
   {{Cb|END IF}}
{{Cb|LOOP}}        'while we have more pixels
{{Cb|LOOP}}        'while we have more pixels
Line 208: Line 217:
     Found = False ' didn't find the string
     Found = False ' didn't find the string
     {{Cb|RETURN}}
     {{Cb|RETURN}}
   {{Cb|ELSEIF}} Prefix(Index) = Prefix {{Cb|AND (boolean)|AND}} Suffix(Index) = Suffix {{Cb|THEN}}      
   {{Cb|ELSEIF}} Prefix(Index) = Prefix {{Cb|AND (boolean)|AND}} Suffix(Index) = Suffix {{Cb|THEN}}
     Found = True  'found the string
     Found = True  'found the string
     {{Cb|RETURN}}
     {{Cb|RETURN}}
Line 226: Line 235:
   BW = 255: {{Cb|GOSUB}} BufferWrite            'for later fixing
   BW = 255: {{Cb|GOSUB}} BufferWrite            'for later fixing
{{Cb|END IF}}
{{Cb|END IF}}
BW = PB: {{Cb|GOSUB}} BufferWrite  
BW = PB: {{Cb|GOSUB}} BufferWrite
{{Cb|RETURN}}
{{Cb|RETURN}}


Line 236: Line 245:
{{Cb|POKE}} OAddress, BW                        'put byte in buffer
{{Cb|POKE}} OAddress, BW                        'put byte in buffer
OAddress = OAddress + 1                  'increment position
OAddress = OAddress + 1                  'increment position
{{Cb|RETURN}}  
{{Cb|RETURN}}


GetByte:                'This routine gets one pixel from the display
GetByte:                'This routine gets one pixel from the display
Line 257: Line 266:
{{Cb|LOOP}}                                    'loop until we don't have a full byte
{{Cb|LOOP}}                                    'loop until we don't have a full byte
{{Cb|RETURN}}
{{Cb|RETURN}}
{{Cb|END SUB}}'' ''
{{Cb|END SUB}}
{{TextEnd}}
{{TextEnd}}




''See also:''
{{PageSeeAlso}}
* [[_LOADIMAGE]]
* [[_LOADIMAGE]]
* [[Bitmaps]], [[Icons and Cursors]]
* [[Bitmaps]], [[Icons and Cursors]]

Latest revision as of 17:27, 21 July 2024



Attention!! - This page is outdated and provided for reference and/or education only.
(Return to historic Table of Contents)

Starting with QB64-PE v3.14.0 GIF image files can be handled using _LOADIMAGE and _SAVEIMAGE.



GIF File Creator

The following routine can be used with QBasic or QB64 to create a Graphic Information File image of a program screen.

  • Accommodates _NEWIMAGE screen pages with up to 256 colors and image files loaded with _LOADIMAGE.
  • The maximum screen coordinates are always one pixel LESS than the screen mode's resolution! (SCREEN 13's are 319 and 199)
  • The $INCLUDE text file can be created using Notepad and is REQUIRED when the program is compiled with QB64 ONLY!


 '*********************************** DEMO CODE **********************************
'Save code as a BAS file! Includes the GIFcreate.BI and BM text files. Demo by CodeGuy
DEFINT A-Z
SCREEN 13
RANDOMIZE TIMER

FOR A = 1 TO 40
    x = RND * 320
    y = RND * 200
    c = RND * 256
    CIRCLE (x, y), RND * 80, c
    PAINT (x, y), RND * 256, c
NEXT

MakeGIF "GIFtemp.gif", 0, 0, _WIDTH - 1, _HEIGHT - 1, 256  'use 319 and 199 in QBasic
'Use the include file in QB64 only! Hard code the SUB in QBasic.
'$INCLUDE: 'GIFcreate.BM'

'************************************ END DEMO *********************************
GIFcreate.BM text $INCLUDE file:
 '-----------------------------------------------------------------------------
'             GIFcreate.BM Compression Routine v1.00 By Rich Geldreich 1992
'             Converted into one SUB Library routine by Ted Weissgerber 2011
'-----------------------------------------------------------------------------
'                   For 1 BPP, 4 BPP or 8 BPP images only!
'file$       = save image output filename
'XStart      = <-left hand column of area to encode
'YStart      = <-upper row of area to encode
'Xend        = <-right hand column of area to encode
'Yend        = <-lowest row of area to encode                                       "
'NumColors   = # of colors on screen: 2(Black & White), 16(SCREEN 12), 256(SCREEN13)
'

SUB MakeGIF (file$, Xstart, YStart, Xend, Yend, NumColors)
CONST True = -1, False = 0
CONST Table.size = 7177   'hash table's size - must be a prime number!

DIM Prefix(Table.size - 1), Suffix(Table.size - 1), Code(Table.size - 1)
DIM Shift(7) AS LONG
FOR i = 0 TO 7: Shift(i) = 2 ^ i: NEXT 'create exponent array for speed.

PWidth% = ABS(Xend - Xstart) + 1
PDepth% = ABS(Yend - Ystart) + 1
'MinX, MinY, MaxX, MaxY are maximum and minimum image coordinates
IF Xstart > Xend THEN MaxX = Xstart: MinX = Xend ELSE MaxX = Xend: MinX = Xstart
IF Ystart > Xend THEN MaxY = Ystart: MinY = Yend ELSE MaxY = Yend: MinY = Ystart

'Open GIF output file
GIF = FREEFILE 'use next free file
OPEN file$ FOR BINARY AS #GIF

B$ = "GIF87a": PUT #GIF, , B$  'Put GIF87a header at beginning of file

SELECT CASE NumColors       'get color settings
  CASE 2            'monochrome (B&W) image
    BitsPixel = 1   '1 bit per pixel
    StartSize = 3   'first LZW code is 3 bits
    StartCode = 4   'first free code
    StartMax = 8    'maximum code in 3 bits
  CASE 16           '16 colors images SCREENS 7, 8, 9, 12, 13
    BitsPixel = 4   '4 bits per pixel
    StartSize = 5   'first LZW code is 5 bits
    StartCode = 16  'first free code
    StartMax = 32   'maximum code in 5 bits
  CASE 256   '256 color images SCREEN 13 or _NEWIMAGE 256
    BitsPixel = 8   '8 bits per pixel
    StartSize = 9   'first LZW code is 9 bits
    StartCode = 256 'first free code
    StartMax = 512  'maximum code in 9 bits
END SELECT

'ColorBits = 2      'for EGA
ColorBits = 6       'VGA monitors ONLY

PUT #GIF, , PWidth% 'put screen's dimensions
PUT #GIF, , PDepth%

CP = 128 + (ColorBits - 1) * 16 + (BitsPixel - 1) 'pack colorbits and bits per pixel
PUT #GIF, , CP

Zero$ = CHR$(0)     'PUT a zero into the GIF file
PUT #GIF, , Zero$

OUT &H3C7, 0                'start read at color 0
FOR c = 0 TO NumColors - 1  'Get the RGB palette from the screen and put into file
  R = (INP(&H3C9) * 65280) \ 16128 'C = R * 4.0476190(for 0-255)
  G = (INP(&H3C9) * 65280) \ 16128
  B = (INP(&H3C9) * 65280) \ 16128
  red$ = CHR$(R): PUT #GIF, , red$
  grn$ = CHR$(G): PUT #GIF, , grn$
  blu$ = CHR$(B): PUT #GIF, , blu$
NEXT
         'write out an image descriptor
sep$ = ","               'image separator
PUT #GIF, , sep$         'write it
PUT #GIF, , Minx         'image start locations
PUT #GIF, , MinY
PUT #GIF, , PWidth%      'store them into the file
PUT #GIF, , PDepth%
A$ = CHR$(BitsPixel - 1) '# bits per pixel in the image
PUT #GIF, , A$
A$ = CHR$(StartSize - 1) 'store the LZW minimum code size
PUT #GIF, , A$

CurrentBit = 0: Char& = 0   'Initialize the vars needed by PutCode

MaxCode = StartMax          'the current maximum code size
CodeSize = StartSize        'the current code size
ClearCode = StartCode       'ClearCode & EOF code are the
EOFCode = StartCode + 1     'first two entries
StartCode = StartCode + 2   'first free code that can be used
NextCode = StartCode        'the current code

OutBuffer$ = STRING$(5000, 32)    'output buffer; for speedy disk writes
Buff& = SADD(OutBuffer$)                  'find address of buffer
Buff& = Buff& - 65536 * (Buff& < 0)
Oseg = VARSEG(OutBuffer$) + (Buff& \ 16)  'get segment + offset >> 4
OAddress = Buff& AND 15                   'get address into segment
OEndAddress = OAddress + 5000             'end of disk buffer
OStartAddress = OAddress                  'current location in disk buffer
DEF SEG = Oseg

GOSUB ClearTree            'clear the tree & output a
PC = ClearCode: GOSUB PutCode          'clear code

x = Xstart: y = YStart     'X & Y have the current pixel
GOSUB GetByte: Prefix = GB           'the first pixel is a special case
Done = False               'True when image is complete

DO 'while there are more pixels to encode
  DO 'until we have a new string to put into the table
    IF Done THEN 'write out the last pixel, clear the disk buffer
'           'and fix up the last block so its count is correct

      PC = Prefix: GOSUB PutCode      'write last pixel
      PC = EOFCode: GOSUB PutCode     'send EOF code

      IF CurrentBit <> 0 THEN PC = 0: GOSUB PutCode    'flush out the last code...
      PB = 0: GOSUB PutByte
      OutBuffer$ = LEFT$(OutBuffer$, OAddress - OStartAddress)
      PUT #GIF, , OutBuffer$
      A$ = ";" + STRING$(8, &H1A)          'the 8 EOF chars is not standard,
      PUT #GIF, , A$
      A$ = CHR$(255 - BlockLength)         'correct the last block's count
      PUT #GIF, LastLoc&, A$
      CLOSE #GIF: EXIT SUB          '<<<<<<<<<<< End of procedure
    ELSE     'get a pixel from the screen and find the new string in table
      GOSUB GetByte: Suffix = GB
      GOSUB Hash                                'is it in hash table?
      IF Found = True THEN Prefix = Code(Index) 'replace prefix:suffix string with code in table
    END IF
  LOOP WHILE Found             'don't stop unless we find a new string

  PC = Prefix: GOSUB PutCode               'output the prefix to the file
  Prefix(Index) = Prefix       'put the new string in the table
  Suffix(Index) = Suffix
  Code(Index) = NextCode       'we've got to keep track of code!

  Prefix = Suffix 'Prefix = the last pixel pulled from the screen

  NextCode = NextCode + 1          'get ready for the next code
  IF NextCode = MaxCode + 1 THEN   'increase the code size
    MaxCode = MaxCode * 2
    'Note: The GIF89a spec mentions something about a deferred clear code
    IF CodeSize = 12 THEN     'is the code size too big?
      PC = ClearCode: GOSUB PutCode      'yup; clear the table and
      GOSUB ClearTree         'start over
      NextCode = StartCode
      CodeSize = StartSize
      MaxCode = StartMax
    ELSE CodeSize = CodeSize + 1 'increase code size if not too high (not > 12)
    END IF
  END IF
LOOP         'while we have more pixels

'                              'GOSUB ROUTINES
ClearTree:
FOR A = 0 TO Table.size - 1 'clears the hashing table
    Prefix(A) = -1 '-1 = invalid entry
    Suffix(A) = -1
    Code(A) = -1
NEXT
RETURN

Hash:   'hash the prefix & suffix(there are also many ways to do this...)
Index = ((Prefix * 256&) XOR Suffix) MOD Table.size

'        Note: the table size(7177 in this case) must be a prime number
'    Calculate an offset just in case we don't find what we want first try...
IF Index = 0 THEN          'cannot have Table.Size 0!
  Offset = 1
ELSE
  Offset = Table.size - Index
END IF

DO      'loop until we find an empty entry or find what we're lookin for
  IF Code(Index) = -1 THEN 'is this entry blank?
    Found = False ' didn't find the string
    RETURN
  ELSEIF Prefix(Index) = Prefix AND Suffix(Index) = Suffix THEN
    Found = True  'found the string
    RETURN
  ELSE 'didn't find anything, must retry - this slows hashing down.
    Index = Index - Offset
    IF Index < 0 THEN 'too far down the table? wrap back the index to end of table
      Index = Index + Table.size
    END IF
  END IF
LOOP

PutByte:           'Puts a byte into the GIF file & also takes care of each block.
BlockLength = BlockLength - 1             'are we at the end of a block?
IF BlockLength <= 0 THEN                  'end of block
  BlockLength = 255                       'block length is now 255
  LastLoc& = LOC(GIF) + 1 + (OAddress - OStartAddress)  'remember the position
  BW = 255: GOSUB BufferWrite             'for later fixing
END IF
BW = PB: GOSUB BufferWrite
RETURN

BufferWrite:                             'Puts a byte into the buffer
IF OAddress = OEndAddress THEN           'are we at the end of the buffer?
    PUT #GIF, , OutBuffer$               'write it out and
    OAddress = OStartAddress             'start all over
END IF
POKE OAddress, BW                        'put byte in buffer
OAddress = OAddress + 1                  'increment position
RETURN

GetByte:                 'This routine gets one pixel from the display
GB = POINT(x, y)                         'get the "byte"
x = x + 1 'increment X coordinate
IF x > MaxX THEN                         'are we too far?
    x = Minx                             'go back to start
    y = y + 1                            'increment Y coordinate
    IF y > MaxY THEN Done = True         'flag if too far down
END IF
RETURN

PutCode:                 'Puts an LZW variable-bit code into the output file...
Char& = Char& + PC * Shift(CurrentBit)   'put the char were it belongs;
CurrentBit = CurrentBit + CodeSize       'shifting it to its proper place
DO WHILE CurrentBit > 7                  'do we have a least one full byte?
  PB = Char& AND 255: GOSUB PutByte      'mask it off and write it out
  Char& = Char& \ 256                    'shift the bit buffer right 8 bits
  CurrentBit = CurrentBit - 8            'now we have 8 less bits
LOOP                                     'loop until we don't have a full byte
RETURN
END SUB


See also



Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link