GlFlush: Difference between revisions
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(Created page with "'''_glFlush:''' force execution of GL commands in finite time {{PageSyntax}} SUB _glFlush void '''_glFlush'''({{Parameter|void}}); {{PageDescription}} Different GL implementations buffer commands in several different locations, including network buffers and the graphics accelerator itself. '''_glFlush''' empties all of these buffers, causing all issued commands to be executed as quickly as they are accepted by the actual rendering engine. Though this execution...") |
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'''_glFlush | {{DISPLAYTITLE:_glFlush}} | ||
The '''_glFlush''' statement forces execution of OpenGL functions in finite time. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_glFlush]] | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glflush Microsoft Docs] and is also valid for QB64 usage. | |||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
* [[_glBegin]], [[_glEnd]], [[_glFinish]] | |||
{{PageNavigation}} |
Latest revision as of 00:56, 28 January 2023
The _glFlush statement forces execution of OpenGL functions in finite time.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also