GlInitNames: Difference between revisions
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(Created page with "{{DISPLAYTITLE:_glInitNames}} The '''_glInitNames''' statement initializes the name stack. {{PageSyntax}} : '''_glInitNames''' {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * SUB _GL * _glBeg...") |
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full description for this command can be found at [https:// | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage. | ||
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Latest revision as of 01:09, 28 January 2023
The _glInitNames statement initializes the name stack.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also