GlInitNames: Difference between revisions

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(Created page with "{{DISPLAYTITLE:_glInitNames}} The '''_glInitNames''' statement initializes the name stack. {{PageSyntax}} : '''_glInitNames''' {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * SUB _GL * _glBeg...")
 
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{{PageSyntax}}
{{PageSyntax}}
: '''_glInitNames'''
: [[_glInitNames]]




{{PageDescription}}
{{PageDescription}}
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage.




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{{PageNavigation}}
{{PageNavigation}}
[[Category:Final]]

Latest revision as of 01:09, 28 January 2023

The _glInitNames statement initializes the name stack.


Syntax

_glInitNames


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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