SNDVOL: Difference between revisions

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* {{Parameter|volume!}} is a value from 0 (silence) to 1 (full volume).
* {{Parameter|volume!}} is a value from 0 (silence) to 1 (full volume).
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"VOL" capability]] to use this function.
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"VOL" capability]] to use this function.
* Version '''3.1.0''' enables this for '''"raw"''' sounds.




Line 16: Line 17:
h& = {{Cl|_SNDOPEN}}("bell.wav")
h& = {{Cl|_SNDOPEN}}("bell.wav")
{{Cl|_SNDVOL}} h&, 0.5
{{Cl|_SNDVOL}} h&, 0.5
{{Cl|_SNDPLAY}} h&  
{{Cl|_SNDPLAY}} h&
{{CodeEnd}}
{{CodeEnd}}




{{PageSeeAlso}}
{{PageSeeAlso}}
*[[_SNDOPEN]], [[_SNDBAL]]
* [[_SNDOPEN]], [[_SNDOPENRAW]]
* [[_SNDBAL]]




{{PageNavigation}}
{{PageNavigation}}

Latest revision as of 01:39, 13 November 2023

The _SNDVOL statement sets the volume of a sound loaded in memory using a handle from the _SNDOPEN function.


Syntax

_SNDVOL handle&, volume!


Description

  • volume! is a value from 0 (silence) to 1 (full volume).
  • In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "VOL" capability to use this function.
  • Version 3.1.0 enables this for "raw" sounds.


Examples

h& = _SNDOPEN("bell.wav")
_SNDVOL h&, 0.5
_SNDPLAY h&


See also



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