ICON: Difference between revisions

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=== Errors ===
=== Errors ===
* '''NOTE: Icon files are not supported with [[_LOADIMAGE]] and an error will occur. See Example 2.'''
* Images used can be smaller or larger than 32 X 32 pixels, but image resolution may be affected.
* Images used can be smaller or larger than 32 X 32 pixels, but image resolution may be affected.
* It is important to free unused or uneeded images with [[_FREEIMAGE]] to prevent memory overflow errors.
* It is important to free unused or unneeded images with [[_FREEIMAGE]] to prevent memory overflow errors.
*In '''SCREEN 0''' (default text mode) you need to specify 32-bit mode in [[_LOADIMAGE]] to load images.'''
*In '''SCREEN 0''' (default text mode) you need to specify 32-bit mode in [[_LOADIMAGE]] to load images.'''
{{PageAvailability}}
<!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no -->
<gallery widths="48px" heights="48px" mode="nolines">
File:Qb64.png|'''v0.840'''
File:Qbpe.png|'''all'''
File:Apix.png
File:Win.png|'''yes'''
File:Lnx.png|'''yes'''
File:Osx.png|'''yes'''
</gallery>
<!-- Additional availability notes go below the gallery, e.g. -->




{{PageExamples}}
{{PageExamples}}
''Example 1:'' Loading an image to a 32 bit palette in SCREEN 0 (the default screen mode).
''Example 1:'' Setting the program icon using a 32-bit image in SCREEN 0 (the default screen mode).
{{CodeStart}}
{{CodeStart}}
i& ={{Cl|_LOADIMAGE}}("RDSWU16.BMP", 32) '<<<<<<< use your image file name here
i& ={{Cl|_LOADIMAGE}}("RDSWU16.BMP", 32) '<<<<<<< use your image file name here
Line 39: Line 51:
{{CodeEnd}}
{{CodeEnd}}
:''Note:'' _ICON images can be freed if the [[SCREEN]] mode stays the same. Freed image handles can on longer be referenced.
:''Note:'' _ICON images can be freed if the [[SCREEN]] mode stays the same. Freed image handles can on longer be referenced.
''Example 2:'' Function that converts an icon into a temporary bitmap for use in QB64. Function returns the available image count.
{{CodeStart}}
{{Cl|SCREEN}} {{Cl|_NEWIMAGE}}(640, 480, 256)
{{Cl|_TITLE}} "Icon Converter"
icon$ = "daphne.ico"    '<<<<<<<<< change icon file name
bitmap$ = "tempfile.bmp"
indx% = 6  '1 minimum <<<<<<< higher values than count get highest entry image in icon file
{{Cl|IF...THEN|IF}} Icon2BMP(icon$, bitmap$, indx%) {{Cl|THEN}}
  img& = {{Cl|_LOADIMAGE}}(bitmap$) '  use 32 as color mode in SCREEN 0
  {{Cl|IF...THEN|IF}} img& < -1 {{Cl|THEN}} '          check that handle value is good before loading
    {{Cl|_ICON}} img& '                place image in header
    {{Cl|_PUTIMAGE}} (300, 250), img& 'place image on screen
    {{Cl|_FREEIMAGE}} img& '          always free unused handles to save memory
    {{Cl|KILL}} bitmap$ '              comment out and/or rename to save the bitmaps
  {{Cl|END IF}}
{{Cl|END IF}}
{{Cl|END}}
'                ----------------------------------------------------
{{Cl|FUNCTION}} Icon2BMP% (filein {{Cl|AS}} {{Cl|STRING}}, fileout {{Cl|AS}} {{Cl|STRING}}, index {{Cl|AS}} {{Cl|INTEGER}})
'function creates a bitmap of the icon and returns the icon count
{{Cl|DIM}} byte {{Cl|AS}} {{Cl|_UNSIGNED}} {{Cl|_BYTE}}, word {{Cl|AS}} {{Cl|INTEGER}}, dword {{Cl|AS}} {{Cl|LONG}}
{{Cl|DIM}} wide {{Cl|AS}} {{Cl|LONG}}, high {{Cl|AS}} {{Cl|LONG}}, BM {{Cl|AS}} {{Cl|INTEGER}}, bpp {{Cl|AS}} {{Cl|INTEGER}}
rf = {{Cl|FREEFILE}}
{{Cl|IF...THEN|IF}} {{Cl|LCASE$}}({{Cl|RIGHT$}}(filein, 4)) = ".ico" {{Cl|THEN}} 'check file extension is ICO only
  {{Cl|OPEN}} filein {{Cl|OPEN|FOR}} {{Cl|BINARY}} {{Cl|ACCESS}} {{Cl|ACCESS|READ}} {{Cl|AS}} rf
{{Cl|ELSE}} {{Cl|EXIT FUNCTION}}
{{Cl|END IF}}
{{Cl|GET}} rf, , word
{{Cl|GET}} rf, , word: icon = word
{{Cl|GET}} rf, , word: count = word
{{Cl|IF...THEN|IF}} icon <> 1 {{Cl|OR (boolean)|OR}} count = 0 {{Cl|THEN}} {{Cl|CLOSE}} rf: {{Cl|EXIT FUNCTION}}
'{{Cl|PRINT}} icon, count
{{Cl|IF...THEN|IF}} index > 0 {{Cl|AND (boolean)|AND}} index <= count {{Cl|THEN}} entry = 16 * (index - 1) {{Cl|ELSE}} entry = 16 * (count - 1)
{{Cl|SEEK}} rf, 1 + 6 + entry 'start of indexed Entry header
{{Cl|GET}} rf, , byte: wide = byte ' use this unsigned for images over 127
{{Cl|GET}} rf, , byte: high = byte ' use this unsigned because it isn't doubled
{{Cl|GET}} rf, , word 'number of 4 BPP colors(256 & 32 = 0) & reserved bytes
{{Cl|GET}} rf, , dword '2 hot spots both normally 0 in icons, used for cursors
{{Cl|GET}} rf, , dword: size = dword 'this could be used, doesn't seem to matter
{{Cl|GET}} rf, , dword: offset = dword 'find where the specific index BMP header is
'{{Cl|PRINT}} wide; "X"; high, size, offset
{{Cl|SEEK}} rf, 1 + offset + 14 'only read the BPP in BMP header
{{Cl|GET}} rf, , word: bpp = word
{{Cl|IF...THEN|IF}} bpp = 0 {{Cl|THEN}} {{Cl|CLOSE}} rf: {{Cl|EXIT FUNCTION}}
{{Cl|IF...THEN|IF}} bpp <= 24 {{Cl|THEN}} pixelbytes = bpp / 8 {{Cl|ELSE}} pixelbytes = 3
{{Cl|IF...THEN|IF}} bpp > 1 {{Cl|AND (boolean)|AND}} bpp <= 8 {{Cl|THEN}} palettebytes = 4 * (2 ^ bpp) {{Cl|ELSE}} palettebytes = 0
datasize& = (wide * high * pixelbytes) + palettebytes 'no padder should be necessary
filesize& = datasize& + 14 + 40 '                      data and palette + header
bmpoffset& = palettebytes + 54 '                      data offset from start of bitmap
readbytes& = datasize& + 28 ' (40 - 12) bytes left to read in BMP header and {{Cl|XOR}} mask only
'{{Cl|PRINT}} bpp, bmpoffset&, filesize&
BM = {{Cl|CVI}}("BM") 'this will create "BM" in file like {{Cl|MKI$}} would
wf = {{Cl|FREEFILE}}
{{Cl|OPEN}} fileout {{Cl|OPEN|FOR}} {{Cl|BINARY}} {{Cl|AS}} wf
{{Cl|PUT}} wf, , BM
{{Cl|PUT}} wf, , filesize&
dword = 0
{{Cl|PUT}} wf, , dword
{{Cl|PUT}} wf, , bmpoffset& 'byte location of end of palette or BMP header
dword = 40
{{Cl|PUT}} wf, , dword '              start of 40 byte BMP header
{{Cl|PUT}} wf, , wide
{{Cl|PUT}} wf, , high
{{Cl|SEEK}} rf, 1 + offset + 12 '    after 12 bytes start copy of BMP header starting at planes
dat$ = {{Cl|STRING$}}(readbytes&, 0) 'create string to hold remaining bytes needed w/o {{Cl|AND}} mask data
{{Cl|GET}} rf, , dat$ '              copy lower header, palette(if used) and {{Cl|XOR}} mask
{{Cl|PUT}} wf, , dat$ '              put all of the string data in the bitmap all at once
{{Cl|CLOSE}} rf, wf
Icon2BMP = count '            return the number of icons available in the icon file
{{Cl|END FUNCTION}}
{{CodeEnd}}
{{Small|Code by Ted Weissgerber}}
: ''Note:'' Once the file has been loaded into memory, the image handle can still be used even after the file has been deleted.




{{PageSeeAlso}}
{{PageSeeAlso}}
* [[_TITLE]]
* [[_TITLE]]
* [[_LOADIMAGE]]
* [[_LOADIMAGE]], [[_SAVEIMAGE]]
* [[$EXEICON]]
* [[$EXEICON]]
* [[Creating Icon Bitmaps]] {{Text|(member-contributed program)}}
* [[Creating Icon Bitmaps]]
* [[Bitmaps]], [[Icons and Cursors]]
* [[Bitmaps]], [[Icons and Cursors]]
* [[Resource Table extraction#Extract_Icon|Icon Extraction]]
* [[Resource Table extraction#Extract_Icon|Icon Extraction]]

Latest revision as of 17:57, 21 July 2024

The _ICON statement uses an image handle from _LOADIMAGE for the program header and icon image in the OS.


Syntax

_ICON [mainImageHandle&[, smallImageHandle&]]


Parameters

  • mainImageHandle& is the LONG handle value of the OS icon and title bar image pre-loaded with _LOADIMAGE when used alone.
  • smallImageHandle& is the LONG handle value of a different title bar image pre-loaded with _LOADIMAGE when used.
  • No image handle designates use of the default QB64 icon or the embedded icon set by $EXEICON.


Description

  • If no image handle is passed, the default QB64 icon will be used (all versions). If the $EXEICON metacommand is used, _ICON without an image handle uses the embedded icon from the binary (Windows only).
  • Beginning with version 1.000, the following is considered:
mainImageHandle& creates the image as the icon in the OS and the image in the program header (title bar).
smallImageHandle& can be used for a different image in the program header bar.
  • The header image will automatically be resized to fit the icon size of 16 X 16 if smaller or larger.
  • Once the program's icon is set, the image handle can be discarded with _FREEIMAGE.

Errors

  • Images used can be smaller or larger than 32 X 32 pixels, but image resolution may be affected.
  • It is important to free unused or unneeded images with _FREEIMAGE to prevent memory overflow errors.
  • In SCREEN 0 (default text mode) you need to specify 32-bit mode in _LOADIMAGE to load images.


Availability


Examples

Example 1: Setting the program icon using a 32-bit image in SCREEN 0 (the default screen mode).

i& =_LOADIMAGE("RDSWU16.BMP", 32) '<<<<<<< use your image file name here

IF i& < -1 THEN
  _ICON i&
  _FREEIMAGE i& ' release image handle after setting icon
END IF
Note: _ICON images can be freed if the SCREEN mode stays the same. Freed image handles can on longer be referenced.


See also



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