GLRENDER: Difference between revisions
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{{PageParameters}} | {{PageParameters}} | ||
The {{Parameter|mode}} can be one of the following with the correspondence to the full '''_DISPLAYORDER''' statement: | The {{Parameter|mode}} can be one of the following with the correspondence to the full '''_DISPLAYORDER''' statement: | ||
* ''_BEHIND'' - | * ''_BEHIND'' - the OpenGL layer is placed behind the software layer. | ||
** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _GLRENDER, _SOFTWARE, _HARDWARE, _HARDWARE1{{InlineCodeEnd}} | ** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _GLRENDER, _SOFTWARE, _HARDWARE, _HARDWARE1{{InlineCodeEnd}} | ||
* ''_ONTOP'' - | * ''_ONTOP'' - the OpenGL layer is placed in front (on top) of the software layer ('''default'''). | ||
** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1{{InlineCodeEnd}} | ** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1{{InlineCodeEnd}} | ||
* ''_ONLY'' - | * ''_ONLY'' - the OpenGL layer is the only one to be displayed, may speed up display update, if you don't use the software layer. | ||
** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _GLRENDER{{InlineCodeEnd}} | ** same as {{InlineCode}}{{Cl|_DISPLAYORDER}} _GLRENDER{{InlineCodeEnd}} | ||
{{PageAvailability}} | |||
<!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no --> | |||
<gallery widths="48px" heights="48px" mode="nolines"> | |||
File:Qb64.png|'''v1.0''' | |||
File:Qbpe.png|'''all''' | |||
File:Apix.png | |||
File:Win.png|'''yes''' | |||
File:Lnx.png|'''yes''' | |||
File:Osx.png|'''yes''' | |||
</gallery> | |||
<!-- additional availability notes go below here --> | |||
Latest revision as of 22:13, 28 September 2024
_GLRENDER is just a fancy _DISPLAYORDER, it's a convenience statement for the case you don't care about the harware image layers but only about the relation of the software and OpenGL layers. Both statements modify the same thing.
Syntax
- _GLRENDER mode
Parameters
The mode can be one of the following with the correspondence to the full _DISPLAYORDER statement:
- _BEHIND - the OpenGL layer is placed behind the software layer.
- same as _DISPLAYORDER _GLRENDER, _SOFTWARE, _HARDWARE, _HARDWARE1
- _ONTOP - the OpenGL layer is placed in front (on top) of the software layer (default).
- same as _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
- _ONLY - the OpenGL layer is the only one to be displayed, may speed up display update, if you don't use the software layer.
- same as _DISPLAYORDER _GLRENDER
Availability
See also