SNDRAWDONE: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
m (Update availability) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 18: | Line 18: | ||
<!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no --> | <!-- QB64 = a version or none, QBPE = a version or all, Platforms = yes or no --> | ||
<gallery widths="48px" heights="48px" mode="nolines"> | <gallery widths="48px" heights="48px" mode="nolines"> | ||
File:Qb64.png|''' | File:Qb64.png|'''v0.978''' | ||
File:Qbpe.png|'''all''' | File:Qbpe.png|'''all''' | ||
File:Apix.png | File:Apix.png | ||
Line 25: | Line 25: | ||
File:Osx.png|'''yes''' | File:Osx.png|'''yes''' | ||
</gallery> | </gallery> | ||
<!-- | <!-- additional availability notes go below here --> | ||
Latest revision as of 14:25, 25 December 2024
_SNDRAWDONE ensures that the final buffer portion is played in short sound effects even if it is incomplete.
Syntax
- _SNDRAWDONE [pipeHandle&]
Parameters
- The optional pipeHandle& parameter refers to the sound pipe opened using _SNDOPENRAW.
Description
- Use to force playing small buffers of _SNDRAW data.
Availability
See also