GlBindTexture: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: SUB _glBindTexture ([[BYVAL]] {{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], [[BYVAL]] {{Parameter|texture}} [[AS]] [[_UNSIGNED]] [[LONG]]) | |||
:SUB _glBindTexture ([[BYVAL]] {{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], [[BYVAL]] {{Parameter|texture}} [[AS]] [[_UNSIGNED]] [[LONG]]) | |||
{{PageDescription}} | |||
* The syntax above is just to clarify the type of the command ([[SUB]] or [[FUNCTION]]) and the correct [[Variable Types]] for the used parameters. | |||
* Find the full description at [https://docs.microsoft.com/en-us/windows/win32/opengl/glbindtexture Microsoft Docs]. | |||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
[[_GL|SUB _GL]] | [[_GL|SUB _GL]] |
Revision as of 21:21, 10 July 2022
The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.
Syntax
Description
- The syntax above is just to clarify the type of the command (SUB or FUNCTION) and the correct Variable Types for the used parameters.
- Find the full description at Microsoft Docs.