GlBindTexture: Difference between revisions
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Revision as of 22:25, 10 July 2022
The _glBindTexture statement enables the creation of a named texture that is bound to a texture target.
Syntax
Parameters
- OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.
Description
- The syntax above shall just clarify the type of the command (SUB or FUNCTION) and the correct QB64 Variable Types to use for the respective parameters.
- The full description can be found at Microsoft Docs and is also valid for QB64.
See also