GlAccum: Difference between revisions

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{{PageParameters}}
{{PageParameters}}
* OpenGL is using its own set of variable types with its command parameters.
* OpenGL is using its own set of variable types with its command parameters.
* Use the following table for conversion to the related QB64 [[Variable Types]].
* Use the following table for conversion to the respective QB64 [[Variable Types]].
{{TextStart}}
{{TextStart}}
  GLenum          => unsigned int
  GLenum          => unsigned int
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{{PageDescription}}
{{PageDescription}}
* No need to reproduce it here, the full description can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glaccum Microsoft Docs] and is also valid for QB64 usage.
* OpenGL documentation is available in several places, so we won't reproduce it here for another time.
* The full command description can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glaccum Microsoft Docs] and is also valid for QB64 usage.





Revision as of 21:44, 13 July 2022

The _glAccum statement operates on the accumulation buffer.


Syntax

_glAccum GLenum op, GLfloat value


Parameters

  • OpenGL is using its own set of variable types with its command parameters.
  • Use the following table for conversion to the respective QB64 Variable Types.
 GLenum          => unsigned int
 GLboolean       => unsigned char
 GLbitfield      => unsigned int
 GLbyte          => signed char
 GLshort         => short
 GLint           => int
 GLsizei         => int
 GLubyte         => unsigned char
 GLushort        => unsigned short
 GLuint          => unsigned int
 GLfloat         => float
 GLclampf        => float
 GLdouble        => double
 GLclampd        => double
 GLvoid          => void


Description

  • OpenGL documentation is available in several places, so we won't reproduce it here for another time.
  • The full command description can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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