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{{DISPLAYTITLE:_glEnd}} | {{DISPLAYTITLE:_glEnd}} | ||
The '''_glEnd''' | The '''_glBegin''' and '''_glEnd''' statements delimit the vertices of a primitive or a group of like primitives. | ||
Revision as of 15:52, 23 July 2022
The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.
Syntax
- _glEnd
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glCallLists, _glColor, _glEdgeFlag
- _glEvalCoord, _glEvalPoint, _glIndex, _glMaterial
- _glNormal, _glTexCoord, _glVertex