GlInitNames: Difference between revisions

From QB64 Phoenix Edition Wiki
Jump to navigation Jump to search
m (Protected "GlInitNames" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
No edit summary
Line 9: Line 9:
{{PageDescription}}
{{PageDescription}}
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glinitnames Microsoft Docs] and is also valid for QB64 usage.





Revision as of 20:56, 17 September 2022

The _glInitNames statement initializes the name stack.


Syntax

_glInitNames


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link