SOURCE: Difference between revisions

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{{PageDescription}}
{{PageDescription}}
* The handle is a [[LONG]] integer value from the [[_SOURCE (function)|_SOURCE]] function or a handle created by [[_NEWIMAGE]].  
* The handle is a [[LONG]] integer value from the [[_SOURCE (function)|_SOURCE]] function or a handle created by [[_NEWIMAGE]].
* If the handle is designated as 0, it refers to the current [[SCREEN]] image.
* If the handle is designated as 0, it refers to the current [[SCREEN]] image.
* A source image can only supply information to a program. [[POINT]] and [[GET (graphics statement)|GET]] might require a source other than the one currently active.
* A source image can only supply information to a program. [[POINT]] and [[GET (graphics statement)|GET]] might require a source other than the one currently active.
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{{Cl|_SOURCE}} a
{{Cl|_SOURCE}} a
{{Cl|_DEST}} 0
{{Cl|_DEST}} 0
{{Cl|PRINT}} {{Cl|POINT}}(100, 100)  
{{Cl|PRINT}} {{Cl|POINT}}(100, 100)
{{CodeEnd}}
{{CodeEnd}}
{{OutputStart}}
{{OutputStart}}

Revision as of 02:45, 23 January 2023

The _SOURCE statement establishes the image SOURCE using a handle created by _LOADIMAGE, _NEWIMAGE or _COPYIMAGE.


Syntax

_SOURCE handle&


Description

  • The handle is a LONG integer value from the _SOURCE function or a handle created by _NEWIMAGE.
  • If the handle is designated as 0, it refers to the current SCREEN image.
  • A source image can only supply information to a program. POINT and GET might require a source other than the one currently active.


Examples

SCREEN 13
a = _NEWIMAGE(320,200,13)
_DEST a
PSET (100, 100), 15
_SOURCE a
_DEST 0
PRINT POINT(100, 100)
 15
Explanation: Create a new image with handle 'a', then use _DEST to define the image to draw on. Draw a pixel then set the source to 'a' and use POINT to show what color is in that position. White (15) and is the color set with PSET. Use _DEST 0 for the screen to display the results.


More examples

See the examples in:


See also



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