RGBA: Difference between revisions
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* The value returned is either the closest color attribute number or a 32-bit [[_UNSIGNED]] [[LONG]] color value. | * The value returned is either the closest color attribute number or a 32-bit [[_UNSIGNED]] [[LONG]] color value. | ||
* '''Return variable types must be [[LONG]] or the resulting color may lose the [[_BLUE]] value.''' | * '''Return variable types must be [[LONG]] or the resulting color may lose the [[_BLUE]] value.''' | ||
* {{Parameter|red&}} specifies the red component intensity from 0 to 255. | * {{Parameter|red&}} specifies the red component intensity from 0 to 255. | ||
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{{Cl|COLOR}} {{Cl|_RGB}}(255, 0, 0), {{Cl|_RGBA}}(0, 0, 0, 0) 'Foreground set to RED background to TRANSPARENT BLACK | {{Cl|COLOR}} {{Cl|_RGB}}(255, 0, 0), {{Cl|_RGBA}}(0, 0, 0, 0) 'Foreground set to RED background to TRANSPARENT BLACK | ||
{{Cl|_PRINTSTRING}} (X% + 2, Y% + 2), "Hello World" | {{Cl|_PRINTSTRING}} (X% + 2, Y% + 2), "Hello World" | ||
{{Cl|END}} | {{Cl|END}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{small|Code by Unseen Machine}} | {{small|Code by Unseen Machine}} |
Revision as of 02:30, 23 January 2023
The _RGBA function returns the closest palette index (legacy SCREEN modes) OR the 32-bit LONG color value (32-bit screens).
Syntax
- colorIndex~& = _RGBA(red&, green&, blue&, alpha&[, imageHandle&])
- The value returned is either the closest color attribute number or a 32-bit _UNSIGNED LONG color value.
- Return variable types must be LONG or the resulting color may lose the _BLUE value.
- red& specifies the red component intensity from 0 to 255.
- green& specifies the green component intensity from 0 to 255.
- blue& specifies the blue component intensity from 0 to 255.
- The alpha& value can be set to make the color transparent (0), opaque (255) or somewhere in between.
- Parameter values outside of the 0 to 255 range are clipped.
- Returns LONG 32-bit hexadecimal values from &H00000000 to &HFFFFFFFF with varying _ALPHA transparency.
- When LONG values are PUT to file, the ARGB values become BGRA. Use LEFT$(MKL$(colorIndex~&), 3) to place 3 colors.
- If imageHandle& is omitted, the image is assumed to be the current destination or SCREEN page.
- Allows the blending of pixel colors red, green and blue to create any of 16 million colors.
- NOTE: Default 32-bit backgrounds are clear black or _RGBA(0, 0, 0, 0). Use CLS to make the black opaque.
Examples
Example: Setting a font's background color alpha to clear to overlay a second text color.
scrn& = _NEWIMAGE(400, 400, 32) SCREEN scrn& fnt& = _LOADFONT("C:\WINDOWS\FONTS\ARIAL.TTF", 26) _FONT fnt& X% = 20 Y% = 20 COLOR _RGB(255, 255, 255), _RGB(0, 0, 0) 'Foreground set to WHITE background to BLACK _PRINTSTRING (X%, Y%), "Hello World" COLOR _RGB(255, 0, 0), _RGBA(0, 0, 0, 0) 'Foreground set to RED background to TRANSPARENT BLACK _PRINTSTRING (X% + 2, Y% + 2), "Hello World" END |
Explanation: _PRINTSTRING allows text or font colors to be alpha blended in 32 bit screens.
See also
- _RGB, _RGB32, _RGBA32
- _RED, _GREEN, _BLUE
- _LOADIMAGE
- _PRINTSTRING
- HEX$ 32 Bit Values, POINT
- SAVEIMAGE
- Hexadecimal Color Values