DISPLAYORDER: Difference between revisions
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=== Errors === | |||
* If a rendering content is not listed it will not be rendered except when using the startup default. | * If a rendering content is not listed it will not be rendered except when using the startup default. | ||
* Rendering the same content twice consecutively in a combination is not allowed. | * Rendering the same content twice consecutively in a combination is not allowed. | ||
{{PageAvailability}} | |||
* '''Version 1.000 and up.''' | * '''Version 1.000 and up.''' | ||
Revision as of 00:30, 28 January 2023
The _DISPLAYORDER statement defines the order to render software, hardware and custom-OpenGL-code.
Syntax
- _DISPLAYORDER [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
Parameters
- _SOFTWARE refers to software created surfaces or SCREENs.
- _HARDWARE and _HARDWARE1 refer to surfaces created by OpenGL hardware acceleration.
- _GLRENDER refers to OpenGL code rendering order
Description
- The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
- Any content or combination order is allowed, except listing the same content twice consecutively.
- Simply using _DISPLAYORDER _HARDWARE will render hardware surfaces only.
- Use an underscore to continue a code line on a new text row in the IDE.
- After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
Errors
- If a rendering content is not listed it will not be rendered except when using the startup default.
- Rendering the same content twice consecutively in a combination is not allowed.
Availability
- Version 1.000 and up.
See also