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: ''Explanation:'' Create a new image with handle 'a', then use [[_DEST]] to define the image to draw on. Draw a pixel then set the source to 'a' and use [[POINT]] to show what color is in that position. White (15) and is the color set with [[PSET]]. Use [[_DEST]] 0 for the screen to display the results. | : ''Explanation:'' Create a new image with handle 'a', then use [[_DEST]] to define the image to draw on. Draw a pixel then set the source to 'a' and use [[POINT]] to show what color is in that position. White (15) and is the color set with [[PSET]]. Use [[_DEST]] 0 for the screen to display the results. | ||
=== More examples === | === More examples === | ||
* [[Bitmaps]] | * [[Bitmaps]] | ||
* [[SAVEIMAGE]] | * [[SAVEIMAGE]] |
Revision as of 01:09, 29 January 2023
The _SOURCE statement establishes the image SOURCE using a handle created by _LOADIMAGE, _NEWIMAGE or _COPYIMAGE.
Syntax
- _SOURCE handle&
Description
- The handle is a LONG integer value from the _SOURCE function or a handle created by _NEWIMAGE.
- If the handle is designated as 0, it refers to the current SCREEN image.
- A source image can only supply information to a program. POINT and GET might require a source other than the one currently active.
Examples
SCREEN 13 a = _NEWIMAGE(320,200,13) _DEST a PSET (100, 100), 15 _SOURCE a _DEST 0 PRINT POINT(100, 100) |
15 |
- Explanation: Create a new image with handle 'a', then use _DEST to define the image to draw on. Draw a pixel then set the source to 'a' and use POINT to show what color is in that position. White (15) and is the color set with PSET. Use _DEST 0 for the screen to display the results.
More examples
See also