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(Created page with "{{DISPLAYTITLE:_BLINK}} The _BLINK statement toggles blinking colors in text mode (SCREEN 0). Default state is ON. {{PageSyntax}} : _BLINK {ON|OFF} {{PageDescription}} * SCREEN 0 emulates the VGA palette with regular colors from 0 to 15 and blinking colors from 16-31 (these are the same colors as 0-15, except their blink attribute is set to on). _BLINK OFF emulates writing to the video memory and disabling blinking for colors 16-31. * Using colors 16-31 f...") |
m (Protected "BLINK" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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Revision as of 20:52, 29 April 2022
The _BLINK statement toggles blinking colors in text mode (SCREEN 0). Default state is ON.
Syntax
- _BLINK {ON|OFF}
Description
- SCREEN 0 emulates the VGA palette with regular colors from 0 to 15 and blinking colors from 16-31 (these are the same colors as 0-15, except their blink attribute is set to on). _BLINK OFF emulates writing to the video memory and disabling blinking for colors 16-31.
- Using colors 16-31 for the foreground with _BLINK set to OFF will produce high intensity background colors.
- _BLINK is only effective in SCREEN 0. It's ignored in graphic modes.
- IF _DISPLAY is used, blinking is disabled, even if _BLINK is ON, but high intensity backgrounds aren't enabled in this case.
Availability:
- Build 20170816/61 up (August 16, 2017).
Examples
COLOR 16, 7 PRINT "This is printed in black over gray background. Black letters are blinking." PRINT "Hit a key..." SLEEP _BLINK OFF PRINT "Now the same text is printed in black over bright white, because blinking was disabled." |